Not really, as his example of Akuma illustrates. But what are we talking about, that isn't even the case. -_-
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No, it's often not byebye stock for both. And it's also a fairer trade than the opponent hitting you and you not hitting back, but since when are we doing trades?Peach bomber stalling is not as instant like you make it sound. How is it game breaking. You can go after the peach. It has a really high chance of being screwed up and if you attack the peach most opf the time it means bye bye stock for the both. Actually a fairer trade then wobbling.
Hardly any fun left? I could call you a scrub and leave it at that... I personally feel more and more things have popped up in this game throughout the years that aren't fun or at least weren't fun at the time. The point is I don't let my feelings dictate my opinion and honesty.Also does it really have to come to a point that there is hardly any fun left in playing this game. That is also what I mean by the loss of depth all the other stuff have in some way added depth while wobbling doesn't. I think that should be open for debate as well.
Like Marc said those are analogies, and mostly driven into the extreme. I use stupid examples to show how stupid logic can lead to stupid discussions. Its supposed to sound ridiculous in order to illustrate how the rules you guys come up with sound ridiculous in my ears.Shoe, I don't want to sound harsh, but ffs stop making stupid examples.
Have you even experienced it? I haven't seen anyone stall like this in europian tourney. It was banned before it had a chance to have an impact like that. You know why it's actually banned. Cause one player would have to go down there all the time and hit the peach from that position often meaning both losing stocks. We found this no way to fight in this game. That is why people wanted to see it banned.No, it's often not byebye stock for both. And it's also a fairer trade than the opponent hitting you and you not hitting back, but since when are we doing trades?
It does. You say something is only banned when it is gamebreaking however if you allow wobbling it means your allowing something more game breaking then some stuff we have banned is. There is something wrong with that. I brought op pausing cause if you could pasue during wobbling it would actually not be a problem but that would mean there wouldn't be a point in wobbling at all. You said punching someone is out of the scope of the game but pausing isn't. I was just asking for clear reason why pausing is banned but you haven't answered it cause you think it is a rediculous question but if you think about it it isn't at all >.>. If you can say that I can say your points are rediculous as well and we wouldn't be able to have any kind of debate then.First of all, the wobbling debate has nothing to do with stages, stuff like ASP, or even rules about pausing or beating up your opponent in real life. It also isn't a stalling technique when a limit is imposed. So no, debating it doesn't mean we should debate EVERY SINGLE THING we have established throughout the years again. If wobbling was that similar to other stuff, there wouldn't have been a debate. I certainly don't see the US in chaos because wobbling has destroyed their rulesets... =X Also note that stuff like wobbling is much more like stuff other fighting game communities face, whereas stages playing differently is something pretty much unique for smash. It also doesn't help your case at all to just get other stuff involved, and debating it any further will turn this topic into a mess.
I'm not trying to unban anything I'm trying to make our judgement fair....For the record, this is also the last time I will actually respond to ridiculous claims and remarks like this. If you want to seriously unban something, make a case for it somewhere else, it doesn't have anything to do with wobbling. Please keep some logic in it and don't try to push everything in the absurd. You're basically acting like Ice Climbers wobbled your mother and got her pregnant, don't do that. =p
Then you mean we do not play this game in some way to have fun? Fun does matter in a way otherwise we wouldn't be playing.Hardly any fun left? I could call you a scrub and leave it at that... I personally feel more and more things have popped up in this game throughout the years that aren't fun or at least weren't fun at the time. The point is I don't let my feelings dictate my opinion and honesty.
If I understand all that you said then wobbling never had a chance to be banned cause it doesn't become banworthy however I agree with amsah it is time to start redefining game breaking or make up a new one.At this point, my proposal is to give this debate a rest for a while, before it turns into a mess, and see how things play out in the US. This obviously means wobbling won't get banned for the time being, but that was to be expected, since there is no consensus on it anywhere and the majority of smash players, hosts and debaters seem to be against banning it at the moment.
It is a lot harder then that. She needs to be at the right hight and pretty low so she has a hard chance making it back and she can getspiked or hit out of it by really strong moves. Because both player lose a stock in exchange it makes for a fairer trade then wobbling ...The Peach often has a chance to get back on the stage and starts stalling because she's in the lead to begin with... If she has 2 stocks and the opponent has 1, both losing a stock still lets Peach win.
Can you explain why? I consider wobbling out side the scope of the game. Also would there be a possibility that pausing during wobbling and only wobbling is allowed besides the other stuff that is just common sence like game interruptions and such?I consider pausing to be outside the scope of the game, besides the stuff Faab said.
And there isn't logic in my points? A wobbler puts him self very fast in favorable position. If you wanna beat a camper keep the lead. If you wanna beat a wobbler don't get grabbed that's what you saying. Yet we ban other game changing stuff. I just don't see a line crossed between the 2.I was not in charge of everything that got banned in this game worldwide, but I also don't have many complaints really. Because SSBM's stages are so unique, there aren't set rules to banning them everyone agreed on (no Sirlin answer ), although there are of course some guidelines. That's why stage sets are a bit different everywhere (but really not that different). People generally agreed that stages with walls, stages where you can walk off the screen and stages where you can run away and camp badly can lead to situations where the person in the lead can put himself in a very favorable position that makes the opponent's comeback very unlikely. Some stages are just random or glitched, and some stages make you fight the stage instead of your opponent. While not everyone agrees on all this and there are a few grey areas, there definitely is some logic behind it.
I'm not getting in other fighting game communities face cause this is smash not a other fighter. There is no other fighter like smash and thus I think we need different rules. By saying we need to redefine gamebreaking I don't mean we redefine game breaking for other games just the one we play. I especially think we need to reconsider stuff that we have taken from other figting game communities cause smash is so different.Besides the fact that it's completely different from stages, when you start discussing the banning of characters and techniques, you get into a topic all fighting game communities face. Many of those games have strong (boss) characters and/or techniques that deal a lot of damage easily or glitches that make a certain tactic very powerful. So looking at how those communities deal with it, is certainly a good way to approach this, which is also why I think some of Sirlin's articles are such a good read for everyone involved with competitive gaming. Even if you don't agree with it, you'll have to accept most competitive players do, maybe the article wasn't meant for you because you're really not as competitive as you think.
I was planning on lurking this thread from now on, but this post and a couple of other points have made me want to share my opinion on this again.. If wobbling was that similar to other stuff, there wouldn't have been a debate. I certainly don't see the US in chaos because wobbling has destroyed their rulesets...
At this point, my proposal is to give this debate a rest for a while, before it turns into a mess, and see how things play out in the US. This obviously means wobbling won't get banned for the time being, but that was to be expected, since there is no consensus on it anywhere and the majority of smash players, hosts and debaters seem to be against banning it at the moment.
I've stated many times that wobbling is unique, that why I think people are scared of it to begin with. I'm also very well aware of the fact it has been debated a lot, BUT those debates haven't lead to banning wobbling everywhere. The chaos bit was in response to Ryuker, who claimed that we should redo our entire ruleset because of wobbling, that doesn't happen anywhere.Actually, yes. There ARE debates in the US about wobbling, haven't I already said that ? Wobbling is not the same as any other technique in that it is inescapable by ANY character, and it is always an instant kill when used.
There's not really a community with a rule god, it's just that most communities use the same style of reasoning. Our community allows for minor personal differences on ruleset views with stages, ASP etc, but some things are simply true for all fighting game communities. They work, there's reasoning behind it. It's not lack of freedom, it's lack of anarchism. The basic mechanism being that when you're playing to win, in a competitive setting, you don't ban stuff you 'just don't like', you only ban stuff that breaks the game and turns it into a 'who-does-it-first' bloodbath. Improving also means overcoming stuff that seems very hard to deal with at first. Of course, when something becomes instant-win and impossible to beat, you can ban it. I acknowledge smash as a competitive game, so I embrace the logic that comes with it worldwide. Sirlin put it to words nicely, but it's still something that lives among many players and is more of a general opinion written out by one person. Anyone involved with competitive gaming should have at least read his 'playing to win' articles some time imo.Kudos to whoever posted that WE are the governing community for what happens with our game. Some people act as if the rules can't be changed, and they forget that the players are the ones who make the rules! This alone makes us different than any other competitive community, in that there is no untouchable governing body who tells us how to play our game. Honestly, knowing that we have that freedom gives me a GREAT sense of pride in our community, and makes me never want to leave it.
You could say the same has happened with Akuma in Super Turbo Street Fighter (yes, another Sirlin example). It's a very extreme case of a top tier character, against whom most characters don't ever have a chance to win. The community of that game decided to just ban him from serious matches. If the entire community says 'we don't want wobbling in our game', it will get banned, every fighting game community has power like that, there's no government here.Say for instance, that this thread changes the mind of the person holding a local tournament. So that person decides to allow/not allow wobbling, thus changing how their community plays the game. If everyone doesn't like that tactic being allowed/not allowed, they can all decide that they want that rule changed. That is awesome :D gj smash.
Hm, I don't know about the unspoken rule, I think it's partially true though. I also think no one tried to use it seriously before, so I doubt everyone knew it could be implemented so well in tournament play. So far, the community has mixed feelings about it, so banning it won't happen until more people feel it's broken.edit : btw, we've known about Wobbling for years, there was just an unspoken rule to NOT use it. Now that it is being used, the community has to decide if we want to allow this tactic or not. Again, this makes us very unique.