shoe
Smash Ace
Considering the discussion currently going on about wobbling in the US, I wonder whether we should ban it in Europe. Seeing how we are a different continent with another version even I figured that we could use a wobbling topic of our own.
Wobbling: Alternating headbutts and f-tilts (or d-tilt, leaving an unrealistically small room of 1 frame to escape) during an Ice Climber grab in order to keep the opponent stuck in the grab, resulting in an infinite.
Needed to set-up infinite:
- Nana synched
- Some damage (realistic to say it’s a 20%-death combo)
- No stage interference (stage changing on Pokémon Stadium/moving stage etc.)
- A bit of timing
I have read numerous posts that advocate the banning of Wobbling. Calling it an unbreakable and overpowering tactic, because it is a guaranteed combo leaving no room for DI and is easy enough to never mess up. I have also read posts that state that it will be extremely dominating on lower levels of play. Some people even fear that Ice Climbers will remain the only playable character because of their immunity to Wobbling.
I for one am against the banning of wobbling. I don’t see how people can already call it overpowered without ever being proven so. All I see is a fear for a change in the game. Wobbling certainly is a meta-game changing technique, it is certainly unbalanced, but which top tier character doesn’t have something unbalanced? Isn’t imbalance in many characters another word for balance? With all of the Sheiks, Foxes and Falcos around I cannot see how we would be against a character being able to counter them, also allowing for characters like Peach and Samus to make more of an appearance again.
Why would the fact of the combo being guaranteed, or the opinion of it being easy make it ban worthy? We might just as well ban Peach’s chaingrab on fastfallers than. And ease of use is way too subjective to be viable. I find L-cancelling to be easy, all of these space animals that L-cancel aerials into shine on my shield all day can never get sheildgrabbed anymore. I say that is broken, let’s ban L-cancelling! Of course, none of this is quite as powerful as a Wobble, and Wobbling will easily be the most powerful technique in the game If Ice Climbers can get a grab off under quite situational circumstances.
I wouldn’t like to see the technique banned, or at least, not yet. Certainly on a lower level of play Ice Climbers will dominate, but after getting wobbled all day mostly anyone will be able to train a somewhat Ice Climber countering Peach.
I think that, if anything, a metagame changing technique should be encouraged, because from my point of view smash is more and more turning into a Fox, Falco and Sheik game. Perhaps Wobbling is overpowered, perhaps not. I think we should find out before banning it. At this point I believe it wouldn’t be a wise decision to ban it, let’s see how it turns out; let’s see whether n00bs can beat pros with Wobbling, because I highly doubt it. Let’s see how everyone is going to be playing Ice Climbers and Peach. If any of this happens, than we can say that this tactic is overpowered, and than we can make a more educated decision on the banning of Wobbling.
Wobbling: Alternating headbutts and f-tilts (or d-tilt, leaving an unrealistically small room of 1 frame to escape) during an Ice Climber grab in order to keep the opponent stuck in the grab, resulting in an infinite.
Needed to set-up infinite:
- Nana synched
- Some damage (realistic to say it’s a 20%-death combo)
- No stage interference (stage changing on Pokémon Stadium/moving stage etc.)
- A bit of timing
I have read numerous posts that advocate the banning of Wobbling. Calling it an unbreakable and overpowering tactic, because it is a guaranteed combo leaving no room for DI and is easy enough to never mess up. I have also read posts that state that it will be extremely dominating on lower levels of play. Some people even fear that Ice Climbers will remain the only playable character because of their immunity to Wobbling.
I for one am against the banning of wobbling. I don’t see how people can already call it overpowered without ever being proven so. All I see is a fear for a change in the game. Wobbling certainly is a meta-game changing technique, it is certainly unbalanced, but which top tier character doesn’t have something unbalanced? Isn’t imbalance in many characters another word for balance? With all of the Sheiks, Foxes and Falcos around I cannot see how we would be against a character being able to counter them, also allowing for characters like Peach and Samus to make more of an appearance again.
Why would the fact of the combo being guaranteed, or the opinion of it being easy make it ban worthy? We might just as well ban Peach’s chaingrab on fastfallers than. And ease of use is way too subjective to be viable. I find L-cancelling to be easy, all of these space animals that L-cancel aerials into shine on my shield all day can never get sheildgrabbed anymore. I say that is broken, let’s ban L-cancelling! Of course, none of this is quite as powerful as a Wobble, and Wobbling will easily be the most powerful technique in the game If Ice Climbers can get a grab off under quite situational circumstances.
I wouldn’t like to see the technique banned, or at least, not yet. Certainly on a lower level of play Ice Climbers will dominate, but after getting wobbled all day mostly anyone will be able to train a somewhat Ice Climber countering Peach.
I think that, if anything, a metagame changing technique should be encouraged, because from my point of view smash is more and more turning into a Fox, Falco and Sheik game. Perhaps Wobbling is overpowered, perhaps not. I think we should find out before banning it. At this point I believe it wouldn’t be a wise decision to ban it, let’s see how it turns out; let’s see whether n00bs can beat pros with Wobbling, because I highly doubt it. Let’s see how everyone is going to be playing Ice Climbers and Peach. If any of this happens, than we can say that this tactic is overpowered, and than we can make a more educated decision on the banning of Wobbling.