Rizen
Smash Legend
Bthrow has the same thing going on as Fthrow: it's not a bad throw but doesn't combo and therefor is overshadowed by D/Uthrow. Bthrow can be good at the ledge to get the opponent offstage.
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Uthrow to Usmash works on four characters (Fox 0-20%, Sheik 1-7%, Falcon 11-12% & Greninja 6-17% IIRC with no Rage) & Uthrow to Utilt works on those 4 characters plus Falco & Roy (can't remember the percents tho). Uthrow to Uair works on some of the cast (will post %s on known characters when I get home). I remember it not working on Rosalina, R.O.B. & Jiggz thougha good damaging combo throw
also something really unknown is that uthrow to usmash true combos... only on fox at 0%
a free 27% on fox woop
3.5/5
It's guaranteed on some characters but you have to buffer both the jump & Uair for it to work.i managed uthrow to uair few times but i think the opponents were just bad
yeah, i always buffer but i think that in smash 4, you can only buffer one action at time sometimes, i heard some commentator say this during a stream. i think he said you cant buffer jump + attack, but im not sure if he meant midair jump or regular jumpIt's guaranteed on some characters but you have to buffer both the jump & Uair for it to work.
If that is case then you would only have a 6 frame window to buffer the Uair (since Zelda's jumpsquat is 6 frames :/). You just have to count your frames really in a senseyeah, i always buffer but i think that in smash 4, you can only buffer one action at time sometimes, i heard some commentator say this during a stream. i think he said you cant buffer jump + attack, but im not sure if he meant midair jump or regular jump
FD platforms? Do you mean BF platforms? If so, I believe it does kill earlier than bthrow though I personally prefer dthrow>uair on most characters.Bthrow is very similar to Fthrow, decent knockback and good for getting opponents offstage, it deals slightly less damage, but slightly more knockback, though it could still use more, but its not the worst Kill-throw and at least it is one.
I give it a 4/5 just like Fthrow.
Uthrow, I rarely use this, I mean Uthrow to Usmash is possible on FFs, but thats about it for what you can get from it, it does have lackluster combo ability overall and doesnt KO, but does a decent 11% and(dont know if this is true, but I will test it) it may kill earlier then Bthrow on the top of FD platforms right? I mean its knockback is decent still and I would imagine that being the case.
Meh...2.5/5
Yea that's what I meant xD, then again yea Dthrow to Uair is also good......yea even better your rightFD platforms? Do you mean BF platforms? If so, I believe it does kill earlier than bthrow though I personally prefer dthrow>uair on most characters.
It only works online. There's not enough hitstun for it to perfect combo into FW. It's just online being laggy and the players being bad. This has never worked against tournament caliber players and will get you super punished.I find Up throw is the second best of her throw's at some percents at least when online can combo into Up B as I did here http://imgur.com/gallery/roKlpSD Could just be a tactic for online games
Windfall spikes people at 90% by the ledge thoughAt least it can combo into Windfail (Windfall)...but why would you be using that horrible custom anyway?
But you can only go up and it doesn't ledgesnapWindfall spikes people at 90% by the ledge though
Gurl nobody was talking about SheikBut you can only go up and it doesn't ledgesnap
not exactly. Windfall is HIGHLY situational and will sometimes kill you for no reason but there are worst customs (grumpy toad). Windfall still spikes and Zelda can move right after so she's kind of turned into Marth with a spiking reappear. messing with it though if your on a stage with completely flat walls then you don't have to worry about recovery so much and its so lolzy to spike people with it. i'm not endorsing this custom just supporting it since i did spend an hour trying to see if it had any niche use lolWindfall's recovery properties are awful. It doesn't snap to the ledge but it still follows walls meaning, if you're a few pixels past the ledge and follow the slope up to the ledge, you'll overshoot and die. You have to use Windfall as if you were playing melee spacing it perfectly to snap to the ledge or you're getting hit and won't be able to recover because it's got the worst recovery distance of any of our customs. Meanwhile, I think it only does 7% and getting a kill when you're only near a ledge is wholly situational. Don't defend this custom. It's the worst custom in the game lol.
But Zelda is too slow nor does she has the tools to really catch the opponent in the air. At best it gives Zelda more control of the stage but Fthrow & Bthrow do that as well with both doing about double the damageI don't think DI messes with it that badly. All you have to do is guess where they're going to be. The only one that it really affects is uair if they DI left/right. Even if they don't get hit they're still in the air which is bad