JigglyZelda003
Smash Hero
i personally feel perfect kicks should have half the end lag, then that would make them perfect.
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Implying that practice with the kicks and ignoring a persons effecientcy with them is insignificant is just closed-minded, because it does in fact make a great difference, no one said its easy to use Zelda to her full potential, all her moves take practice and precision. But true maybe I rated it too high I'll give it a 2.5/5It doesn't matter how good you actually get with them, the fact that it is largely punishable on shield, even if you sweet spot it is bad.
If someone isn't punishing you then they're likely just bad.
The move really should just break shields outright if you hit a shield with the sweet spot, that could potentially make up for its lag but just because you practice hard with it to land the sweet spots consistently doesn't mean you'll be able to do that in online lag or under pressure at a tournament.
The move just needs slightly less end lag OR more balanced sour spots which I don't really see it getting.
It's just a niche move really, should you use it properly it can be good but if you're landing it consistently without issues then your enemy probably isn't the brightest
It doesn't matter how good you actually get with them, the fact that it is largely punishable on shield, even if you sweet spot it is bad.
This is pretty much the problem with them.The sweetspots don't make up for the plethora of issues these moves have. I dearly miss the range of Melee kicks.
Unless you aren't talking about Melee Rest, agreed =32.25/5
The sweetspots don't make up for the plethora of issues these moves have. I dearly miss the range of Melee kicks.
I'm literally adding +0.25 for the cosmetic effects of landing one. It's more satisfying than Rest/Judgment 9, I swear.
Dthrow>Uair does 21% and starts comboing from around the 30s to kill %.Does Zelda have true combos into Uair?
He put any left over killing power into Farore's Wind. Balanced!2/5
Ledge drop to Uair only works like once per decent player :^(. It's not likely to kill at good percents either because Sakurai nerfed this move for no reason.
I've done this several times with Link's Dthrow>Uair; I know what you mean.Dthrow>Uair does 21% and starts comboing from around the 30s to kill %.
Utilt (back hit) > Uair does 22% but it only works at mid-low%.
The timing is strict though, so you might accidentally do a JC Usmash (HATE IT WHEN THIS HAPPENS).