I thought opinions of this move would be better...it's one of her best moves, IMO. It can combo at any reasonable %, and it can combo into Uair for good damage and KB. It sets up for kicks and falling Nairs, too. Baiting an airdodge into a kick is one of the best feelings ever.
However our options become more limited once the opponent learns to DI. Usually you can always get at least a Nair off of it, unless you just completely misread their DI. I've seen some Zeldas land Bairs on a DIing opponent, since they're in a good position for a kick.
Overall I give it a 4/5. Huge % range where you can combo, sets up for our strongest moves, and it puts them in a bad spot.
I'd like to see the damage buffed to maybe...8% but that would mess up the knockback (unless the devs change that too).
However our options become more limited once the opponent learns to DI. Usually you can always get at least a Nair off of it, unless you just completely misread their DI. I've seen some Zeldas land Bairs on a DIing opponent, since they're in a good position for a kick.
Overall I give it a 4/5. Huge % range where you can combo, sets up for our strongest moves, and it puts them in a bad spot.
I'd like to see the damage buffed to maybe...8% but that would mess up the knockback (unless the devs change that too).