kupo15
Smash Hero
Related Techniques: Wing Landing
I will eventually replace all of the crap quality videos with better quality videos
Table of Contents
Section 1- What is Wingdashing? *Video at end of Section
Section 2- Explanation of how to perform Wingdashing *Video at end of Section
Section 3- Footstool Wingdash *Video at end of Section
Section 4- Wingdash with items *Video at end of Section
Section 5- Troubleshooting
Section 6- Application of Wingdashing explained by Sagemoon
Section 7- Pictures of Wingdashing Training Stage. *Video at end of Section
Note: All text related to videos will be in yellow for easy video finding.
Section 1: What is Wingdashing?
Wing dashing is the process of combining 4 simple moves together to produce a movement similar to that of wavedashing:
Jump
WoI (up B)
Joystick movement
Dair
It is NOT wavedashing but similar!
In depth video analysis of Wingdashing with speeds up too 15x slower http://www.youtube.com/watch?v=2xI-UAdZdhY&fmt=18
**Notice how Pit doesn't really come off of the ground
Section 2: How to perform a Wingdash
Ok. Everyone knows how to Wing cancel in place. Wingdashing is a variation on that. Video at the end of the post.
Wingdashing
To do a Wingdash, perform WoI off the ground (Jump, then Up B) and quickly move the joystick in the direction facing up and back. Then, add the Dair to cancel the Icarus Wings. The result should be a backwards movement with roughly the same distance and time as a wavedash.
An easy way to perform this backward is to rotate your joystick counter clockwise starting at 12 o clock to 3 o'clock:
-12:00 (WoI)
-6:00(Dair)
-3:00(forward dash if applicable)
Vise versa, an easy way to perform this forward is to rotate your joystick clockwise starting at 12 o clock to 6 o'clock:
-12:00 (WoI)
-6:00(Dair)
-3:00(forward dash if applicable)
Forward is a little more tricky
Summary:
-Jump
-Up B
-Joystick motion
-Dair
For me, it works better if I break the Up B into two steps:
-Jump
-Up
-B and Joystick motion
-Dair
I found that doing it this way ensures you get the most consistent and maximum backwards launch (12:00-6:00) without Bair canceling. (Bair canceling has the most lag)
The important thing is to find what works for you.
*A perfectly executed Wingdash results in maximum distance with no landing lag whatsoever! So you can run forward, Wingdash backward and come out of it dashing. It is also a faster dash than dashing from standstill*
If you are using a mote/chuck, hold the A and B buttons throughout instead of tapping them and your shield will auto pop up.
This move also provides an added bonus of wind push from the initiation of Up B.
10 sec clip of what the controller does by request mote/chuck then GC http://www.youtube.com/watch?v=elAWtlLE874
Section 3: Footstool Wingdash
This is for those who use footstool a lot and maybe it will help us use it a bit more. The footstool wingdash is nothing more than a wingdash from a footstool. You need to input the Dair a little slower than you normally would to give you enough time to get closer to the floor.
Footstool Wingdash http://www.youtube.com/watch?v=rnSLvGets4M&fmt=18
Section 4: Wingdashing with items
Special thanks to DarkShadowRage for sharing this to inspire me to write this article.
There are three ways to pick up items:
1. Slow down to a walk and pick it up
2. Do a dash attack
3. Jump and do any aerial or airdodge
Number 2 and 3 puts you in the defensive and actually leaves you open to attack. The lag from your dash attack and the end of an Air dodge is punishable. Number 1 just slows you down still taking you away from an offensive position. But there is actually a fourth way to grab items.
You can grab an item that is on the ground, or coming at you, at the end of the wingdash. The Dair cancel automatically picks up the item so you don't have to add another button.
Doing it this way does two things:
1. It does not affect your speed so it is almost like picking up items from a dash
2. You don't have to be in the defensive to pick up items
Video: http://www.youtube.com/watch?v=veog-KK9CIg&fmt=18
This is the original video that shows that you can do it if you miss the wingdash
http://www.youtube.com/watch?v=ncF9Lipbahg&fmt=18
Section 5: Troubleshooting
1. Why is wingdashing so hard?
The timing of executing each successive step is the hard part because each step should ideally be inputed at the first available frame after the previous step is finished. The window at which all 4 steps needed to perform is very small, the length of the start up of the WoI.
I find that the hardest part is getting the timing of the WoI from the jump to be the hardest part.
2. I am having trouble with performing the WoI step quick enough
This problem happens to GC people because all of the buttons are under the fingers in the nunchuck setup. A solution is to reconfigure your setup. Here are some other users who have changed their setup:
Sagemoon: X(Y) is Jump, R is set to special
Leggo : Y is jump, X is set to special
You may also change the way to hold the controller
3. I am having trouble with the Dair. I perform Bair or Fair a lot.
This is a problem due to a lot of landing lag. Several users use down on the C stick to cancel the WoI.
Section 6: Applications
Section 7: Wingdash Training stage
Download here http://brawlstages.com/?page=browse&stageID=729&download=st_080529_0923.bin
Blueprints
Whole stage
Individual Normal Training
Individual Wingdash Training. Wingdash from platform to platform. You can perform a Perfect Wingdash without falling through the holes.
Chain Wingdash Training. Race the motionless CPU on belts to the end or just keep in pace with him. Adjust the size of the bottom belts to go faster.
U]Good ways to Practice[/U]
1.Training stage
2. In training mode, set CPU's level to 9 and select Final Destination. Set the computer to Run. Pretend that he is an opponent and try to mind game him as use wingdashing very often to get a feel of using it in battle. Keep in mind that even though that people will most likely air dodge after getting hit, this isn't always the case. So remember that people still have the option to attack.
3. Same as above except set computer to "Attack"
Section 8: Videos
Thanks to Sagemoon, there is going to be a big list of videos showing Wingdashing in action. This will give you an idea of the application of how to use this. I will also put in a time that he uses good Wingdashing. Sagemoon likes to Wingdash into a Ftilt but keep in mind that you can do anything from a Wingdash. Great work Sagemoon for laying the foundation of this tech!
Sagemoon (Pit) vs Fear (Mario)
http://www.youtube.com/watch?v=94NpofB-JdA&fmt=18 (2:00)
http://www.youtube.com/watch?v=9ge788sL5BQ&fmt=18 (1:20-1:30)
http://www.youtube.com/watch?v=NHouzrULYgY&fmt=18 (0:00/3:20)
http://www.youtube.com/watch?v=VmY6Ld4OkLo&fmt=18 (0:40/0:50) Edge Example
http://www.youtube.com/watch?v=KrTXoSmNcZs&fmt=18 (0:20/0:30)Projectile Example
http://www.youtube.com/watch?v=gysF3B81ImM&fmt=18 (1:06) Edge Example
I will eventually replace all of the crap quality videos with better quality videos
Table of Contents
Section 1- What is Wingdashing? *Video at end of Section
Section 2- Explanation of how to perform Wingdashing *Video at end of Section
Section 3- Footstool Wingdash *Video at end of Section
Section 4- Wingdash with items *Video at end of Section
Section 5- Troubleshooting
Section 6- Application of Wingdashing explained by Sagemoon
Section 7- Pictures of Wingdashing Training Stage. *Video at end of Section
Note: All text related to videos will be in yellow for easy video finding.
Section 1: What is Wingdashing?
Wing dashing is the process of combining 4 simple moves together to produce a movement similar to that of wavedashing:
Jump
WoI (up B)
Joystick movement
Dair
It is NOT wavedashing but similar!
In depth video analysis of Wingdashing with speeds up too 15x slower http://www.youtube.com/watch?v=2xI-UAdZdhY&fmt=18
**Notice how Pit doesn't really come off of the ground
Section 2: How to perform a Wingdash
Ok. Everyone knows how to Wing cancel in place. Wingdashing is a variation on that. Video at the end of the post.
Wingdashing
To do a Wingdash, perform WoI off the ground (Jump, then Up B) and quickly move the joystick in the direction facing up and back. Then, add the Dair to cancel the Icarus Wings. The result should be a backwards movement with roughly the same distance and time as a wavedash.
An easy way to perform this backward is to rotate your joystick counter clockwise starting at 12 o clock to 3 o'clock:
-12:00 (WoI)
-6:00(Dair)
-3:00(forward dash if applicable)
Vise versa, an easy way to perform this forward is to rotate your joystick clockwise starting at 12 o clock to 6 o'clock:
-12:00 (WoI)
-6:00(Dair)
-3:00(forward dash if applicable)
Forward is a little more tricky
Summary:
-Jump
-Up B
-Joystick motion
-Dair
For me, it works better if I break the Up B into two steps:
-Jump
-Up
-B and Joystick motion
-Dair
I found that doing it this way ensures you get the most consistent and maximum backwards launch (12:00-6:00) without Bair canceling. (Bair canceling has the most lag)
The important thing is to find what works for you.
*A perfectly executed Wingdash results in maximum distance with no landing lag whatsoever! So you can run forward, Wingdash backward and come out of it dashing. It is also a faster dash than dashing from standstill*
If you are using a mote/chuck, hold the A and B buttons throughout instead of tapping them and your shield will auto pop up.
This move also provides an added bonus of wind push from the initiation of Up B.
10 sec clip of what the controller does by request mote/chuck then GC http://www.youtube.com/watch?v=elAWtlLE874
Section 3: Footstool Wingdash
This is for those who use footstool a lot and maybe it will help us use it a bit more. The footstool wingdash is nothing more than a wingdash from a footstool. You need to input the Dair a little slower than you normally would to give you enough time to get closer to the floor.
Footstool Wingdash http://www.youtube.com/watch?v=rnSLvGets4M&fmt=18
Section 4: Wingdashing with items
Special thanks to DarkShadowRage for sharing this to inspire me to write this article.
There are three ways to pick up items:
1. Slow down to a walk and pick it up
2. Do a dash attack
3. Jump and do any aerial or airdodge
Number 2 and 3 puts you in the defensive and actually leaves you open to attack. The lag from your dash attack and the end of an Air dodge is punishable. Number 1 just slows you down still taking you away from an offensive position. But there is actually a fourth way to grab items.
You can grab an item that is on the ground, or coming at you, at the end of the wingdash. The Dair cancel automatically picks up the item so you don't have to add another button.
Doing it this way does two things:
1. It does not affect your speed so it is almost like picking up items from a dash
2. You don't have to be in the defensive to pick up items
Video: http://www.youtube.com/watch?v=veog-KK9CIg&fmt=18
This is the original video that shows that you can do it if you miss the wingdash
http://www.youtube.com/watch?v=ncF9Lipbahg&fmt=18
Section 5: Troubleshooting
1. Why is wingdashing so hard?
The timing of executing each successive step is the hard part because each step should ideally be inputed at the first available frame after the previous step is finished. The window at which all 4 steps needed to perform is very small, the length of the start up of the WoI.
I find that the hardest part is getting the timing of the WoI from the jump to be the hardest part.
2. I am having trouble with performing the WoI step quick enough
This problem happens to GC people because all of the buttons are under the fingers in the nunchuck setup. A solution is to reconfigure your setup. Here are some other users who have changed their setup:
Sagemoon: X(Y) is Jump, R is set to special
Leggo : Y is jump, X is set to special
This works, however, this may make the arrow techs harder.Hey guys, just thought I'd share this. If you put tap jump on you can do wingdashing w/ one less input (just tap up diagonal and hold it there when you press B). It makes it way easier to chain. My record is 37 perfect chained wingdashes with this config as opposed to 2 without it.
You may also change the way to hold the controller
Instead of changing my button setup, I did something completely different: I changed the way how I held the controller. The only thing I really did was move my index finger to the jump button, so that my thumb could easily access the B button and the C-stick. I've been conditioned to doing this for awhile, though, and it's not that hard to get used to it. If you apply the C-stick to many of your moves, this may also help you a lot more.
3. I am having trouble with the Dair. I perform Bair or Fair a lot.
This is a problem due to a lot of landing lag. Several users use down on the C stick to cancel the WoI.
Section 6: Applications
I must say it's fun to pick up items with the wingdash.
especially against Diddy, I can wingdash grab his banana's and use them against him.
WingDashing
I don't think you've looked into this tech enough to fully describe a counter argument no offense. You describe it like it should be applied as a wave dash. Which is not how this tech should be used. It does work for spacing, but not nearly the same caliber as a wave dash.
There are other things that make this tech useful though. First off that wind push effect can mess up an aerial approach. Lets take a real situation. My friend who plays Mario is approaching me with nair. He's about to hit me. I can put my shield up and block the attack and then counterattack with f-smash out of shield. However, my friend can auto cancel his nair and jab combo me before i can get an f-smash in. Therefor I'm left having to block everything.
In this same situation. I can also Wingdash slightly backwards as his is at my head level. When i do this, the wind push effect keeps him in the air just a bit and leaves him hanging right there to be punished. I've now set myself up for a perfect opportunity to f-smash him. He can't avoid this and the wind push effect basically gave me a sort of wall to punish him.
Another way of using this is to use it as an approach against a projectile. For this example i will take pikachu. His full jump neutral b is very campy and effective. I could easily just try to mirror the electricity back at him. I don't know if anyone has played a pikachu that does this, but its really not effective and wont stop the pikachu. When you use a mirror shield, you cant follow up after the move. It basically just adding damage (assuming you hit the character) and it normally ends up with an even trade. The mirror shield will leave you vulnerable due to its lag if you pull it out expecting a projectile.(i just realized this was probably not the best hypothetical situation, but you get the idea)
In the same situation, I can wingdash to cancel out this projectile and follow up with a forward smash, or w/e else i want to really. Wingdashing is really good at approaching projectiles, even pits arrow is canceled out with a wing dash. Basically its an effective way to close space while going through a projectile. This does take some timing though, about the same timing as a powershield, maybe with a few extra frames. Powershielding works, but you don't close that gap and cant punish fast enough. With wingdashing you can actually hit your opponent before they get out of their lag time from the projectile.
Finally, wingdashing prevents you from getting grabbed. I find this most helpful against long ranged grabs such as link, or ice climbers (they can combo you up to 70% with a grab you you gotta be cautious). Taking into consideration that you can do this move out of a shield, you can avoid being grabbed if you can predict it right (big if i know..). However there is also times when its obvious that your opponent wants to shield grab you, take that into considerations and you can do some pretty cool stuffs. If your opponent dodges, most the time you can get the down smash off as they come out of the dodge, if they don't dodge early enough, then you push them out of range with wing push.
Section 7: Wingdash Training stage
Download here http://brawlstages.com/?page=browse&stageID=729&download=st_080529_0923.bin
Blueprints
Whole stage
Individual Normal Training
Individual Wingdash Training. Wingdash from platform to platform. You can perform a Perfect Wingdash without falling through the holes.
Chain Wingdash Training. Race the motionless CPU on belts to the end or just keep in pace with him. Adjust the size of the bottom belts to go faster.
U]Good ways to Practice[/U]
1.Training stage
2. In training mode, set CPU's level to 9 and select Final Destination. Set the computer to Run. Pretend that he is an opponent and try to mind game him as use wingdashing very often to get a feel of using it in battle. Keep in mind that even though that people will most likely air dodge after getting hit, this isn't always the case. So remember that people still have the option to attack.
3. Same as above except set computer to "Attack"
Section 8: Videos
Thanks to Sagemoon, there is going to be a big list of videos showing Wingdashing in action. This will give you an idea of the application of how to use this. I will also put in a time that he uses good Wingdashing. Sagemoon likes to Wingdash into a Ftilt but keep in mind that you can do anything from a Wingdash. Great work Sagemoon for laying the foundation of this tech!
Sagemoon (Pit) vs Fear (Mario)
http://www.youtube.com/watch?v=94NpofB-JdA&fmt=18 (2:00)
http://www.youtube.com/watch?v=9ge788sL5BQ&fmt=18 (1:20-1:30)
http://www.youtube.com/watch?v=NHouzrULYgY&fmt=18 (0:00/3:20)
http://www.youtube.com/watch?v=VmY6Ld4OkLo&fmt=18 (0:40/0:50) Edge Example
http://www.youtube.com/watch?v=KrTXoSmNcZs&fmt=18 (0:20/0:30)Projectile Example
http://www.youtube.com/watch?v=gysF3B81ImM&fmt=18 (1:06) Edge Example