B.A.M.
Smash Lord
Yes Smash 4 should be ideally like Street Fighter 4. If I were to compare Smash to Capcom games, 64 would be Marvel 3, Melee would be a more balanced Marvel 2, and Brawl would be a disgruntled SF4. This is all based on the spacing, general movement and combo systems they employ. Brawl is a very heavy read based game due to the lack of strong combos and far more footsie oriented while the previous iterations of Smash due to the speed are more about occupying space and quick movement; akin to the Marvel series ( of course there are levels of footsies in the previous smash games but its more about occupying space and threatening space with your movement). Smash 4 based on my play time at SDCC and my discussions with the homie Larry aka DEHF, is looking to be more like a KOF game to me ( you could argue KoF is always a better analogy to smash games than Capcom Fighters but we will leave that alone). Obviously KoF shares a ton of smash similarities as is; it has a multitude of hops, the capability of rolling, dashing and running with a footsie game involving ground normals and short hopping aerials.
For starters what makes this Smash 4 closer to KoF as well is its combo system, with the exception of crazy KoF13 combos, you have solid damage output thats not too overbearing. Heavies will seemingly be solid; a stark contrast to all Capcom Fighters with some notable exceptions (ex: O. Hawk, SFEX+A Zangief); for those of you that dont know heavies can be somewhat solid in KoF. While people have the idea the shield is very strong in this game cough: Samurai Panda ough, it actually has a gargantuan flaw thats more noticeable in this iteration of smash than any other; shield poke. As far as the E3 build is concerned shields not only break more easily ( note: GF Larrys guard break with Bowser Bomb) but they get poked more easily as well. This could potentially cause shield pressure to be even more dangerous similar to a high low mixup on someones block in other fighters or a more apparent guard meter which this shield mechanics have always tried to emulate is smash but never got it quite right ( yay more reasons to shield tilt aside from MK's nado!!!). Theres also seems to be more set combos in this Smash than any other iteration ( more moves have less knock back and more histun that seems to be less DIable than before, more attacks cause the pitfall effect etc.) Its speed isnt melee/ marvel level but its far more fast paced than Brawl/SF4. Theres more reversal moves ( a move to regain momentum otherwise known as a gtfo move. ex: DP aka Shoryuken, DK Donkey Punch due to its super armor etc.) and pokes to be safer on block than brawl but not melee/marvel safe. Jumping will definitely be more unforgiving in this iteration due to how aerials are currently and the lag suffered from air dodges, however it wont be like SF4 where jumping is a huge risk to take period. In otherwords just like KoF. Definitely more juggle attempts than brawl ( far more easier to aerial frame trap someone in Smash 4) Theres alot more comparisons to KoF, ( they originated for the fighting game genre the crossover concept by adding characters from their previous fighters in one large game) however I think I made it pretty clear my opinion on the matter.
I think Smash 4 is going to be solid fighter provided they tweak a few things ( such as some aerial landing lag) which from what I heard from some of my friends from the Invitational, they will.
For starters what makes this Smash 4 closer to KoF as well is its combo system, with the exception of crazy KoF13 combos, you have solid damage output thats not too overbearing. Heavies will seemingly be solid; a stark contrast to all Capcom Fighters with some notable exceptions (ex: O. Hawk, SFEX+A Zangief); for those of you that dont know heavies can be somewhat solid in KoF. While people have the idea the shield is very strong in this game cough: Samurai Panda ough, it actually has a gargantuan flaw thats more noticeable in this iteration of smash than any other; shield poke. As far as the E3 build is concerned shields not only break more easily ( note: GF Larrys guard break with Bowser Bomb) but they get poked more easily as well. This could potentially cause shield pressure to be even more dangerous similar to a high low mixup on someones block in other fighters or a more apparent guard meter which this shield mechanics have always tried to emulate is smash but never got it quite right ( yay more reasons to shield tilt aside from MK's nado!!!). Theres also seems to be more set combos in this Smash than any other iteration ( more moves have less knock back and more histun that seems to be less DIable than before, more attacks cause the pitfall effect etc.) Its speed isnt melee/ marvel level but its far more fast paced than Brawl/SF4. Theres more reversal moves ( a move to regain momentum otherwise known as a gtfo move. ex: DP aka Shoryuken, DK Donkey Punch due to its super armor etc.) and pokes to be safer on block than brawl but not melee/marvel safe. Jumping will definitely be more unforgiving in this iteration due to how aerials are currently and the lag suffered from air dodges, however it wont be like SF4 where jumping is a huge risk to take period. In otherwords just like KoF. Definitely more juggle attempts than brawl ( far more easier to aerial frame trap someone in Smash 4) Theres alot more comparisons to KoF, ( they originated for the fighting game genre the crossover concept by adding characters from their previous fighters in one large game) however I think I made it pretty clear my opinion on the matter.
I think Smash 4 is going to be solid fighter provided they tweak a few things ( such as some aerial landing lag) which from what I heard from some of my friends from the Invitational, they will.