I can guarantee that if a Smash Bros game came out in 2004 and not 2008, Melee wouldn't be receiving the praise it gets. There was nothing for those 7 years to compare Melee to. No competition and no other game like it. So, when you're stuck with playing the 2nd iteration of a game for so long, you're going to feel inclined to stick with it and believe it is as great as you think it is.
I'm sorry, but being a great game is why people keep coming back to it. Some people quit the game for the new one because they "wanted something new", and quite frankly look how that turned out.
It had nothing to do with nostalgia. The mechanics are great, which is why the community is great.
EVO is irrelevant in my point. And so are the top characters or what not. I'm speaking from a totally different perspective. By today's standards, Melee is unpolished and clunky.
You keep saying "unpolished and clunky" inferring the controls, yet anyone who actually practices the movement can play it without struggling against the controller unless you're trying to be crazy technical like Hax or Westballz or SFAT or Mango.
I cannot stand games where I have to fight the controls.
How do you fight the controls=??? There's fast fallers and floaties. If you can't keep up with the fast fallers, play floaty characters.
The controls take a while to learn yes, but like driving, once you learn how to get the technical gist of how to move down, it's muscle memory forever.
The only time you have to "fight the controls" is at a competitive level once you get "the full feel" of a character. And even then it's just mostly fast fallers.
Animations are stiff and mechanical.
So are Street Fighter II's animations. It's still easy as heck to recognize which attack is which.
If you don't know which attack is which, that's your fault, because it is clear which attack is which.
If we're talking "muh graphics", sorry, this is Nintendo, the company that produces the worst graphics on consoles.
Is it a bad game? No. Far from it. But it isn't a game that deserves the praise it gets. Maybe the dedicated community, sure.
How the hell is a game that produces so many epic moments, is so properly balanced, is so fun to play, has incredible depth technically, strategically, and produces epic offense and defensive a game you say "isn't a game that deserves the praise it gets"=???
"Clunky" is subjective as crap. "Muh animations" isn't an argument, it's a fallacy. Street Fighter II doesn't have the best animations, but it still gets the job done. It's easy to tell which attack is which if you actually play the game.
The controls are very similar to the ones as Super Mario Bros. 3, the best Mario game ever made. It's fast paced, sure, but the problem isn't that. It's that you're too busy making Johns to get over it.
So if you don't want "clunky" or whatever you call it, why do you still prefer Brawl=???
PlayStation All-Stars Battle Royale is less "clunky", because it's controls are "smoother".
I just don't see how just because you don't like the "flow of movement" suddenly Melee doesn't deserve praise. Dude, get over yourself.
If you put Melee and Brawl/Smash 4 in front of someone and let them play the game and if you were to ask them which "feels" better, the latter would likely be chosen.
I actually have tried comparisons with children multiple times, and all the times they prefer Melee because it's speed compliments the game more, there is more movement options, and the game is built for "more action" (their words, not mine, and it's damn true words because Brawl lacks ACTION).
And it really has nothing to do with one or the other being competitive (since Melee and Brawl both are). Today, there are several games with crap controls and sometimes, the sequels improve upon those flaws to make it "feel better".
Just because you can't get back into it without practice doesn't make it "feel worse". You say that because you are used to the controls of another entirely different game that plays and moves and feels entirely differently.
Melee and Brawl physics-wise is like the jump from Super Mario Bros. 3 to NEW Super Mario Bros.
Just because you have troubles with the jump doesn't mean the other one automatically sucks.
After 2 months of playing Brawl and going back to Melee, I was lost in translation in how I played Melee for so long when something that feels better and is responsive took 7 years to be released.
Then PRACTICE to get used to Melee. Stop playing Melee like it's Brawl. That's why you are having troubles jumping back.
certain characters imo and the weird ledge mechanics carried over from Melee.
Unless you're talking about turnaround edge grabbing (which is essentially "easy mode", which I actually support), there is nothing superior about Brawl's ledge mechanics.
The tether grab system and the ledge "leaping" physics in Brawl is trash, simply put. Top Brawl players admit this. Also, don't even get me started on how utterly insanely broken Brawl's ability to edge stall and do things like "planking" is.
But alas, I don't want to talk with someone who uses "clunky" to say "hey, I don't like the flow of movement because I can't re-learn it."