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Care to elaborate what you mean?it seems that in the blog they give us to understand that fox was fixed
Forgive my English is not very good, that's why I keep it simple. in the part of fox in the blog says: "his specials do not leave him open for counterattacks". maybe they want to tell us that their side b was fixedCare to elaborate what you mean?
Oh I see, no worries! Your english is fine!Forgive my English is not very good, that's why I keep it simple. in the part of fox in the blog says: "his specials do not leave him open for counterattacks". maybe they want to tell us that their side b was fixed
Oh I see, no worries! Your english is fine!
I am not holding out much hope for the Side B being fixed at this point, but we can hope. It is a strange comment though - I'm not sure if he's referring to something in particular but his UpB hitbox has been drastically buffed (unsafe to edgeguard now) and his shine has been sped up on all accounts as well. I would like Fox's specials to be a little more useful in this iteration.
There's something very satisfyingly ironic about Sheik getting stage spiked by Fox.
I'd say the Up B buff will make the move very useful this time around.
I found it, you can see it during the presentation of Piranha Plant at 34:32i dont remember seeing fox in it, can u give a general time frame
fair has landing hitbox?he got numerous buffs actually... up smash has increased horizontal and vertical range, shine is frame 3 now and appears to be slightly larger hitbox, fair does more damage and has a landing hit box, up B was heavily buffed both hitbox and damage
side b was only thing nerfed that I have seen, oh and forward smash has slightly less range
its on the ultimate spreadsheet with each characters changesfair has landing hitbox?
Do you have any clip on this?
and the fair help his recovery :Dup B, if it was nerfed distance wise, was very minimal, it got a massive hit box and knockback buff though, which stage spikes opponents that go for what used to be the easy gimp.. u can also drift after side b in the air now
i am a bit worried by the sword characters in general being OP though
checking gameplay, I see his persecution quite solid and more effective than in smash 4.RIP Illusion, lol
I think it's just you, arzo.cl. It may have gotten an aesthetic change though I haven't seen any talk about it online. If it is then it seems it only is ever-so-slightly. But who knows, maybe my 5 year old computer is just slow. As a side note, I was doing a little bit of thinking and, while it has been nerfed a little bit I think something that needs to be factored into the discussion is the new launch rate dubbed "the balloon mechanic". When applied to Fox the problem seems to be finding a follow-up when you launch opponents horizontally, obviously meaning that more kills will have to be done vertically, as to say off the top. This isn't applicable to all moves as back-aerial seems to do more knockback (now being more of a kill move than anything), but it seems to be generally the case. While this new style may have given Fox a nerf in the regards that it will be hard to juggle opponents mid-air (the second hit of up-aerial does less damage), the increased damage on his Fire Fox seems to have also implemented a new kill option in its place. Unfortunately this may lead to fox now just spamming neutral-aerial and dash attack to get any reliable damage, while only hoping to not get perfect-shielded in the process. Mind you, this is all just mediocre speculation, whaddya guys think?
Never seen anyone use this move outside of recovery. Seems suicidal mid-stage even pre-nerfs. Maybe now you can Sakurai combo with it, I'll test.It has a slightly decreased range, a slightly increased start-up time (the point in time where Fox is about to use the move) and, most importantly, if you attempt to use the move to go through an opponent who's holding a shield up it will now instead place you right in front of their shield, open for a wide variety of punishes. The positives are that it is now stronger (gives more damage) and it might be a little faster than normal, likely to make up for the increased start-up time. Then again, this move has commonly been used in sm4sh (in my experience) as a recovery or panic option for many rather than a damaging option, meaning that many will have to learn to stop using this move, learn to use it offensively, use it as a ledge-recovery option or just learn a new technique you can use with the move.
Dtilt does hit opponents on the ledge. It pops them up at mid-high% and just off the ledge before that. Since it's not straight up, you need to use Nair or Fair to followup, so that's not as good as Uair/Bair.
****, they deleted the videohttps://www.youtube.com/watch?v=3KncqANLz04
1:40
it seems that the new hitbox in the fair works
0:08
this with the dair can come to be useful
https://www.youtube.com/watch?v=3KncqANLz04
1:40
it seems that the new hitbox in the fair works
0:08
this with the dair can come to be useful
****, they deleted the video
https://www.youtube.com/watch?v=D_on6SdM1Vc
2:50
Fox side B KILL