smashbro29
Smash Champion
With what info we do have now.
Hell ****ing no.
Hell ****ing no.
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What info do we have on it again? LolWith what info we do have now.
Hell ****ing no.
That every move has multiple variations and that is way too much to remember.What info do we have on it again? Lol
Competitors simply need to be in touch with tournaments' demands. These move changes will not be major, so tournaments simply need to give ample notification regarding which customizations will be required in a tournament. I feel that they shouldn't be optional, either a tournament demands a strict list of customized moves or they ban them altogether.The only problem with that is not everyone who is very good/ competitive at the game is following smashboards. They would get really good using the default settings, or custom settings that don't correspond to the tournament standard, and either has to relearn all of their MUs and probably even their own character, or worse show up to a tournament to find out the custom setting are set differently. Or maybe I'm wrong, maybe every worth-while tournament player out there is definitely in touch with the online community and will receive the memo when everyone else does.
1. Ideally, players would set up the customized movesets on their Wii U well in advance of the tournament thereby rendering the process's speed irrelevant.Pretty much there will need to be two things for it to be competitively / tournament viable:
It has to be FAST
In a nutshell, if it takes too long to customize moves (slogging through a menu per player per character), it simply would be banned for ease of use at a large tournament.
If quick and relatively simple (Such as the ability to save it to your tag, then transfer it to the WiiU quickly or even if it is quick in general like choosing "Special 1 vs Special 2" within 2 seconds), it shouldn't be too bad.
It has to be LIMITED
For it to really take off, it cannot be bonkers. So far, what we've seen are limited alterations / variants of a move that keep the original intent and flavor, such as different kinds of fireballs. End of the day, it's still a fireball projectile that Mario can use.
However, what else I mean by this is that it would be best if it were limited to -just- special moves and even better yet presets. Meaning perhaps at character select screen you could choose Mario, then quickly assign "Mario A or Mario B" with altered special moves each.
On top of this, having limitation makes it easier to study for competitive viability, as if we find "Mach Tornado" to be too abusive, we could potentially make him use an alternate B move instead.
That aside, it would definitely make for a fun side event / fun in general.
I would trust the tournament scene and professional players to provide objective evidence backing the balance or imbalance of customized movesets. Again, the decisions will fall in the hands of tournament organizers whom should consult the players. I wouldn't imagine customized movesets being featured at tournaments until the default mechanics, moves, tactics, etc. are figured out first, which might take a year or so.Those games could have been 100x less balanced than they were. You can always get worse.
Never seemed to be a problem for other fighting games with similar customization options. These aren't random, OP items. They're a character's attacks.ISeems like something that would probably be too hard to balance.
You say that like it's a bad thing!*someone gives all of their character's attacks super armor*
No way. No way. No waaay. Too Brawl Minus.
In MvC2 and 3 there are 3 assist variants per character. You can't customize hadoken and berserker barrage 3 different ways, it's apples and oranges.Never seemed to be a problem for other fighting games with similar customization options. These aren't random, OP items. They're a character's attacks.
Like I said earlier, look back at a game like MvC. Characters can customize their assists. Assists allow the point character to do things he normally wouldn't be able to do on his own, be it defensive, offensive, short-ranged or long-ranged. Some assist combinations even allow a character who is typically underpowered on his own to do something incredibly powerful to the point of being a touch of death. This element is what make the MvC games so popular and competitive. No one can properly train against a specific team/assist set-up unless they knew the player they were facing before-hand, and how his set-up will be. Instead they just encourage players to act and react on the fly.
Smash shouldn't have to be any different. These are customizable special attacks only. None of them will be supremely overpowered over another. Mario's fireballs are still fireballs. Super Jump Punch is still Super Jump Punch. Merely the properties have changed, much like how Ryu is still Ryu in MvC, but his assists give him 2 extra attacks that your opponent can use to make it harder to approach, attack, or defend.
Shutting off the ability to customize special attacks just limits the potential metagame to the bare minimum and dooms us all to see the same group of characters show up in tournaments when a low tier character could just so happen to have one altered special move that changes his matchup ability against a high tier character juuuust enough to even the match between them,.
I dont think that is confirmed is it? I mean we didnt see stocks in the footage but we didnt see a timer either so...And all online vs random players will be timed matches, no stocks, and strictly FD-style stages for the For Glory mode.
I don't think he did, and if so what are Custom Taunts even? You couldn't customize taunts before so what are you talking about?Correct me if I'm wrong, but did Sakurai say during the direct that "Custom movesets are like custom taunts" ?
Oh boy, this would be like a Reggie to a Shelby.
My body would not be ready for this.
Nintendo also thinks that competitive smash means timed matches on final destination.Nintendo has made it very clear that these are not for competition by banning the customizations from online play.
You could have custom taunts in Brawl online in the sense that you could have a custom phrase displayed over your head for each one, essentially having 4 different 'custom taunts'.You couldn't customize taunts before so what are you talking about?
Those aren't really "Custom Taunts", Custom Taunts would being able to swap out different taunts with completely different animations. That is more like adding text over it, it really isn't custom.You could have custom taunts in Brawl online in the sense that you could have a custom phrase displayed over your head for each one, essentially having 4 different 'custom taunts'.
We're talking about custom move sets, not a single custom move. This raises even more issues:I don't think custom movesets should be banned before they're even explored. From the look at the trailer I see nothing OP about Mario's fireball, but seeing DK's SA headbash may be a bit unfair(just looking at the startup on it, it doesn't even look that bad). I would say limit the banning to the specific custom move not the entire idea.
Obviously? What makes it so obvious? Should we obviously automatically include items until we remember why we banned them in the first place?Obviously it shouldn't be banned until it proves it needs to be, but my guess is that will happen fairly quickly after release.
This times 10.Naturally I'd agree but if this metagame relies heavily on nerfing or buffing characters it would be devestating to the games publicity.
Most of the time, fighting games are based on how well they are done without tweaking. Even if changing moves are in the game and encouraged, I feel it will have a negative effect towards us as a fighting game community like we've been for many years.