Tempest is a perfect example of a new user bashing a new user. Not only that, but calling Begolfer stupid and not using proper grammar himself. Hooray.
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Ok what does that mean? "Speak English when in America" LOLTempest 01 said:*cough* stupid nOOb *cough*
Maybe. Yes. just read, like, 5 posts man, you will probably increase you're IQ 1000 fold
ChRed2AKrisp said:you do't drive a car by tilting a stick.
Wow, is there an echo in here?beckhamisaqueer said:Yeah, I mean who doesn't drive to work with a thumbstick, and A/B buttons.
I don`t think anyone is sure on the release date I`ve seen sites that have said everything from March 2006-Spring 2007 for the Rev. Release date!Shy Guy said:http://www.revo-europe.com/news.php?nid=8367
Nintendo Revolution is confirmed to be launched in the latter half of 2006, making it the last next-gen console to be released for the third time.
McFox, I have vauge memories of reading about NoA reps saying various things only to find out later that NoJ had said that those statements were incorrect.McFox said:Are you honestly saying that Nintendo of Japan is somehow more reliable than Nintendo of America, even though they're the same company?
two words. StarFox Revolution.McFox(last page) said:If not, it would make a great jet-sim game.
If I'm not mistaken, it was November 23rd when TLOZ: OOT and TLOZ: MM came out. Both on or around that same date, just a couple years apart. The Wind Waker was supposed to come out then too, but got bumped to a later May release date. I think Nintendo prefers to release things on or around that date. They have probably done market studies showing that it has X number of advantages over all the other times of the year or something. Sounds likely that the Revolution could be released then, but they might also have other dates during the year that they like to release things. Who knows...BETA said:Release date wise, November 06. It's not announced, but I'm calling it. DS came in November, Gamecube came in November, and didn't the N64 come out in November? Also, Zelda was supposed to come out in November. November is the perfect time to let it settle in just before the holidays.
Thats weird, since I coulda SWORN I've seen the game boxes sold with a label saying "Game of the Year award: 1997" It probably is the 18th of November, but in my area the game was delayed a bit for BOTH OOT and MM. So it did release to me more on the 23rd or so rather than the 18th. I even preordered both of them, and the stupid stores still released them late. Knowing my luck, my area will continue to get them about a week later than the rest of the world, leaving me as the eternally screwed wannabe hardcore gamer... ugh... Not that I'm not a hardcore gamer, but I can't say "yeah well, I owned it the first day possible!" Not that its something I'd be proud of, but I guess I wouldn't be technically hardcore to some...Omnigamer said:I thought it was November 18th... at least for OoT, anyway. Nintendo has had its little tradition of releasing some of its bestselling games/hardware on 11/18 going back about (if not more than) a decade. I was pretty sure OoT was the '98 release for that.
Edit: Just checked, GFAQs lists OoT as coming out on 11/24/98 as published by NOA. Oddly enough, it also lists it as released on 10/31/98 in the US published by just Nintendo...
-.- Granted... but South Carolina is still one of the most backwater gaming areas of all time. The majority of "tournaments" held by stores include, lets see, Madden football, Madden football, and oh yeah, Madden football.McFox said:Lol. Europe and Australia get everything like a YEAR later than South Carolina gets it. You're pretty lucky by SWF standards.
I only like Mario Tennis games and Strikers looks pretty cool too.Vir_Iratus said:Sports games are some of the most ironic and useless games ever. Don't get me wrong, I like some in particular, but they're the totally non-realistic ones where you can beat the crap out of your opponent. NFL Blitz anyone?
Why does fox need a game of his own, when he owns on SSB all the time?McFox said:Not confirmed of course, but it IS coming sometime. And that SHOULD be a great game.
The problem with the last two Starfox games, I think anyway, is that they weren't actually developed by Nintendo.
Starfox Adventures - Rareware
Starfox Assault - Namco
Please Nintendo, take back the reigns and use your Revolutionary controller to do the Starfox series justice!
Wow... you do seem to try and cut Tempest off at every turn... All he wanted was your LOVE!!! And you give him a bag of flaming crap and tell him to put it out with his face. Ok, sorry for the exageration, I couldn't resist.Cashed said:What if it's a rainy day and you can't go out and play the sport? What if you're handicapped and can't play the sport? Telling someone to go out and play the sport instead of playing a game based on it is pretty ridiculous. Go play with real cards, don't play solitare on your computer. Go race real people on the freeway, don't play Need for Speed. Etc.
Actually, it'd be pretty simple to do it without the nunchaku add-on. A would be bomb, B fire, left/right on the d-pad to tilt and/or do a barrelroll, down on the d-pad to brake, and up to boost. It may not sound comfy, but I have a feeling it'd be fine. IGN's hands-on with the controller made it sound like the space between the A button and the d-pad was easily manuvered.Vir_Iratus said:Wow... you do seem to try and cut Tempest off at every turn... All he wanted was your LOVE!!! And you give him a bag of flaming crap and tell him to put it out with his face. Ok, sorry for the exageration, I couldn't resist.
A game centered around Falco would be pretty cool, but it would most likely be very similar to another SF game. It could, however, give more depth to his past maybe. It could let you find out where he came from and how he came to be on the SF team.
I really like the idea of revolutionizing the next StarFox game and making it tilt controllable. You really wouldn't need very many buttons for that. It could be easily accomplished using the "Nunchaku" design for a controller. A barrel roll would be done with the joystick. One Z button would be boost, the other would be brake. A would be laser, and B would be bomb. So simple, but I can see it being EXTREMLY fun. I'd love to play something as brilliant as SF64 with the graphics and innovation of the Revolution against some friends. They're probably already working on a project like that though. Sweeeeet...
I assume you're being sarcastic...? Trying to spin the controller might be pretty awkward, unless it's just a small rotation. Actually spinning it around over and over would be tough (yes, I tried it on a remote), though the Rev controller might be small enough to make something like this easy.Cashed said:How about actually spinning the controller (in a barrelroll style) instead of hitting right or left on the d-pad. Oh man. The possibilities.