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Wii MotionPlus, leading to a true use of the Wiimote-nunchuck control?

GUIGUI

Smash Journeyman
Joined
Jan 21, 2006
Messages
418
When I first heard of the nunchuck control for brawl, I was really interested. Having every moves under control without the need of moving fingers, and most interresting, a direct acces to the c shortcuts thanks to the Shake Smash option who made it directly accessible without moving the thumb. I was seriously considerring dishing the gamecube controller for the Nunchuck combo. Unfortunatelly, the lack of precision and the too slow answer of the Shack smash made me abandon that idea.

Up until the annoucement of the Wii MotionPlus: http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH

I may actually get back to the wiimote-nunchuck control and, if it get a better response, stick with it. Your thought?
 

GUIGUI

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The Shake Smash already exist and you can already test it if you want now. It's just not precise enough to beat the GC controller, despite the good ideas there was behind it.
The wii MotionPlus wich I talk in the first post, will make the wiimote more precise, and I suggest that maybe it will make the Wiimote-Nunchuck control finally revelent.

Tap-jump is when you hit the joystick up fast, wich make your brawler jump.
 

Kitamerby

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Two problems.

1. Brawl's already out. Why would they suddenly mess around with a game that's already been released and make it able to utilize this thing?

2. Is it me, or does that seem to have no ports to fit a nunchuk?


edit: After looking more carefully, there seems to be an accessory-port-shaped hatch on the bottom end. Maybe that's where it fits in...
 

GUIGUI

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Two problems.

1. Brawl's already out. Why would they suddenly mess around with a game that's already been released and make it able to utilize this thing?

2. Is it me, or does that seem to have no ports to fit a nunchuk?


edit: After looking more carefully, there seems to be an accessory-port-shaped hatch on the bottom end. Maybe that's where it fits in...
Read, go****it! Tim_The_Enchanter made the same missassumption than you. The Shake Smash already exists and is ingame. Try it if you want. It's in option->control.

What I am saying is: the Wiimote-Nunchuck combo could make a come back in use, because it's defaults (lack of precision and bad time response) may be corrected with the Wii MotionPlus.
 

kupo15

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i use the nunchuck setup and absolutely love it. I dont use shake smash and I do wish I had a c stick but that is something I will have to live with. I dont think the nunchuck is slow at all either. Im lucky that it works so well with Pit's style.
I cant see myself ever using the shake smash but we will see.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
What Kitamerby is trying to say is that the port to use this Motion Plus peripheral ALSO uses the same port as the Nunchuk combination. However, looking at the image, it looks like the MotionPlus has an extension slot for the Nunchuk. Only time will tell for now.

But...if it's so refined, it might be too difficult to control, and you may end up doing aerials and smashes when you do not want to. It's very well possible, especially since Brawl did not take account of a yet-released device. The delay in the shake may have been implemented to prevent this.
 

Problem2

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Will older games even utilize the motionplus? I figured that a game must be able to identify it for it to work (like the expansion pack for N64). To Brawl, motionplus doesn't even exist.
 

Banjodorf

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This. Problem hit the mark.
This depends on if it's something the game recognizes, or something the Wii recognizes (the motion control)

I would imagine this will work for Brawl, not that I use the Wiimote + Chuck (I use the classic controller) but one of my friends will be immensely happy to hear about this.

Back on topic, if it's the Wii that recognizes the motion control (the sensor bar is plugged into the wii, and is thus not restricted by a game's date) then this should work correctly, and make the Shake smash alot smoother.

And if it is something Brawl uses, Nintendo could maybe do a slight patch (like one of the monthly ones) to make older games motionPlus accessible.
 

GUIGUI

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This. Problem hit the mark.
No info, but I am ready to bet that no. Most certainly, it's a direct hardware connection improvment, a better response between the Wii end the Wiimote. So all game should benefit from it. Just my thought.
 

Banjodorf

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This wasnt what Nintendo was saying they were going to "blow us away with" right? I certainly hope not.


DKC4 please.
 

Tony_11

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Jul 13, 2008
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well i use nunchuck with wiimote and i love it. The gc control is awkward for me to use.

back to subject, i dont think motionplus is necessary and also now that brawl has been out for a while
 

GUIGUI

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It can use the nunchuck, but it seems to be software specified. Still, if the 1:1 response work for all game, it will still be an improvement.
 

CR4SH

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OK, I see a possible problem here, but I could be wrong. I was under the impression that shake smash was when you shake the nunchuck, not the wiimote. If so, the motion plus wouldn't add anything to shakesmash, since it's basically a stand-alone motion sensor that's directly attached to the wiimote. If I'm wrong feel free to correct me, I hope I am.

edit: the more I read about this thing, the less I think it's going to work well for this purpose. Since a shake would be a function tracked by an accelerometer (which the wiimote and nunchuck have), and the motion plus looks to be functionally gyroscopic. I don't believe it tracks changes in the position of your controller, merely the orientation of it. This would be unbelievable for things like swordplay, projectile aiming and the like. It looks to be a replacement/improvement for the sensor bar functionality, not so much the acceleration.
 

mentosman8

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cr4sh hit it on the head. The MotionPlus is NOT something that makes the controller more responsive, moreso being another motion sensor for the bottom of the Wiimote. While this will improve swordplay, sports games, etc, not only will it not affect the nunchuck whatsoever, but it doesn't actually improve the already there motion sensing, instead adding more to it. So, in all, this means absolutely nothing for Brawl, and should probably be locked.
 

Crizthakidd

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lol i watched E3 today too. no this will not help brawls nunchuck smash option

also did anyone see afterwards in the virtual audiance this one guy from NY said he was excited for the wiispeak thing cuz now he can talk to pple in brawl and talk smack? lolol made me lolz its for animal crossing not brawl
 

GUIGUI

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OK, I see a possible problem here, but I could be wrong. I was under the impression that shake smash was when you shake the nunchuck, not the wiimote. If so, the motion plus wouldn't add anything to shakesmash, since it's basically a stand-alone motion sensor that's directly attached to the wiimote. If I'm wrong feel free to correct me, I hope I am.

edit: the more I read about this thing, the less I think it's going to work well for this purpose. Since a shake would be a function tracked by an accelerometer (which the wiimote and nunchuck have), and the motion plus looks to be functionally gyroscopic. I don't believe it tracks changes in the position of your controller, merely the orientation of it. This would be unbelievable for things like swordplay, projectile aiming and the like. It looks to be a replacement/improvement for the sensor bar functionality, not so much the acceleration.
cr4sh hit it on the head. The MotionPlus is NOT something that makes the controller more responsive, moreso being another motion sensor for the bottom of the Wiimote. While this will improve swordplay, sports games, etc, not only will it not affect the nunchuck whatsoever, but it doesn't actually improve the already there motion sensing, instead adding more to it. So, in all, this means absolutely nothing for Brawl, and should probably be locked.
OK, if you had taken the time to read a little, you would know the Shake Smash work with the Wiimote, not the Nunchuck and that the Wii MotionPlus DOES make the Wiimote more responsive. So if the 1:1 response is hardrive driven rather than software driven, there is effectively a chance this will improve the use of the Shake Smash
 

CR4SH

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the improved time response does matter.
How so? (not so much skeptical, as curious)

P.S. I just wanted to make it clear that I'm completely with you. I love the idea of a superior wiimote for play, I think the idea of shakesmashing is beautiful, and I want it to be useful. I'm also excited about the wii motion device, because I think it will add depth in control never seen before. I'm just playing the skeptic for a few reasons, I dont like to get my hopes up, I enjoy a good debate, and I think it's always useful for someone to play devil's advocate. I don't know of a way to learn more about a topic than using intelligent debate. And, really, I do honestly doubt it will play into shakesmash, though I would like nothing more than to be wrong about this (except maybe to be proven wrong with a brilliant argument).
 

TurtleSim

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Jun 6, 2008
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I'm not buying this piece of **** gimmick. I'll buy GOOD GAMES but Nintendo stopped making those a long time ago apparantly.
 
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