KenniSpam!
Smash Master
do you have 1 brawl setup in case i rage at melee
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's good, you gotta get your Blast Corps game in tip top shape for SDAok i wont be there i will be building a cage for a monitor lizard and watching packers vs da bears. perhaps we can quink in the future. i havent touched a controller since i farmed noobs at daisho con in mid november.
. . . Exarch, I have a theory. You say melee players play Ike in Brawl, I say brawl players play jiggs/marth for melee o.0 Although, I am never using jiggs again.yo real talk, ill prolly drop puff for marth at this smashfest
puffs wavedash/grab range is poop
That's Smashing grounds (15th)That's good, you gotta get your Blast Corps game in tip top shape for SDAI saw you and Cosmo are gonna play like all night Saturday, gl guys!
Sorry I couldn't make it to Quinkfest, I'll make the next one for sure (assuming its on the 14/15th). I'll get you your hat prob next thursday Exarch.
Nah, Roy da bess.. . . Exarch, I have a theory. You say melee players play Ike in Brawl, I say brawl players play jiggs/marth for melee o.0 Although, I am never using jiggs again.
If I could get help with transportation and nothing seriously school related pops up, I would love to go to the Most Angeriest Shinobi.Does anyone from Mad town want to go to MAS 1/29?
this is weird because the thing that really turned me off from brawl was the inescapable chaingrabs that falco/ddd/pika/ics/etc. have. then you've got these crazy priority characters who have these frame perfect invincible moves or whatever... some of the stuff in that game just seems over the top, especially because the limited control over your character makes it harder to get around it. i probably haven't played enough to learn though, lol.The feeling of not being given any options after the first hit confirm other than hold a direction and spam the C-stick sure is great, especially when I'm sent off the top 4 stocks in a row the exact same way each with different DI.
**** yes.
I wish shotty battle worked for meso i dabbled a bit today in competitive pokemon. basically my strat was to have smeargle baton pass a belly drum to a scizor with three priority moves. it *****.
this is weird because the thing that really turned me off from brawl was the inescapable chaingrabs that falco/ddd/pika/ics/etc. have. then you've got these crazy priority characters who have these frame perfect invincible moves or whatever... some of the stuff in that game just seems over the top, especially because the limited control over your character makes it harder to get around it. i probably haven't played enough to learn though, lol.
**** yes.
That match is ****ing terrible lol.I feel that brawl gives too many defensive options to the point that approaching is always bad choice. As a result, when I think of top level brawl matches, I picture 2 characters standing at opposite sides of the stage lobbing projectiles at each other trying to convince the other to approach by saying such phrases as "come at me bro!" and "show me your moves!". My brain says this isn't really how brawl matches go down, but in my heart I believe it to be true.
edit: still working on how metaknight fits into all that. Also, turns out the match in my head has already been played and put on youtube: http://www.youtube.com/watch?v=QijsuAnngSY.
@xeylode: is your sig a reminder to yourself on which characters to play when you play smash bros?
i lead with taunt/explosion electrode then send in mean look/taunt/yawn/baton pass umbreonJohn, did the other guy not have a Phazer?