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Why The Subspace Emmissary Got It Right...

Big-Cat

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We get it. You enjoyed the SSE a lot. Not everyone did.
 

D-idara

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Yeah I'm just gonna accept smash 4 for what it is. I still think sakurai will sprinkle in some cutscenes just not the amount that subspace had.
I think we'll get character trailers and that's it, although I would love to get little, quirky intro outro sequences for each character's story mode.
 

Goten21

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I actually really liked the SSE... It was repetitive, but also had a fun story and a great co-op gameplay.
 

BlitznBurst

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I would have liked the SSE's cutscenes a lot more if they weren't in Brawl's super gritty art style
 

pitthekit

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Hmm I wonder if smash 4 is gonna have a better opening than brawls.

I mean... Reusing some scenes from cutscenes in the sse is soooooo lazy.

I love to watch melee and 64's opening.
 

Jaklub

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Subspace Emissary was a good idea as it expanded the concept of showing different Nintendo characters interacting together beyond just beating the crap out of each other

Yes, the execution was ultimately mediocre and it wasn't really worth the effort it took, but it remains a good concept and it's pretty eh that there won't be a better take on this from Nintendo, likely ever
 
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Goten21

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Subspace Emissary was a good idea as it expanded the concept of showing different Nintendo characters interacting together beyond just beating the crap out of each other

Yes, the execution was ultimately mediocre and it wasn't really worth the effort it took, but it remains a good concept and it's pretty eh that there won't be a better take on this from Nintendo, likely ever
How were the other story modes then? And has Sakurai talked about the story mode in the upcoming game?
 

SmashShadow

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1. Generic
2. Smash should never be a story mode

While number one can be fixed by just adding Nintendo characters and locations instead of generic enemies, number two is a whole ordeal on its own. Smash does not have the potential to make a good story mode. There are far too many characters and only a few get to be the star. Tell me, what was the point of having Yoshi in the story mode. He didn't do anything. Same with Luigi, Ice Climbers, Olimar, Toon Link, Wolf, Jiggs, not to mention there being characters who were clearly just thrown in there like Sonic and Game & Watch. When you share the stage with so many characters, it lessens the individual role that everyone can play and with this it leaves the game feeling empty and made up as it goes. Notice how at the beginning of Subspace, characters seemed to play more important roles. Don't get me wrong, I loved seeing all the characters grouped together and interacting but at times the progression just felt so unnatural and forced as if they just dropped certain characters in there just because they were in the game. There was little to no explanation as to why things occurred as they did in the SSE either. "Things happened and people just happened to be places" felt like the tone of the game and I can only see this continuing to be a problem when adding even more characters. Not to say that they couldn't do this correctly but it would require more individual focus on each character as well as even more cutscenes that actually develop the storyline more.
 

Xermo

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Somebody struck a nerve.
 

Ridley_Prime

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As usual, another short non-compelling argument on how the SSE was good and "got things right" with the OP acting like we all have to like it as though we owe it something.

Carry on.
 

Goten21

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2. Smash should never be a story mode
Disagree to the highest.
If it would be THAT much of a problem, then I have an idea for them:
Make a cutscene where half of the roster gets taken hostage, and the other half has to save them

For example

Jigglypuff gets taken hostage while strolling with pikachu
Pikachu is left with no choice, but to go after them

The hostage takers (lol) are too fast, and pikachu gets stuck or smth
Ike finds Pikachu and helps him out
Why is Ike there? Because he lost his partner from his series

There, you have a nice story mode which makes sense.
 

pitthekit

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I want smash to have a dark complex story about love, thoughts and interactions among people with contrasting values.

There could be a love triangle with captain falcon, pit and link.

No seriously smash fanfics are good enough if you want to see a story.
 

Frostwraith

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Kill yourself. Multiplayer-junkie.
Telling someone to kill himself just because said person doesn't agree with your opinion... Classy.

Look, we all understand your point. You liked SSE, liked the cutscenes and all that. Guess what, almost everyone agrees the cutscenes were great, however, there is no denying it hurt the multiplayer aspect of the game on the long run.

I like Brawl and enjoyed the SSE, but it is a fact that SSE ended up consuming disc space and development time that could have been spent in more characters and other different things.
 
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Even the cutscenes weren't worth it for me. The regular Smash gameplay is already a fascinating crossover to me. I see Mario throwing a Poké Ball and my inner child squeals. And as a kid playing the N64 Smash, I think my musings for why these characters meet and fight was more creative than a naked glowing man bombing random mountains and fields.
 

Goten21

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Anyway...
I'm really excited for the new single-player campaign!

Looking at the wii-fit trailer and the villager trailer, it's looking promosing (story wise).
 

pitthekit

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Even the cutscenes weren't worth it for me. The regular Smash gameplay is already a fascinating crossover to me. I see Mario throwing a Poké Ball and my inner child squeals. And as a kid playing the N64 Smash, I think my musings for why these characters meet and fight was more creative than a naked glowing man bombing random mountains and fields.
I loled hard at the naked glowing man part lol.
 

Mysteltainn

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The cut-scenes were nice, but oh boy was SSE a chore. I'd like to say that it's just me, but the majority of the community seems to think so as well. It just felt like a watered-down Kirby game to me, without the charm and epic Kirby transformations. Many characters were just thrown in last minute, and then I find out I have to go back through the majority of the levels again (I never did mind you, and hence don't have all the Trophies). It felt like padding of the worst kind, time that could have been spent making Brawl a much better game instead.

When I play Donkey Kong and Mario, my completionist mindset kicks in (Banana Coins / Stamps / Stars / Kong Letters etc), but it just seemed so awkward in Smash.
 

Glyphoscythe

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I just want a melee-style adventure mode with bosses and co-op. Also, I'm still upset that Metaknight's stupid ship so easily destroyed the Great Fox.
 

Goten21

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I just want a melee-style adventure mode with bosses and co-op. Also, I'm still upset that Metaknight's stupid ship so easily destroyed the Great Fox.
Can you describe it a bit in detail? I've only played Brawl so far...
 

Ridley_Prime

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I just want a melee-style adventure mode with bosses and co-op. Also, I'm still upset that Metaknight's stupid ship so easily destroyed the Great Fox.
A lot of things in the SSE felt or seemed gimped for that matter, not just the Great Fox.

As for co-op, no more of that local only **** please, Nintendo.
 

Glyphoscythe

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Goten21

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Glyphoscythe

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Take notes, Nintendo

Hmmm, Idk... I'd actually like a real story, ya know?
Whatever floats your goat! I wouldn't hold my breath waiting for another SSE type story though. Sorry I described melee's adventure mode so terribly. It's been a long time since I played it (my copy is at a friend's on the other side of the state) and now that I'm talking about it, I miss melee something fierce.
 

---

謹賀新年!
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I think the SSE was pretty much the next step that needed to be taken towards having a true Story mode.

Granted there are a lot of examples of how it could have been handled better, but I can appericiate it for what it is and the work Sakurai put into it.
 

Goten21

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Whatever floats your goat! I wouldn't hold my breath waiting for another SSE type story though. Sorry I described melee's adventure mode so terribly. It's been a long time since I played it (my copy is at a friend's on the other side of the state) and now that I'm talking about it, I miss melee something fierce.
I actually enjoyed the SSE a damn lot, but I think I'm in the minority on this one :p
I just want a lot single-player content...
 

DraginHikari

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I recently decided to replay through SSE for the first time in a number of years. To be fair in concept it wasn't a horrible idea in theory, having the characters all working together from different places fighting against a common evil, it's not particular original but it can work if done well... SSE was not done well in that regards. Though I don't absolute hate it, I do see that it is more flawed then when I originally played through it.

First off the fighting system conflicts with the platforming elements of what SSE is trying to be. The percentage based damage calculations don't transfer over well making things weird where there will be times where you may die at low percentages or get stuck at a extremely high percentages. There are simply too many character, most multi-character platformers usually stay between 3-6 central characters as more then that there is a major problem with story flow and character screen time. Not to mention a game full of mime characters with little interaction makes it difficult to tell a story especially in later parts of the storyline when Tabuu appears with no explanation or motivation.

But I think the biggest problem of all is simply that Brawl tired to be too much. SSE probably could of worked as a stand alone game with more effort put into the level designs, locations, and making the all around story more interesting to participate in but when you have to try to balance it with a large number of characters, the multiplayer component, the large number of extras Brawl had, it simply because a workforce nightmare. Sakurai's reason for not doing SSE again was silly but I think this probably the more realistic explanation for it's removal, it was simply a matter of deciding what the game was going to be in the end.
 

Glyphoscythe

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I actually enjoyed the SSE a damn lot, but I think I'm in the minority on this one :p
I just want a lot single-player content...
We probably will get decent single player modes, but not in the form of SSE2. There's still stuff like event matches, maybe another all star mode, etc.
 

Goten21

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Sakurai's reason for not doing SSE again was silly but I think this probably the more realistic explanation for it's removal, it was simply a matter of deciding what the game was going to be in the end.
Link?
 

Goten21

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We probably will get decent single player modes, but not in the form of SSE2. There's still stuff like event matches, maybe another all star mode, etc.
Yeah! Oh man... I can already imagine myself playing this in places like a train or smth (with my 3DS)! I am super excited, lol :)
 

Venus of the Desert Bloom

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No, because people insult SSE too much around these boards...it kinda got ??? because the reason for SSE being awesome can't be explained to people who aren't real Nintendo fans.
This gave me quite the laugh.

You can not like the SSE but still be a real Nintendo fan. Some people have different preferences just like how you live SSE.

Me personally, I could take it or leave it. I enjoyed it for its amazingly epic cutscenes, unique enemies, boss matches, and character interaction but the story was very predictable, horrible, and wasn't engaging. Taboo didn't make any sense and I didn't few anything from defeating him. It lacked any real long term value and was quickly forgotten when people completed it. Hence why multiplayer is the main focus of the game and that's what draws the most amount if players.

Yes, Smash is a celebration of Nintendo and aims to bring all of these universes together. They can accomplish this with Multiplayer. Or a Melee-esque story mode with boss battles and just a little platforming levels.

Or they could branch out and make Super Smash Bros. RPG which would literally be amazing!!
 

DrizzyDrew

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what I did not enjoy was being ping ponged all over the place when I was hit. They should have given the characters stamina instead of the percentage system. Would have made it much more playable.
 

SmashShadow

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Kill yourself. Multiplayer-junkie.
Seriously, you have the attitude of a 12 year old. Grow up and get over yourself. If you want to post an opinion then fine, that's your right to but don't start flying off the wall when others dissent from your line of thinking especially when you already stated that this boards isn't in love with the SSE in the first place. Smash has always been about the multiplayer aspect of the game as shown with 2/3 games having no story mode and Sakurai saying there's not gonna be a story mode in the next installment. So yes, call me a "Multiplayer-junkie" because I am, and so is most if not every other smasher including you.
 

Superyoshiom

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Hmm I wonder if smash 4 is gonna have a better opening than brawls.

I mean... Reusing some scenes from cutscenes in the sse is soooooo lazy.

I love to watch melee and 64's opening.
The melee opening was one of the greatest things ever created. It was a glorious gift to video game history.
 

Arcadenik

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GASP! You like the Subspace Emissary. Heretic! Burn the witch! :troll:
 
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