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StrikeBlade
you bring up so good points, but as someone who does play both I'm going to have to disagree with some points there.
Yes there are AT's in the game, but they aren't really super helpful in the long run and some are only useful on certain characters or very specific situations. To name one, perfect pivoting really hasn't shaped the meta at all yet. I could see its uses, but rolling or just dashing away is pretty much just as good.
Combos in this game are... well you used the word melee-esque which IMO is a no no. They are not very melee-esque. Yes, there are combos, but the problem is that they are very percent and character dependent. I also sort of dislike how some people say something is a combo when it is easily escapable. Many combos are used the rack up damage which is cool, but there aren't enough kill combo's (which generates hype). Let me elaborate on this a little bit:
Hoo-hah. Ya, it's the ability to down-throw up-air with Diddy. You also say other characters can do it. While this is true for a SMALL pool of characters, this is only at low percents for many. My issue with hoo-hah is that it kills for Diddy. No one to my knowledge has a more guaranteed throw to kill combo other than Diddy and that is my problem with it. I invite kill combos for characters at semi high percents because I don't want to be sniping kills with the only 2 good moves from my move pool. As an example, Falcon can "hoo-hah" as others say and it is pretty guaranteed. I can only do this until a mid percent then to kill someone (who plays smart), I have to snipe for a bair to get the KO. Otherwise, I'm sniping for a throw, jab, or tilt, just to get them off the stage where this is can also be a problem:
The off stage game could have been interesting because as you say it invites players to go deep for the KO. The reason that the off stage game is not good is that air-dodges are too good. You can go deep for a back air, but a simple air dodge into the oppponent's recovery move and now they're back on the ledge safe and sound. I have not seen enough people try the ledge-trump into guaranteed edge guard tech yet.
I know I listed some bad things here, but the game was close to having some really good stuff. A few physics and game flaws keep it from being something a little better. I will say that the transition from Brawl to Sm4sh was a step in the right direction though. Some think it's the same game, but looking at it, they really tried to improve it. It was improved, but it just wasn't enough. For starters, I will say, don't nerf Diddy. The way he moves and his speed should be close to the standard of how most characters should move. If everyone was "like" Diddy, this game could be miles better.