This is about as big as I'm gonna allow my walls to get, I don't particularly like long posts in debates.
Ness' recovery is fast.... Double jumps are fast. PKT2 travels fast but takes start up time.
Ness's PKT2 is slow. It has a long charge time, especially when compared to marth's up b. Therefore, marth's recovery is faster. I don't know why you're saying that Ness's is fast under the following true statements:
1. it's slower than marth's
2. having a fast recovery is most often an advantage (yes in this case, Ness's slower recovery does not have the same properties as MK's side b)
C. Therefore in terms of speed at LEAST, Marth's recovery is superior.
If you concede that marth's recovery is faster, then there's no point in saying that Ness's is fast, unless it's on the same magnitude of fast, which it clearly is not. Marth's has a 4 frame invincible startup. Ness's has a long period of "please hit me MK" animation.
Ness' F air has more range than Marth's F air. So yeah just F air hit with the last hit then PKT2 if you lost that Double jump.
False. Ness's fair is more disjoint and has different clash properties would be a true statement, but relying on a hit with the last hit of the fair as your ONLY way of sending MK far enough away to be able to have time to PKT2 isn't a way to get back to the stage often. You're better off trying to evade MK entirely.
Invincibility in the start up? Ness can technically defend with the tail... If an Mk is out to edge guard Invincibility won't help you on an up b, Only if you are near an edge to grab if not you may hit then just fall down to your doom...
Strictly speaking, an invincible for the first 4 frames hits on the fifth recovers quickly move is MUCH better defensively than a recovery that gains it's first hitbox on frame 19 (that kills YOU if you hit with it), gains a defensive tail after that, though the tail won't do anything against MK unless you loop it towards the stage (which takes more time) until you finally hit yourself and START to move.
Ness's recovery is MUCH easier to edgeguard once his DJ is negated.
Ness gets more than 1 chance with good DI sometimes.... He'll have to use PKT2 but he can just DI...
The point was he has to use PKT2 without his DJ, and in the meantime, MK is really close by to it you, whether it's out of the sourspot PKT2 or out of the startup, both of which are pretty easy to do in this case.
Err Ness can DI down airs too and float, saying MK will chase, he'd also chase Marth as well... Anyway if you want to be super cool you can also Smash DI the D air up and in. I've done it not to be gimped before. Now if you want to bring up that Marth floats better then fine. We can make that up with better (a lot better) horizontal recovery on our up B... Mk runs out of jumps eventually...
Yes, my point is that in any case that Ness would benefit from a more horizontal recovery, both Ness and marth die, so it's not an advantage that Ness can recover more horizontally.
SDIing a non multi hit move won't really net you anything.
your up B isn't so long that and you aren't so floaty that MK will run out of jumps edgeguarding you from a Dair.
This. Basically, most of the things, if not all of the things, that MK can do to Ness, he can do to Marth as well. I guess it depends on what Ness/Marth do in reaction to what MK will do to them. I don't really know where I'm going with this... but I think all in all, whether or not Ness or Marth have a better chance against MK than the other, relies upon a combination of luck and skill... I don't know if there is any clear cut way to prove which of the characters is at a lesser disadvantage, except by naming all of the disadvantages of each character, which will then result in some sort of comeback by the debater for that character... this may turn into an endless dispute
EDIT: But if you two are up for it (Ref and Levitas), by all means, feel free to debate away
This is not an endless dispute. This is also quite quantifiable. In most cases, I get to say "anything ness can do marth can do better", though there are a few cases where I can't.
Also, you missed the point on your quote too. Marth dies in that case due to a lack of a horizontal recovery. Ness dies because MK can edgeguard him. Therefore, Ness being able to recover horizontally doesn't really help here.
I'll get to your post later, sage.