Dekar173
Justice Man
@A2Z yes MK ***** Ness, but that's not the discussion. Everyone in here is trying to let themselves believe the notion that Ness v MK is a better matchup than Marth v MK. Poor souls.
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Metaknight has a ton of attacks that outrange G&W's B-air, WHICH solidly outranges your F-air in the first place. (G&W's bair leans his hurtbox forward. That's why MK beat's it in range. Ness's fair does no such thing and varies in range depending on use.)
He does better "comboing", getting out of combos, and edgeguarding.
Safe kill moves are better than unsafe kill moves period. (Safe =/= reliable. Ness's bthrow is reliable, but isn't safe to go for 100% of the time. Likewise, G&W's smashes can be safe, but they aren't reliable if your opponent is safer than you.) I don't care that Ness can kill at like 90% with a F-smash. It's unsafe, and it's too slow. Metaknight can kill you at 130% or so with a D-smash and you can do almost nothing to punish it that will kill him back. (Dsmash ends up being very stale in the matchup. Unless MK wants to save it, which just weakens his ground game unnecessarily.)
G&W vs Ness is 70/30 in G&W's favor easily. We shut down your approach with B-air (Our bair can break it) and D-tilt (nair or dair can break this one) and don't have trouble edgeguarding your predictable (to you yes, again setups) recovery, and out kill moves are safe. You don't have any safe kill moves (bair, uair after dair) and landing a grab is hard on a good G&W who spaces B-airs tightly. If you think the matchup is otherwise, you're wrong. I've 2-stocked and 3-stocked clinton a bunch of times and I have replays to show for it. (On wifi???)
Metaknight basically has the same advantages on Ness. Better range (= no approaches on a good metaknight) (Ness's range is superior to MK in the air), better KO moves (not really, MK's kill moves: dsmash will end up stale for players that use this move, shuttle loop only if you DI it wrong, and nair is a threat, but lacks range, the rest of his kills will probably be gimps), way better at controlling the air (With a poor airspeed? Also, his glide sucks against PKT.), better at controlling offstage. It should easily be around 70/30 in MK's favor.
Metaknight's air mobility is not bad. He just doesn't move laterally quickly. He CAN however move vertically fast, and his horizontal acceleration is good. He has one of the worst airspeeds in the game. His only saving grace is the glide when it comes to airspeed.
Which matchup? Vs G&W? Or vs Metaknight?I'm curious to know. How do you tackle the matchup? Because you seem very stubbornly bent that this matchup sucks for Ness.
Better than Ness. Metaknight isn't bothered by most camping just because he's fast enough to get in and punish out of shield for almost everything.Well Zero Suit's side-b outranges everything so she must be better than metaknight
metaknight can upsmash, jump+aerial, and up-b out of shield. which one of these exactly would punish a zero suit's side-b? Ness and Metaknight both have frame 3 or whatever aerials they can do out of shield which wouldn't reach and shuttle loop won't reachBetter than Ness. Metaknight isn't bothered by most camping just because he's fast enough to get in and punish out of shield for almost everything.
Ness out range's MK, Ness' KO moves, while not all of them are completely safe most are, Ness also KO's much earlier than MK. He has tools to abuse MK's slow aerial mobility along with floatiness.Metaknight has a ton of attacks that outrange G&W's B-air, WHICH solidly outranges your F-air in the first place.
He does better "comboing", getting out of combos, and edgeguarding.
Safe kill moves are better than unsafe kill moves period. I don't care that Ness can kill at like 90% with a F-smash. It's unsafe, and it's too slow. Metaknight can kill you at 130% or so with a D-smash and you can do almost nothing to punish it that will kill him back.
G&W vs Ness is 70/30 in G&W's favor easily. We shut down your approach with B-air and D-tilt and don't have trouble edgeguarding your predictable recovery, and out kill moves are safe. You don't have any safe kill moves and landing a grab is hard on a good G&W who spaces B-airs tightly. If you think the matchup is otherwise, you're wrong. I've 2-stocked and 3-stocked clinton a bunch of times and I have replays to show for it.
Metaknight basically has the same advantages on Ness. Better range, better KO moves, way better at controlling the air, better at controlling offstage.
Sorry. That part of the post was directed to Dekar.Which matchup? Vs G&W? Or vs Metaknight?
HAHAHA, and you think that means jack? The disjointed part of G&W's B-air outranges Ness's F-air. Metaknight's sword still beats out your F-air. If he's not beating it out consistently, he really sucks at spacing.G&W's bair leans his hurtbox forward. That's why MK beat's it in range. Ness's fair does no such thing and varies in range depending on use.
It doesn't matter. Safe things can be done over and over until they work. Unsafe things can't be done over and over and expect to work. In high level play where safety rules everything, Metaknight clearly wins when it comes to kill moves.Safe kill moves are better than unsafe kill moves period. Safe =/= reliable. Ness's bthrow is reliable, but isn't safe to go for 100% of the time. Likewise, G&W's smashes can be safe, but they aren't reliable if your opponent is safer than you. I don't care that Ness can kill at like 90% with a F-smash. It's unsafe, and it's too slow. Metaknight can kill you at 130% or so with a D-smash and you can do almost nothing to punish it that will kill him back. Dsmash ends up being very stale in the matchup. Unless MK wants to save it, which just weakens his ground game unnecessarily.
Nope, I've tested this over and over again. Ness CANNOT punish a properly spaced B-air. You can't punish D-tilt either unless he spaced it EXTREMELY badly.Our bair can break it and D-tilt nair or dair can break this one
G&W is a lot worse on wifi where tight spacing doesn't exist. Ness is better on wifi where his camping is harder to react to and he can get grabs more due to stupid delay making it harder to react to (although his recovery is more difficult to do, but it's also MUCH harder for G&W to properly edgecamp on Wifi).On wifi???
FALSE.He has one of the worst airspeeds in the game. His only saving grace is the glide when it comes to airspeed.
This is why Jigglypuff is so awesome in the air.Metaknight has BY FAR better air mobility than Sonic. How can this be?
Sonic and Metaknight have the exact opposite type of air mobility. Sonic's top speed is fast, but his acceleration is horrendous. Metaknight's acceleration is fast, but his top speed his low. Acceleration matters more as it allows you to make spot on changes to your spacing.
You seem to have missed his point entirely kind young gent. G&W's turtle has good range and is FAST.metaknight can upsmash, jump+aerial, and up-b out of shield. which one of these exactly would punish a zero suit's side-b? Ness and Metaknight both have frame 3 or whatever aerials they can do out of shield which wouldn't reach and shuttle loop won't reach
and my point was that range isn't the most important thing but you're pretty dumb so w/e
Your point is moot. That only is TOP SPEEDS. It does not account for acceleration which is BY FAR more important.
where's the acceleration list?Your point is moot. That only is TOP SPEEDS. It does not account for acceleration and fall speed which is BY FAR more important.
I mean Sonic has great top speed, but his mobility suuuuuuuuuuuucks due to his ****ing poor acceleration. Once he goes in the air, he has to commit to one direction, killing his spacing a lot.
This is significant. If you have a more disjointed hitbox, it means nothing if your character leans too far forward so as to be vulnerable.HAHAHA, and you think that means jack? The disjointed part of G&W's B-air outranges Ness's F-air. Metaknight's sword still beats out your F-air. If he's not beating it out consistently, he really sucks at spacing.
Well actually, safe things done over and over again can get very predictable. Also, safe things usually don't have a high reward. In this case, the latter is excusable.It doesn't matter. Safe things can be done over and over until they work. Unsafe things can't be done over and over and expect to work. In high level play where safety rules everything, Metaknight clearly wins when it comes to kill moves.
For the bair, Ness will trade hits if he hits through the bair, which is best done using a DJ bair. Even when the turtle is out, bair will hit. In fact, I will try to get a video to show how it's done.Nope, I've tested this over and over again. Ness CANNOT punish a properly spaced B-air. You can't punish D-tilt either unless he spaced it EXTREMELY badly.
G&W is a lot worse on wifi where tight spacing doesn't exist. Ness is better on wifi where his camping is harder to react to and he can get grabs more due to stupid delay making it harder to react to (although his recovery is more difficult to do, but it's also MUCH harder for G&W to properly edgecamp on Wifi).
Both have poor air mobility anyway without the use of specials, so why does this matter?FALSE.
Metaknight has BY FAR better air mobility than Sonic. How can this be?
Sonic and Metaknight have the exact opposite type of air mobility. Sonic's top speed is fast, but his acceleration is horrendous. Metaknight's acceleration is fast, but his top speed his low. Acceleration matters more as it allows you to make spot on changes to your spacing.
no really answer my question about the out of shield thing, what can mk do that ness can't?You seem to have missed his point entirely kind young gent. G&W's turtle has good range and is FAST.
ZSS side B has huge range YES, but it is far too slow to be used as an approach, like Ness fair or G&W's bair can be.
you can't just say random stuff without backing it up foolGo test for yourself. There isn't an official list, but Metaknight clearly has better air mobility than someone like Sonic.
It seems like we are arguing which character is better and not the match up... Responses in bold.HAHAHA, and you think that means jack? The disjointed part of G&W's B-air outranges Ness's F-air. Metaknight's sword still beats out your F-air. If he's not beating it out consistently, he really sucks at spacing.
Clearly doesn't play Ness.
It doesn't matter. Safe things can be done over and over until they work. Unsafe things can't be done over and over and expect to work. In high level play where safety rules everything, Metaknight clearly wins when it comes to kill moves.
Repeating safe things means predictable therefore means punishment, doing a non safe thing means unpredictable, therefore while you may punish it you can be sure it won't really be predictable. It's the reasons why slow moves can be landed. Go ahead repeat safe moves I'll get you while your hit boxes are out or start up. Ness has more KO power, and about the same amount of KO moves, this makes up for a lot. Ness' moves are landable and so are MK's land it right and there is no punishment.
Nope, I've tested this over and over again. Ness CANNOT punish a properly spaced B-air. You can't punish D-tilt either unless he spaced it EXTREMELY badly.
Doesn't play Ness.
G&W is a lot worse on wifi where tight spacing doesn't exist. Ness is better on wifi where his camping is harder to react to and he can get grabs more due to stupid delay making it harder to react to (although his recovery is more difficult to do, but it's also MUCH harder for G&W to properly edgecamp on Wifi).
Doesn't play Ness.
FALSE.
Metaknight has BY FAR better air mobility than Sonic. How can this be?
Sonic and Metaknight have the exact opposite type of air mobility. Sonic's top speed is fast, but his acceleration is horrendous. Metaknight's acceleration is fast, but his top speed his low. Acceleration matters more as it allows you to make spot on changes to your spacing.
Low aerial mobility is low aerial mobility, Ness can thrive on this.
Wow, you don't understand spacing at all.This is significant. If you have a more disjointed hitbox, it means nothing if your character leans too far forward so as to be vulnerable.
Wow, extremely bad logic. Metaknight has MANY more safe things he can do that can kill than Ness. Your logic of safe being predictable doesn't mean anything. And no, Metaknight's safe things DO have a high reward. This is why he's god tier. Metaknight's safe tilts and safe aerials all rack up damage fast and get him around diminishing returns. His D-smash is a great KO move and great for getting people offstage since it hits outwards so low. His F-smash kills approaches. His Up-B is amazing out of shield and gimps people.Well actually, safe things done over and over again can get very predictable. Also, safe things usually don't have a high reward. In this case, the latter is excusable.
That is G&W spacing very badly. At the optimal range, G&W's B-air shuts down all of your aerials.For the bair, Ness will trade hits if he hits through the bair, which is best done using a DJ bair. Even when the turtle is out, bair will hit. In fact, I will try to get a video to show how it's done.
G&W relies on spacing more than Ness. Ness camps, and it's harder to stop on wifi. clinton recovers with PK thunder very consistently and tries to do mindgames with it, which I punish out of shield very consistently.On wifi, Ness can't space either. Not to mention PKT is HORRIBLE for some people at times. It's very subjective, so it shouldn't really count.
You're wrong, Metaknight's air mobility is very good for his spacing. You must be playing some pretty horrible Metaknights if you think otherwise.Both have poor air mobility anyway without the use of specials, so why does this matter?
Too much activity, this has sort of become the insult Ness as a character thread, or the "I don't really play Ness or know this match up, but I'm just going to post here and try to get my points across."WOAH, this got some activity. I guess I'll respond to some stuff if I feel the need in a bit.
WITHOUT specials. I wasn't accounting for mobility with specials. WITH specials he has fancy tricks. My point is however Metaknight's INHERENT aerial mobility is good despite low top speed as it helps him a lot for spacing.Sonic has bad aerial mobility?
Sonic has an AT called Spinshotting, which lets him move in an arc in the air at max air speed right from the start, until landing.
Obviously for up close spacing this isn't that good, as his bad acceleration is still present. He has fair and bair, which disjoints on both and a very big disjoint on the latter which helps with spacing in the air.
Ugh.
It means something if you can exploit it. You won't be able to space perfectly 100% of the time.Wow, you don't understand spacing at all.
First I did say it was excusable (MK has safe/dangerous moves). However, you missed the point of safety. It doesn't lead to other things. A character with the greatest number of safe options is ideal, but this is not to forget that not every safe option will work on an opponent. MK's aerials that can be deemed safe are dair and fair/bair. Even if Ness outranges or matches them, Ness can't punish hard enough. Dtilt isn't safe either. A shielding Ness will be able to nair OOS.Wow, extremely bad logic. Metaknight has MANY more safe things he can do that can kill than Ness. Your logic of safe being predictable doesn't mean anything. And no, Metaknight's safe things DO have a high reward. This is why he's god tier. Metaknight's safe tilts and safe aerials all rack up damage fast and get him around diminishing returns. His D-smash is a great KO move and great for getting people offstage since it hits outwards so low. His F-smash kills approaches. His Up-B is amazing out of shield and gimps people.
Well, this isn't true for two reasons. One, optimal spacing is really only theory. It is very possible that Ness can space against bair with his own aerials. G&W has the better range, but it only gives safety and nothing much more due to Ness's competing range. Two, Ness has considerable frame advantage against bair, which makes Ness much more capable of hitting G&W before he hits Ness. Range alone doesn't account for anything.That is G&W spacing very badly. At the optimal range, G&W's B-air shuts down all of your aerials.
It really doesn't matter. Many people have to play AGAINST lag which sometimes restricts even the most basic options. PKT is manueverable but not to the best extent. There are times when it is very inconsistent.G&W relies on spacing more than Ness. Ness camps, and it's harder to stop on wifi. clinton recovers with PK thunder very consistently and tries to do mindgames with it, which I punish out of shield very consistently.
Really now? If MK SH fair/bairs a shield, he will get punished for it. His air mobility is too poor to let him retreat fast enough. Also, MK's false airspeed comes in the form of Shuttle Loop, Glide, and using his jumps. MK players don't chase in any other way in the air.You're wrong, Metaknight's air mobility is very good for his spacing. You must be playing some pretty horrible Metaknights if you think otherwise.
Yeah, I mentioned without specials, because both have their movements altered by them.Sonic has bad aerial mobility?
Sonic has an AT called Spinshotting, which lets him move in an arc in the air at max air speed right from the start, until landing.
Obviously for up close spacing this isn't that good, as his bad acceleration is still present. He has fair and bair, which disjoints on both and a very big disjoint on the latter which helps with spacing in the air.
Ugh.
I love you. Plus we're now discussing aerial mobility for not only Ness and MK, but G&W and Sonic as well.Too much activity, this has sort of become the insult Ness as a character thread, or the "I don't really play Ness or know this match up, but I'm just going to post here and try to get my points across."
The point of me saying he doesn't play Ness is to show that he doesn't have the experience with the character to make those claims.Ref, instead of just saying "he doesn't play Ness" how about responses highlighting how exactly Ness is supposed to go about punishing a well spaced bair from G&W.
A2 seems to be defecating in your mouth in this debate.
Dekar back up what you said about MK having better options OOS than Ness against long ranged attacks like ZS's side-b or stop postingRef, instead of just saying "he doesn't play Ness" how about responses highlighting how exactly Ness is supposed to go about punishing a well spaced bair from G&W.
A2 seems to be defecating in your mouth in this debate.
As for statements saying I don't play Ness, I've placed higher as Ness in higher turnout tourneys than most of you with an exception for maybe two or three. How do I not play Ness?
Then REFUTE the claims with evidence instead of just saying "Nuh uh you don't play Ness!!!"The point of me saying he doesn't play Ness is to show that he doesn't have the experience with the character to make those claims.
By this logic, I can say the moon is an illusion, prove me wrong. Point being, people need to support their points in both their claims and when they're refuting something. The burden of proof shouldn't always be on one side.Then REFUTE the claims with evidence instead of just saying "Nuh uh you don't play Ness!!!"
I wasn't arguing about safe being inferior to unsafe. I was arguing that having safety gives you a guarantee (if not partial) that you won't be punished. However, to say a move is safe 100% of the time is ridiculous, as predictability becomes a factor.4. WHO THE HELL argues that unsafe is better than safe? I saw stuff getting thrown around a moment ago like "safe options that are used often can get predictable" The POINT of a safe option is that you can do that and get away with it. And the fact that it can get predictable doesn't make an unsafe option any better in that situation.
He can? I was sure that he could get punished by characters with fast/long ranged attacks as he lands.8. MK can fair in front of a shield safely. He can tap a shield w/ fair safely against a wide array of characters. Including ness.
People sat here and flamed my opinions because I haven't frequented these boards in months, not because of what I was saying but simply because they didn't recognize my name any more. That's why I felt it necessary to insult them.3. Dekar, if you read this, a lot of the points you made are valid. That does not give you grounds to insult people. That just makes you arrogant and unliked.