drakargx
Smash Journeyman
- Joined
- Feb 28, 2015
- Messages
- 348
You can alter the length of the dash dance as a mixup. That's why it can't really be implemented as a button
The downsides are less about the players and more about it changing how edge guards work. For instance, other than spikes the risk of recovering low is the possibility of not sweet spotting the ledge, and getting punished for it. Auto sweet spotting would remove that risk. Since each stage and character sweet spots differently, I categorize the mechanic as being less one-dimensional. It's important enough to where I would argue for it, even though it is somewhat frame-specific
I kind of get what you mean, putting mechanics in a game that act as a skill barrier is somewhat needless and make the game less accessible. But I don't think it's always a pointless addition, and that there are some mechanics that are technical but add to the game enough to where it's addition is warranted
The downsides are less about the players and more about it changing how edge guards work. For instance, other than spikes the risk of recovering low is the possibility of not sweet spotting the ledge, and getting punished for it. Auto sweet spotting would remove that risk. Since each stage and character sweet spots differently, I categorize the mechanic as being less one-dimensional. It's important enough to where I would argue for it, even though it is somewhat frame-specific
I kind of get what you mean, putting mechanics in a game that act as a skill barrier is somewhat needless and make the game less accessible. But I don't think it's always a pointless addition, and that there are some mechanics that are technical but add to the game enough to where it's addition is warranted