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A lot of mid, low, and bottom tier characters have trouble winning, yet there are people playing them anyway. Why is that?
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Nah said:I am garbage. Garbage is garbage no matter what it plays. So I might as well play a character I like, and for those it's not immediately obvious to, I like Fire Emblem.
Pretty much thisBecause I like the characters for how they play and couldn't care less about tier lists.
((Ahh the greatness of this revelation, "I would love it if Ridley suddenly got buffed in patch 4.0 or something"))I think a lot of people likely chose low tier characters not because they're low tier, but because they wanted to play that character or enjoyed the playstyle or moveset the character offered. Often times it is despite the low placement on a tier list that a player will continue playing a character, rather than because of it.
For my case, I wanted to main Ridley well before I had any idea where he'd land on the tier list. I'm definitely committing myself to doing my best with him despite his tier placement as well. I won't switch mains because I want to play him more than I want to play Peach, Pichu, Wolf, or any of the other high tier characters. I'd, to be brutally honest, likely sooner play another game than abandon my main for a high tier alt just to try and win at locals or tourney settings, if it became that frustrating of an experience to me to try to win at any cost.
I would love it if Ridley suddenly got buffed in patch 4.0 or something and became a bit higher in the competitive scene, but I'm thankful he's here, love playing him, and am happy to see him show up when he does at the competitive level.
Most low tier mains are likely character loyalists who want to play that character and succeed with them, tier lists be damned, as I've already read many other posts here that suggest as such.
To answer your question about it being frustrating to lose to higher tier characters. I'm not honestly sure yet. I've yet to really step out into the competitive scene beyond friend groups of mine that I regularly play with. I do know that when I do lose, I can often analyze my play and pick up on numerous errors, mistakes, or other things I'm simply doing poorly, doing wrong, or not doing at all that would enhance my gameplay well beyond what swapping characters would do for me. I never blame my character for losing a match for me. There's always a way to get better and improve and come back another day.
Tier lists are often a snapshot of character performance at the uppermost extremes of competitive play. That snapshot is one-dimensional. A character's efficacy is actually going to be a function of the level of play they're experiencing. Some characters are monsters at lower levels of play, but have weaknesses that can be exploited heavily by professional-tier players. Many heavies have a efficacy curve like this, where their heavy-hitting attacks and weight give them advantages in lower-level play that ultimately work against them at higher levels of play in the form of being easy to combo and having below-average frame data. Other characters are the opposite, such as Olimar or Peach. They have advanced mechanics (pikmen and turnips) that many beginners will struggle to make meaningful use of, but these same mechanics can be very effective in the hands of an adept player. For this reason, tiers aren't always the best representation of character efficacy at an arbitrary skillpoint.The incredibly, incredibly vast majority of players aren't good enough for tiers to matter. There are towns with entire competitive scenes whose players aren't good enough for tiers to matter yet.
I would even go so far as to say that 9 times out of 10, whenever tiers are discussed in the context of ANY game, they're being discussed by people who don't need to be worrying about them yet. People who aspire to be pros have a tendency to think tiers matter way more than people who are pros. Which is not at all to say they don't exist or don't matter at very high levels of play, but lower level players dramatically overstress their importance. I often see a "wish upon a star" mindset that the reason one isn't doing better is the fault of their character, and if they ask enough people, they'll find the secret character that trumps all others and they'll suddenly be amazing at the game. For most players, thinking about tiers in this way will do them more harm than good.
You'll have a much better game experience, and usually much better results, playing a character that meshes with your natural playstyle than trying to force yourself into a conflicting playstyle. Forcing it will manifest in hesitation, easy to read habits, misinputs, and so on and so forth. A player whose natural tendencies mesh perfectly with a mid-tier character is likely to reach a higher threshold of performance with that character than if they played a higher tier that didn't mesh with them as well--especially if they enjoy the character, because that means they'll be motivated to play them more.
Yeah that was my post haha. I remember your responseThere was this one post I remember commenting on a while back that asked a similar question. I may go ahead and bring my old reply back here, as I thought it was quite good
This exactly is why low tier mains puzzle me. Why main a flawed character? I dropped King K. Rool for a reason. He's arguably the most or 2nd most flawed character in this game, and I wanted so much to main him.Many heavies have a efficacy curve like this, where their heavy-hitting attacks and weight give them advantages in lower-level play that ultimately work against them at higher levels of play in the form of being easy to combo and having below-average frame data. Other characters are the opposite, such as Olimar or Peach. They have advanced mechanics (pikmen and turnips) that many beginners will struggle to make meaningful use of, but these same mechanics can be very effective in the hands of an adept player.
There's a difference between "mid tier" or even "low tier" and "absolute bottom, complete garbage, don't even attempt" tier.This exactly is why low tier mains puzzle me. Why main a flawed character? I dropped King K. Rool for a reason. He's arguably the most or 2nd most flawed character in this game, and I wanted so much to main him.
Then how did a King K. Rool player win an Australian major?There's a difference between "mid tier" or even "low tier" and "absolute bottom, complete garbage, don't even attempt" tier.
I'm just saying that you wouldn't be seeing as much resistance if you weren't lumping about 40 viable characters into a discussion about K. Rool, Bowser Jr., Plant, and Little Mac. There are a select few characters that have been pretty universally recognized as the bottom of the barrel, and they're a very poor example to use when trying to argue why someone shouldn't main, say, Donkey Kong or Mario.Then how did a King K. Rool player win an Australian major?
Yeah....There's a difference between "mid tier" or even "low tier" and "absolute bottom, complete garbage, don't even attempt" tier.
Kind of makes the current Krool mains seem deluded or insane for choosing to stick with him.Yeah....
A friend of mine had to give up on Krool just to play with our Smash friend group. Even at our relatively casual level, we'd just beat him to death like a bag of meat every fight, combo him brutally, and gimp his recovery over and over and over again to the point where he just called it quits and picked up Bowser.
I felt kind of bad to be honest, but couldn't help but enjoy the irony. When Smash Ultimate released, Krool was considered like top 10 or something, and Ridley (my main) has always been hovering round low tier / lower end of mid tier on a good day kind of levels.
Are you trying to win a bet with someone or something? All of your posts seem very leading.Kind of makes the current Krool mains seem deluded or insane for choosing to stick with him.
I'm mainly looking for a reason to want to play my non-viable characters while I wait for their buffs.Are you trying to win a bet with someone or something? All of your posts seem very leading.
Or just not lazy and loyal. Tbh I think K. Rool can be good in the hands of a good player.Kind of makes the current Krool mains seem deluded or insane for choosing to stick with him.
You've gotten many responses in this thread about exactly that. If you disagree with the points in any of these posts, by all means, outline the points you disagree with and explain why. That's how discussion happens. Continuing to say "man I wish someone would give me a reason" suggests that you're not actually reading any counterarguments, and are just waiting to hear someone agree with you.I'm mainly looking for a reason to want to play my non-viable characters while I wait for their buffs.
I’m not sure. I think several of the discord’s have been posting matchup charts. Collecting them all and creating a tier list out of it may be a reasonable way to go.On the topic of tiers, I wonder how the back rooms are coming along. We still don't have any sort of "official" tierlist for Ultimate (in the same capacity as previous Smash games, anyway). Just a handful of completely different one-man lists from a handful of players, which have varied rather heavily save for a few common faces at the tops and bottoms.
It's been mentioned before, but we have the top and the bottom pretty solidly figured out. Everything in the middle though is a complete blunder. I think there needs to be some community discussion on this. Maybe if we had some sort of forum, or boards, to talk about Smash. We could post a poll for all to participate in to get a more solid idea of the middle tiers.On the topic of tiers, I wonder how the back rooms are coming along. We still don't have any sort of "official" tierlist for Ultimate (in the same capacity as previous Smash games, anyway). Just a handful of completely different one-man lists from a handful of players, which have varied rather heavily save for a few common faces at the tops and bottoms.
I've not heard (or remember anyway) any plans to form a backroom and construct a Smashboards tier list for Ultimate so far, but I'd imagine that asking certain staff members might yield faster results.On the topic of tiers, I wonder how the back rooms are coming along. We still don't have any sort of "official" tierlist for Ultimate (in the same capacity as previous Smash games, anyway). Just a handful of completely different one-man lists from a handful of players, which have varied rather heavily save for a few common faces at the tops and bottoms.
There's a reason there are committees of seasoned players involved rather than a poll for everyone. If everyone's opinions were factored into a list of competitive potential, Olimar would wind up much lower and K. Rool would be much higher. The fact is that by numbers, there are way more bad players who don't understand many game mechanics than good players who do.It's been mentioned before, but we have the top and the bottom pretty solidly figured out. Everything in the middle though is a complete blunder. I think there needs to be some community discussion on this. Maybe if we had some sort of forum, or boards, to talk about Smash. We could post a poll for all to participate in to get a more solid idea of the middle tiers.
As of this post, I've decided I don't want to main anyone anymore, and just play who I feel like playing. Should they get creamed however (I like playing heavies and superheavies the most to kill early and live longer), I switch to my pocket Joker.You've gotten many responses in this thread about exactly that. If you disagree with the points in any of these posts, by all means, outline the points you disagree with and explain why. That's how discussion happens. Continuing to say "man I wish someone would give me a reason" suggests that you're not actually reading any counterarguments, and are just waiting to hear someone agree with you.
Y'know, fair point. The only problem with that is, even if you get the top 100 players in the world, there's still a high chance that some characters won't be deeply understood by these players. Like, I doubt MKLeo knows much about where Isabelle falls on the tier list. I doubt ESAM has put hundreds of hours into the Zelda match-up. Etc etc.There's a reason there are committees of seasoned players involved rather than a poll for everyone. If everyone's opinions were factored into a list of competitive potential, Olimar would wind up much lower and K. Rool would be much higher. The fact is that by numbers, there are way more bad players who don't understand many game mechanics than good players who do.
It's always fine to have a 'pocket' character if your main isn't cutting it in a particular match up or against specific players. I find it wise to have a pocket character. This is often the case with my selection of Incineroar and Pac-Man. Incineroar does better a majority of time against fellow heavies and even well against some zoners that my Pac just struggles with (Either due to bad match ups or just discomfort/unfamiliarity). So do what works for you. It's OK to solo or multi-main. There's also no shame in solo-maining a 'low' tier either. Losing sucks but learning is important also. I take each loss in stride now. Whomever I choose to play each night I try to stick with my entire session to get the match ups down, learn mistakes/bad habits and get better with said characters.As of this post, I've decided I don't want to main anyone anymore, and just play who I feel like playing. Should they get creamed however (I like playing heavies and superheavies the most to kill early and live longer), I switch to my pocket Joker.
Despite what you may think, Joker is fun to me, and not just because he's easy to win with, but because of Eiha/Aigon and Arsene. He still isn't as fun as playing as someone like, say, DK or Ganondorf, who play in ways that I love, but struggle to avoid getting combo'd to death, especially DK.
Losing isn't fun, but I'd rather lose in a close match than get 3 stocked. That's why I pocket Joker, and only use superheavies until they happen to get creamed by my current opponent. It may sound like the "maining" process, but I'm not putting myself through the stress of learning every detail about a character anymore.
The top 100 players in the world have a better understanding of John Smash's main than he himself does and will make a better tier list than ten million John Smashes.Y'know, fair point. The only problem with that is, even if you get the top 100 players in the world, there's still a high chance that some characters won't be deeply understood by these players. Like, I doubt MKLeo knows much about where Isabelle falls on the tier list. I doubt ESAM has put hundreds of hours into the Zelda match-up. Etc etc.
TL;DR Top players can make a more accurate tier list, but even then, with so many characters it will be impossible to make a perfect tier list without public opinion.