Mario: Can ground pound and do other Mario moves. Can use melee fire attacks by default and uses a hammer. Equipment renders him immune to fire + ice + lightning + status effects + instant death. Uses Mario power ups and Power Flower (power Balloon). Uses F.L.U.D.D..
Dr. Mario: Mario without power-ups or equipment.
Luigi: Can ground pound and do other Mario moves. Can use melee Lightning attacks by default and uses a hammer. Equipment renders him immune to status effects. Uses Mario power ups and Power Flower (vanish). Uses The Poltergust 3000 which can fire streams of flame, ice beams, and jets of water.
Peach: Equipment renders her immune to fire + ice + lightning + status effects + instant death. Can jump, and can ground pound like the others. Floats with her parasol and slaps her enemies. Her Mario RPG game let her use healing, silencing, sleep inducing, and bomb throwing moves. Uses Mario power ups.
Bowser: Has massive strength and durability. Can spew streams of flame and fireballs. Can roll around in a double shell. Can throw hammers, spiked balls, barrels and ground pound. Can greatly increase his size. The Meowser transformation can whip his tail and create up to 5 copies of himself with the double cherry. Rides the Koopa Clown Car and toss Mechakoopas and steel balls at his enemies. Rides the Bowser Mobile and throws bombs. Equipment renders him immune to fire + ice + lightning + status effects + instant death. ??? (meteors)
Bowser Jr.: Can use the Magic Paintbrush to create warps (requires washing to use for others), regular, electric and fire goop, as well as creating polluted piranha plants. He can spit fireballs like his father. He pilots the Junior Clown Car which has boxing gloves, can fire Torpedo Teds, Bob-ombs, spiked balls and it has ground pound capability. He also has Megahammer which can crush enemies with it‘s two hammer arms and can fire bullet bills and banzai bills. It can be defeated with bullet bills to it‘s weak spots. The Boomsday Machine is a slow moving tracked vehicle with three fireballs swinging around it‘s base, has a potent vacuum that sucks up clouds, and it fires slow moving fireballs. The cockpit at the top is vulnerable to attack but may be electrified at times.
Rosalina and Luma: Rosalina’s shield blocks physical attacks. She can levitate other people and float like a Luma. Can deflect Star Bits with her wand. Uses Mario Power ups. Lumas transform into various objects including Life Mushrooms, Launch stars and Galaxies.
Yoshi: Ingesting an enemy with his long tongue turns an enemy into a throw able egg (6 max). Has stronger jumping attacks than Mario and is also capable of ground pounds as well as flutter jumps. Power ups include wings (temporary), and Power Flower (fire breath).
Wario: Weights 308 pounds but has muscular legs and arms. He is extremely strong and can launch potent ramming attacks like the Corkscrew Conk and potent grapples. Can cause tremors with ground pound and earthquake punch. Power-ups include Bunny, Fire, Garlic (Super Mushroom), Bull Pot, Jet Pot, Dragon Pot, Eagle Statue, Dragon Crystal, King Dragon (requires previous two items together), and Power Flower (Metal). Thief (faster jumping and running), Cosmic (fires lasers that ricochet and has floaty jumps), Arty (creates blocks and warp doors but is immobile), Genius (can see invisible objects and has a punching glove extender), Sparky (lights up rooms and attacks with electricity), Captain (pilots a sub and fires torpedoes), Wicked (unlimited flight) can be reapplied any time. Is resistant to being frozen solid, set on fire and flattened (Bouncy and Flat).
Donkey Kong: A strong and fast 800 pound gorilla. Resistant or immune to hypnosis. The coconut gun can shoot homing ammo (characteristics unknown). Heart boost grants one more heart and banana juice grants 10 more hearts. May throw Orange Grenades (30 max).
Diddy Kong: A weak but nimble monkey. Resistant or immune to hypnosis. The Peanut Popgun can shoot homing ammo (characteristics unknown). Has limited flight with the Rocketbarrel jet pack. Heart boost grants one more heart and banana juice grants 10 more hearts. May throw Orange Grenades (30 max).
Link: Has Triforce of Courage. Can ride Epona and fight with Sword and Bow, also rides a Loftwing, is an accomplished Sumo wrestler, and can beat Ganondorf in a blade lock. Master of Multiple sword techniques from AOL and TP and can transform into a Wolf. Wields the Master Sword, Biggoron’s Sword (2-handed), Megaton Hammer (2-handed), Mirror Shield, bows (100 max)(fire/ice/light/bomb), Crossbow, boomerang, bombs (60 max), Bombchus (50 max), Water Bombs (30 max), Bomblings (20 max), Deku Nuts (40 max)(stun grenades), Scattershot (10 max)(a Slingshot shotgun), Longshot, Double Clawshots, Ball and Chain, Spinner, Lantern (uses oil), the Ocarina of Time (plays magic tunes), Fishing Rod (distracts Ganondorf), Lens of Truth, and 5 Bottles (Blue Potion/Great Fairy‘s Tears). Link can wear the Goron Tunic (renders him immune to extreme heat and gives him significant resistance to lava), Zora Tunic/Zora Armor (can breathe underwater), Magic Armor (drains 12 rupees when hit and 2 per second while worn), Hawkeye (aids sniping with the bow), Hover boots, and Iron Boots. He also has the Golden Gauntlets (which allows him to push or lift stone obelisks). AOL spells include Fairy (turns Link into a fairy), Fire (shoot fireballs from his sword), Jump (doubles jumping height), Life (replenishes health), Reflect (improves shield blocking capability and reflects Wizzrobe attacks), Shield (damage down 50%), and Thunder (hits all enemies on screen). His Wallet can hold 9K Rupees. He also receives Enhanced Defense from a Great Fairy (damage down 50%). Extreme weakness to cannonballs.
Young Link: Has Triforce of Courage. Can ride Epona and fight with Sword and Bow. Master of Counter techniques from WW. Wields the Master Sword and Four Sword(both fire beams at full health), Mirror Shield, Red Mail (damage down 75%), bows (70 max)(fire/ice/light/silver), boomerang, bombs (99 max)(super), Bombchus (99 max)(Oracle series can home in on enemies), Powder Keg (1 max), Deku Nuts (40 max)(stun grenades), Hyper Slingshot (99 for each ammo type max)(includes incendiary, normal, freezing, blowing away, and anti-possession ammo)(fires three seeds in different directions), Magic Hammer, Longshot, Red Candle, Lantern (runs on magic), Magical Rod (Book of Magic causes target to catch fire), Fire Rod (can burn enemies at range), Ice Rod (can freeze enemies at range), Cane of Byrna (protective force field that also injures enemies), Cane of Somaria (creates magic blocks that can explode sending shrapnel in four cardinal directions), Magic Cape (renders him invisible and intangible to certain objects), 6 Bottles (Chateau Romani), bug catching net (can deflect Ganondorf’s balls), the Ocarina of Time (plays magic tunes), The Lens of Truth, and the Shovel. He can transform with the Deku, Goron, Zora, and Fierce Deity Masks. He also has the Red Ring (damage down 75%), Stepladder, Raft, Power Bracelet (improves pushing strength), Titan’s Mitt (allows him to pick up very heavy stones), and Pegasus Boots (allows for high speed dashing after a short charge up time). Magic medallions include Bombos (explosive power across the screen), Ether (freezing winds from the upper atmosphere fill the screen), and Quake (powerful earthquake hit’s the whole screen). Link can burn surrounding enemies with Din’s Fire, Farore’s Wind let him return to previously placed warp points, and Nayru’s Love negates all damage received but won’t stop knockback. Link can use Pegasus seeds to run faster, Razor seeds to double attack, and armor seed to double defense (damage down 50%). His Wallet can hold 1K Rupees. He also receives Enhanced Defense from a Great Fairy (damage down 50%) and Enhanced Magic Capacity (magic use down 50%).
Toon Link: Has Triforce of Courage. Can ride the King of Red Lions across water. Wields the Master Sword, Wind Waker, Skull Hammer, Mirror Shield, bows (99 max)(fire/ice/light (super effective against evil enemies)), boomerang, bombs (99 max), Bombchus (30 max), Hookshot, Grappling Hook, Deku Leaf, and 4 Bottles (one Elixir Soup with 2 helpings and 3 Blue Potions). He also has the Power Bracelet (allows him to lift large stone heads), Magic Armor (drains 12 rupees when hit), and Iron Boots. His wallet can hold 10K rupees.
Zelda: Has the Triforce of Wisdom. Has horse riding experience. Can wield a bow (not particularly well) on foot and horseback and use light arrows. Has also been seen with a rapier.
Sheik: Is the alter ego of Zelda. Can throw Deku Nuts to stun opponent.
Ganondorf: Has the Triforce of Power. Can ride a horse and summon phantom horseman (Human). Has 3 viable forms: Human, Pig, and Beast (tail is vulnerable). Teleports around the room and throws fireballs and firebats (Pig). Can throw and control his Trident telekinetically (pig). His technique of darkness can render him invincible to all attacks if the room is enveloped in darkness (Pig). Can gain invisibility and stun Link by stomping the ground (Pig). Can unleash shockwaves at close range and use one or two swords with great skill (Human). His ranged attacks includes throwing many dark orbs at once and engaging in a game of “Tennis” which certain items like the Master Sword, Biggoron’s Sword, Megaton Hammer, Bug Catching Net, Shovel and Empty Bottles can reflect (Human). He can bash (like Shield Bash) Link and use a spin attack as well (Human). Immune to all attacks except Holy Light and silver based weapons. Can be confused with some item choices like the Fishing Rod.
Samus: Samus has shield protected power armor that boosts her capabilities (2X). She can lift 177 metric tons and has amazing traveling speed and stamina. Immune to temperatures below 800C and above -270.15C. Tanks 131,019.14 N. Immune to acid.
The arm cannon fires energy beams including x-rays, ice, plasma, electrolasers, matter-antimatter with high powered sonic aspect. It can fire assorted missiles as well (250 limit) as well as Super Missiles (60 max). Bombs can destroy sandstone but have low range (10M tops) and the power bombs (60 max) have a yield of at least 200+ metric tons of TNT (screen wide in Super Metroid/30M for just the fireball). Her Darkburst attack fires a weak black hole that only sucks in weak enemies and the Sonic Boom is even worst (hit scan level accuracy). Her wave buster can paralyze targets within 10 meters with electrical damage. She can freeze targets with the ice spreader or ice missiles. She can restore energy with the Crystal Flash technique which consumes 10 Missiles, 10 Super Missiles, and 11 Power Bombs and can only be used at 50 energy or less with the reserve tanks empty and requires the Morph Ball form. The Concentration technique allows Samus to refill her missiles or her energy by one tank if it is low and she can avoid being hit by the enemy. Samus has 20 energy tanks (100 energy for each, must use manually), and 4 reserve tanks (500 energy, used automatically if her energy hits zero). Samus has 4 E-Recovery Tanks which increase the number of energy tanks restored by Concentration by one per Recovery tank and lower the threshold for using Concentration.
Her gunship is equipped with twin power beam turrets and a rear mounted plasma beam cannon. It can also fully restore her shields and ammo. Also has a cloaking device. A different gunship has missile launchers. Her ships have been damaged by space pirates and destroyed by asteroids in the past.
Zero Suit Samus: Samus is more agile in this suit at the cost of substantially less protection. She cannot use any Power Suit upgrades at all. The Paralyzer is very weak and can only stun with a charged shot. Samus has 20 energy tanks (100 energy for each, must use manually).
Pit: wields a variety of weapons including bows (ranged weapon with strong homing capabilities and high shot speed but weak melee and a slow rate of fire), blades (Generalist weapon with balanced stats), claws (melee weapons with extended melee combos and improve speed but with poor shot homing and range), cannons (ranged weapon which fires explosive charged shots with a wide area of effect but slows down the user and has weak melee attacks), staves (ranged weapon with extreme range but weak melee, no homing, and greatly slows down user), arms (generalist weapon with powerful melee and ranged attacks but short ranged projectiles, and slow attack speed), palms (ranged weapons with high fire rate and strong homing capabilities but low attack power and fairly short range), orbitars (ranged weapons with strong homing capabilities and, can fire 2 shots at once but have poor melee capabilities), and clubs (generalist weapon with powerful melee and charged shots, can deflect projectiles and its shots pass through walls but it slows its user down, lacks continuous fire, and has limited combo potential). All weapons can attack in melee and at range. He possesses super human strength and durability. He can fly for as long as 5 minutes with the power of flight and can glide with his wings otherwise. He can be tired out after a while.
Dark Pit: Is a clone of Pit with a slightly different personality.
Palutena: Wields a staff and shield to battle. Possesses the Power of Flight, Power of Caging (traps victim in cage), Power of Maelstrom (makes it rain) and the Power of Cooling (provides great resistance to high temperatures). Her battle abilities include the Palutena Glam Blaster (similar to orbital beam strike but takes time to charge), Levitation (passive ability), can fire as many as 9 balls of light in rapid succession, can blind opponent with light for 3 seconds, can fire as many as 3 large, slow moving homing teal balls of light in rapid succession, can shoot 3 fast moving columns of light, can launch a slow moving Halo across the ground that homes in on and chases her target and can launch 3 projectiles of it’s own before dissipating. Her melee options include knocking back enemies who are too close by surrounding herself with rings of light, and zooming at her target in a column of light. She can summon Centurions or Centurion Knights but only one at a time but with no upper limit. The feats performed in her boss battle were done while in a weakened state thanks to the Chaos Kin draining her for three years.
Has limited omniscience that manifests with her knowing where everything is and what her enemies weaknesses and back story are.
Powers (Pit & Palutena only): Powers come in many flavors. Movement powers include Sky Jump, Rocket Jump (explosion can damage nearby enemies), Jump Glide, Angelic Missile (user slams into enemy at high speed), and Super Speed which can brush the enemy out of the way.
Attack powers include Mega Laser, Explosive Flame, Black Hole (does minor damage but ensnares the enemy), Meteor Shower, Land Mine, Reflect Barrier (returns projectiles to sender), and Heavenly Light (acts like an area spike).
Enhance powers include Autoreticle, Weak-Point Reticule, Quick Charge (shortens charge time of weapons), Homing Boost, Slip Shot (shots pass through solid objects), Invisible Shots, Random Effect (adds random bonus effect to attacks), Poison Attack, Paralyze Attack (slows down victim and stops them from dodging), Petrify Attack (stops the victims movement and doubles their defense but lasts longer than freeze), Shake Attack (cause a loss in accuracy for the victim and cancels the homing power on their shots), Confuse Attack (causes random movement and attacks), Burn Attack (DOT effect), Freeze Attack (freezes victim in place for a period of time), Instant Death Attack (attacks have a chance to instantly kill the victim), Energy Charge (builds up energy and attack power until hit or duration wears off), and Libra Sponge (user’s attacks grow stronger as he takes more damage).
Buff Powers include Super Armor (improves defensive strength and negates knock back), Brief Invincibility, Tirelessness, Lightweight (enables user to move faster and prevents tiring out but drops defense), Trade-Off (sacrifices nearly all the user health for a boost in stats), Aries Armor (reduces damage, prevents knockback, and heavily resists all status ailments), Bumblebee (dodges attacks by teleporting around the attacker), Counter (automatically retaliates against attacks and prevents knockback), Transparency (makes user invisible), and Playing Dead.
Recovery powers include Health Recovery (small heal), Crisis Recovery (takes user out of crisis mode), Effect Recovery (cures status ailments), and Pisces Heal (restores health equal to the attack that caused fatal damage).
Item powers include Throwing Boost (homing ability and distance of thrown items are enhanced).
Marth: Falchion, Darksphere, Lifesphere, Geosphere. Has access to silver weapons.
Roy: Sword of Seals. Has access to silver weapons.
Ike: Ragnell + axes + immune to critical hits + leadership stars + (assorted skills) + Yune‘s blessing. Has access to silver weapons.
Robin: (multiple classes) + (assorted skills). Has access to silver weapons.
Lucina: Same as Robin with some better statistics and skills + Falchion. Has access to silver weapons.
Kirby: 8 inches tall. Kirby‘s inhale gets boosted dramatically with Hypernova and even Kirby universe trees aren‘t safe. Kirby can spit stars of varying sizes depending on what he just sucked into his mouth. Kirby has all his copy abilities (one use for the one use abilities like Crash and Mike (3 uses)) and can sacrifice them to create a helper. Baton Kirby is especially dangerous. Kirby’s body is quite flexible and can be flattened or stretched at will. He can inflate himself to fly with no limits and can exhale out air bullets. He can also guard to minimize damage. Kirby can summon a Warp Star which moves at a pretty fast speed but tends to crash when flown close to the ground. Invincibility Candy lasts 20 seconds and he can hold 5 of them in his stomach.
King Dedede: Around twice Kirby’s height. ???
Meta Knight: 8 inches tall. His Dimensional Cape permits short range teleportation. His sword Galaxia lets him use special abilities that run off points (50 max). They are Meta Quick (temporary movement speed boost for 8 points), Knight Call (summons a Blade Knight or Sword Knight as a helper for 2 points), Heal (full health restore for him and his helper for 10 points), and Mach Tornado (creates a few tornadoes that attack the whole screen for 30 points). ???
Fox: Pilots Arwing + Landmaster. Arwing twin lasers have a very high rate of fire and the Smart Bombs (9 max) have devastating power and half a city block blast radius. The Landmaster weapons are just as good as the Arwings.
Falco: Same as Fox.
Wolf: Pilots Wolfen II. The Wolfen II has higher stats in all areas except maneuverability compared to the Arwing. It’s twin laser are on par with the Arwing. It‘s G-Diffuser shield can repel or negate charged lasers and Smart Bombs.
Pokemon Trainer: Uses Charizard, Venusaur, Blastoise, Pikachu, Lapras and Snorlax.
Pikachu: Electric type. Weak to ground, resists flying + steel + electric. Skills include static or lightning rod.
Pichu: Weaker version of Pikachu.
Charizard: Fire + flying type, male. Weak to Rock (4x) + Water + Ground, immune to ground, resists fighting + bug (1/4x) + steel + fire + grass (1/4x) + fairy. Can Mega Evolve.
Lucario: Fighting + Steel type, male. Weak to fighting + ground + fire, immune to poison, resists normal + rock + bug + steel + grass + ice + dragon + dark. Has inner focus skill. Can mega evolve.
Jigglypuff: Normal + Fairy type, female. Weak to poison + steel, immune to ghost + dragon, resists bug + dark. Skills include cute charm and competitive.
Mewtwo: Psychic type. Weak to bug + ghost + dark, resists fighting + psychic. Moves include magic room (blocks the use of items for 5 turns), trick room (reverses move order for 5 turns), Wonder Room (swaps the DEF and S. DEF for 5 turns), and telekinesis (guarantees 100% accuracy for 3 turns on opponent). Can Mega Evolve to two other forms.
Greninja: Water + Dark type, male. Has Protean skill.
Ness: Has PK Flash + Shield + Counter + Lifeup + Hypnosis + Paralyze + Rockin + Teleport, immune to fire + ice + paralysis + sleep + flash, reflects lightning.
Lucas: Has PK Flash + Shield + Counter + Lifeup + Rockin, reflects lightning.
Captain Falcon: A bounty hunter/racer. Uses a sidearm of unknown power. The Blue Falcon and Falcon Flyer seem to lack weapons. ???
Villager: A civilian wielding an axe and slingshot.
Olimar: Can have a 100 strong Pikmin army, they are all tiny though.
Little Mac: Stands at 5 foot 7 inches and 107 pounds. Has Beaten Mike Tyson/Mr. Dream and Mr. Sandman for the championship title. At the end of the day he is still just a boxer.
Wii Fit Trainer: Just a trainer.
Shulk: Monado Arts, Light Heal, Armor, Ether Gems, Skills, Skill Links. Some more info on page 151, post 6016.
Ice Climbers: there are two of them but they are one hit wonders that can’t even kill anything in their own game.
R.O.B.: Just a toy.
Duck Hunt: Just a dog and a duck.
Pac-Man: Can swim and dive. Can use a butt bounce, triple butt bounce that ends with a small shockwave, or a powered up butt bounce which causes a huge explosion but can be used only once per power up. Can use a Rev Roll which is a weaker version of Sonic’s spin dash as well as a box breaking flip kick. He can fire Pac-Dots from his hand in both normal and super versions but they have limited ammo. His power ups include Steel Body (his body becomes steel and he hardly can be damaged and is immune to the temperatures of lava), Electro Shock (can damage or stun enemies by shooting electricity from his hands), and Ribbon Ring (afterimages follow him and running a complete ring of them around the enemy will have it close and do damage).
Mega Man: Is a robot made of Ceratanium (Ceramic Titanium) with superhuman capabilities. Has multiple time stopping weapons such as Time Stopper (can’t be turned off and can’t attack during that time), and Flash Stopper (7 uses, can use arm cannon while in effect),as well as Time Slow (2 uses, requires charging) which slows down everything besides the user. The Mega Buster fires bullets of compressed solar energy that can puncture steel, destroy boulders and put 5 foot wide holes in stone walls. It can also be charged up 2 extra stages and the full charge is 3 times stronger than normal. Mega Arm lets him fire his fist at the enemy. The Energy Saver lets him use special weapons more often. Deathly vulnerable to spikes and substantial quantities of lava.
Sonic: Has a Super form and is quite fast. ???
Snake: Assorted weapons including pistols, assault rifles, SMGs, sniper rifles, Anti air missiles, guided missiles, grenades, mines, and a knife. He is excellent at CQC. His Soliton Radar maps out his surroundings and show the positions and facings of his enemies. His bandana gives him infinite ammo and his defense is boosted by body armor. Stealth camouflage renders him invisible. Some of his weapons can have suppressors. Pentazemin can help his sniping. Rations restore his health. Gas Mask lets him handle poison gases better. Other equipment includes binoculars, effective mine detectors, night vision goggles, Thermal goggles (which can spot Stealth Camouflage users), and Anti-personnel sensors.
Ryu (Street Fighter): Slightly superhuman martial artist. Uses basic punches, and kicks, as well as more advanced moves like jumping upper cuts, flying spin kicks, and Hadokens (throwing chi waves or fireballs).
Mii Brawler: Normal martial artist with some fiery punches and kicks, and can also throw shot puts.
Mii Swordfighter: Standard swordfighter that uses shuriken, chakrams. Can also send mini tornadoes at opponents and reflect projectiles.
Mii Gunner: Has short range flamethrower, missiles, reflectors, and PK magnet type shield.
Miscellaneous
Mario Powerups
Standard:
Super Mushroom
Projectile based:
Fire Flower
Hammer Suit
Super Flower
Ice Flower
Boomerang Flower
Gold Flower
Flight based:
Super Leaf/P Wing
Tanooki Suit (includes statue ability)
Cape Feather
Power Balloon
Carrot (Bunny)
Wing Cap
Bee Mushroom
Boo Mushroom
Red Star
Propeller Mushroom
Super Acorn/P-Acorn
Swimming based:
Frog Suit
Blue Shell
Penguin Suit (Ice balls included)
Invincibility based:
Super Star
Vanish Cap
Metal Cap
Mega Mushroom (might not work against stronger characters)
Rainbow Star
Copy based:
Copy Flower
Double Cherries
Other:
Mini Mushroom
Life Mushroom
Spring Mushroom
Cloud Flower (can create 3 clouds only)
Rock Mario (rolls around in a boulder)
Statue Leaf
Super Bell
Lucky Bell (has statue form)