I'm sorry. I've actually been ill lately, and I put this off. I didn't forget though. I'll rate the Diddy Vid (just watched it, and go watch the others)
You're pretty good, and pretty smart, so I'm not going to bother buttering things up.
Contrary to what a previous poster said, you use aerials very well. Keep that up.
Your edge-guarding fails. I'll link you to my edge-guarding thread later. Neither charged Fsmash or charge Shieldbreaker is a viable edgeguard. Maybe once on your opponent's last stock, if they're playing aggressive, and you've not done this, to catch them by surprise, but YOU KNOW good players aren't going to fall into this.
Vs. Diddy, not so much, but you could stand to use a little more tilts.
Dancing Blade is ****! Use it more.
Dolphin Slash outta shield is good. Shield drop to Dsmash was nice, but less reliable, being much slower (not slow, but slower in comparison).
Learn to walk. Seriously. Every time Diddy failed to recovery, you should've owned him with a tipper Fsmash..
And where was your Glidetossing? Marth's GT is >>>>>> Diddy's GT
You did well, your opponent's Diddy was . . . eh. You've got lots of cleaning up to do, but you seem solid.
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Vs Yoshi 1:
You did very well. Slightly off spacing but no one is perfect, your Fair zoning was excellent, just add in more Dancing Blade punishment and viola! You have ze recipe for rapesauce.
When Yoshi is hit low (like below level with FD) immediate rush him. There is no such thing as super armor vs a footstool, and this will kill Yoshi at ANY PERCENTAGE. I have killed Pride's Yoshi in tourney at 9% with this tactic. Eggs will rebuff this, but this Yoshi did not use them for recovery appropriately.
You learned the value of counter halfway through the match. There were a few more times to use it, like when Yoshi DownB from like the top of the screen like a fool, but overall, it was pretty good.
Despite your opponent's epic failure, you did very well in this match, except a few minor details. Nice job!
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Vs Yoshi 2
Maybe two mistakes in the whole first stock, excellent opening, you dominated your opponent . . . .
Then you throw it away with a taunt, killing all of your momentum. Naturally, I'm going to fuss at you. You dumb n00b, lol. You know better Ankoku. Your lead was reduced by 60 percent, and then eliminated by a footstool.
I will compliment you on your superb patience with Usmash edgeguards.
Tell your opponent to stop SDing.
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Vs Yoshi 3
Now for some advanced pointers.
You're in the n00b habit of throwing moves that you realized might have worked before your opponent acted. See:
0:07 for the useless dtilt
0:21 for the useless utilt
0:24 for the useless ftilt (or jab, I'm not sure, lol)
1:28 for the useless Usmash
1:59 for the useless Dancing Blade
Don't throw attacks that can't hit. In the very beginning, run off shield breaker was your best option.
Pointless RD at 19 seconds. You ate a jab for no reason.
Spacing is important to land tippers and such, but commit a bit more to your Fairs sometime. Hitting is still more important than zoning. See 0:28 for an example.
Nice mindgames, but wtf with shield breaker at 0:39??? You're really not good with that move. Stop using it for now.
. . . what were you thinking at 0:41? He was off target. Fair, Nair, Fsmash, Utilt, Usmash, Dtilt, Ftilt, Dsmash, RARBair, Uair, Counter, Dancing Blade, Dolphin Slash, Shield Breaker, Jab, shield grab . . . wait a minute . . . ANY OF YOUR MOVES would've hit him here. Stop hesitating and second guessing yourself. This is similar to you holding back with your Fairs, and retreating all of them when you have a clear shot sometime. Learn to recognize openings better.
You had two opportunities to counter before 0:51. Stop hesitating. I'm not saying to play more aggressive, just don't second guess yourself so much.
At 1:03, you should have reactively Dolphin Slashed outta shield. Practice this.
1:05, good reverse Dancing Blade, just learn your spacing to know the last hit would miss. If you absolutely must use it, stall it, and throw the Down version as a mindgame/trap, after they think you're done and try to rush in and punish.
I'm going to give you the benefit of the doubt and assume you meant to Fair at 1:06, and not Fsmash at 1:07.
1:14, panicky players are good on defense, as you didn't get hit, but they don't win tourneys. Become more reactive. Yoshi's Ground Pound telegraphs, and Marth has lots of priority with his sword. Counter or Uair. Your opponent was able to take your bad reaction, and trap you, by following up with a very well placed jab.
1:16, GOOD JOB!
1:20, why'd you approach the edge? If it was an accident, you should've WALKED to reset your position, instead of giving Yoshi a chance to take advantage.
I'm going to guess that at 1:25 you were trying to bait out an airdodge, but your opponent didn't comply, so it messed up the spacing on your Bair, which punished Yoshi's bair instead of air-dodge, and that's why you didn't tipper. Nice job all the same, good patience here. Empty jump, pseudo approaches help to bait out the airdodge.
What the hell where you doing at 1:27 - 1:29? If Yoshi is that high, he's coming back. What you want to do is claim the CENTER of the stage, and make it difficult for him to land, and punish with Dsmash outta walk (advanced, requires pro-timing to hit in the landing lag, but works wonders), and Dancing Blade. Actually, this is where shield breaker ground zoning comes into play, but I'll talk about that in the thread I make later.
1:36, Nice perfect shield to Dsmash. Best option.
1:47, Both jabs, or a dtilt after would've been nice. Still, good push, and good mindgames.
1:48/1:49, WTF. Challange your opponent! You're Marth! A well spaced Fair should beat out his Bair. Better yet, he had like 0 options (unless he's super pro and B reversals, but I've never seen a Yoshi that does that, I should pick up Yoshi, lol) You could've countered! At worst, he would've airdodged nothing, and you could've went from there. You retreating Naired, but a player of your skill should know Yoshi could not have possibly hit you from there. Once again, you played TOO safe, and didn't commit when your opponent was open.
1:56. OMG <3. That cross-up Fsmash was SO SEXY!
2:00. I literally facepalmed, and watched it 10 times. The best thing I can say to you about that is, commit to errors, instead of making more errors. Once you realized you screwed yourself over, you should have reversed Dolphin Slashed to at least hit Yoshi. Also, if you committed to that Fair, it could have connected, and won the match in a really sexy way.
2:09, You punish the worst RD in the match with . . . a sidestep? WTF? Dancing blade madu! After such a critical error of leaving yourself open . . . you leave yourself open MORE, by not jumping or rolling away.
2:21, I'm not sure if you're lucky, or good, or just cool, but that SECOND tipper fsmash made me cream myself.
. . . I'm just gonna ignore all the stupid stuff you did after that up until 2:46. You are aware that Marth's dtilt locks against a wall, right? You even had the dthrow set up!
2:50, sweet edge-hog for game.