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: His moveset's fine. I just wish there was a way to control when you used up the Limit Gauge. For example, maybe I want to save the guage for when an emergency recovery but still have access to his projectiles.
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: Why is his recovery so terrible again? I didn't mind it in Melee, but in Smash 4, regular Mario kinda stinks, so I'd like to have Dr. Mario around k thx.
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: I can't wrap my head around puppet characters tbh.
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: Press X, Y or Side-B to Die Instantly
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: I can't wrap my head around puppet characters tbh.
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: A lot of people give Smash 4 flak for having a lot of characters with Counter Down-Specials, but Default Palutena is really the only character I can think of where the Counter was unacceptably inappropriate, especially since they went with a Reflect for a Side-B. They really should've have frontloaded her specials list with passive, reactionary abilities. The rest of the moveset isn't that much better, but the specials are the biggest problem. If they give her better specials, I'll move this over to "Game-Specific ****-ups," but if her specials end up being carried over, we're gonna have some serious problems over here. For Arceus' sake, Nintendo, this is a goddess of light we're talking about over here. How hard is it to give her some flashy magic attacks, hmm?
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: Literally just Pikachu but worse. Shame, too, because I find Pichu much cuter as a pokemon than Pikachu.
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: See "Pre-Split Shelda" section of "Game-Specific ****-ups."
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Their moveset's fine. I just don't like the durability gimmick. I'd prefer a nerfed Levon Sword over a Levon Sword that becomes worthless at seemingly random points. Same with the book. Luckily, they're having a bar at the bottom to show durability, so maybe I'll move this over to "Game-Specific ****-ups."
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: I can't wrap my head around puppet characters tbh.
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: So I've finally gotten around to playing SF4U recently, and I've figured out why his reach is so bad in Smash 4: they translated his moveset verbatim from the SF games. You have to throw a punch much farther in Smash to cover the "same" distance as you would in Street Fighter, because characters are usually much further away from eachother.
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: Split or no split, "weird hitboxes" just isn't my style, I guess.
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: I can't tell if his moveset is amazing or terrible, because I'm too busy fiddling with his Monado gimmick. By the time I have the element I want, I forget to actually do stuff, so I end up spamming the Side-B.
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: See Sheik.
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: Split or no split, Zelda feels a bit too passive compared to Peach for my liking.