Kotus
Smash Rookie
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Samus' projectiles suck in Brawl. She's got nothing on Pit when it comes down to it. Here Zair on the other hand... Seriously Samus WOULD be Top Tier had her missiles remained amazing along with the new use for the Zair. I believe Jasona has recently put up a video on Youtube. Some of my matches I've posted on the Pit forums show it too. While it's not game breaking Samus' Zair is on par with Pit's arrows in term of annoyingness... and color. >_>
http://www.youtube.com/watch?v=ywvSKPxBn9M SHUFFed Zairs. Keep in mind what this does to Pit's recovery in terms of jumps and even the Up-B if not handled correctly.
WEll there's no L-canceling in Brawl. Samus's Zair autocancels. but yea arrows outrange it so on the gound it's not too big a threat. In the air, you can just dodge it....as you can against MK and marth.Thats a fair tuffy for pit acutally. I didn't think of that, let alone fight a skilled samus with pit just yet. it would be harmful to Pit's recovery big time, as you said. But if samus were to miss then there is that chance of a better recovery. Thus I shall try and test the today against a friend of mine.
I believe that if you are well familiar with Pit, then recovery with arrows is a great counter up untill a certain point. Just being able to time when that Zair comes out you can L-cancel it. I think it would be pretty simple to get around that if the samus player tries to spam it a lot. Seeing as Pit has more range with his arrows, that Zair may not be much of a problem. just get out of that range when she spams it.
I thought Lucas/Ness would be that hard, but I can give you an advice. Let both attack first, PK-Fire can be mirrored or blocked. After that you should dodge to the left or right. PK Thunder can be interruped with arrows or just dodge/jump in the very last second. Boths Meteor Move (if you recovering at the edge or below) should be lured. And one last tip: If they try to neutralize your arrows, let's play some mindgames. Let them think you're will aim them and curve in the very last second your arrow in a another direction. Trust me, they'll lose a lot confidence with that because they down-b has some delay after the attack and it's the perfect time to dash forward with pit.Pit is my main, and I play a more defensive play style. I find that my hardest match-ups are Meta-Knight, Wolf, and Lucas, in that order. These characters are hard to play against for pretty much the same reason, they out-prioritize Pit in some way.
yes mind games w/arrows work, but lucas's down b is like a shine. There is a pretty good attack that comes with him releasing it. That's beside the purpose because Pit's dash attack out ranges the downB release (you can just cut him from the far side of it).I thought Lucas/Ness would be that hard, but I can give you an advice. Let both attack first, PK-Fire can be mirrored or blocked. After that you should dodge to the left or right. PK Thunder can be interruped with arrows or just dodge/jump in the very last second. Boths Meteor Move (if you recovering at the edge or below) should be lured. And one last tip: If they try to neutralize your arrows, let's play some mindgames. Let them think you're will aim them and curve in the very last second your arrow in a another direction. Trust me, they'll lose a lot confidence with that because they down-b has some delay after the attack and it's the perfect time to dash forward with pit.
Lucas/Ness aren't hard as you think.
Lucas not so much for me but oli destroys my pit .. i can match just about any of my friends choices except oli. i only beat him once... gimped him all three kills. its olis grabs that get me and those pikmin. Anyone have adviceAs of today, my hardest match-ups with Pit are Oli and Lucas. Everyone else is pretty simple if you play smart.
I'd try spamming Uair and Nair... my friend ***** me (I main rob) with those moves on a consistent basis. For recovering, try to DI away from his Fairs, and then jump back with Uairs, Nairs, and Fairs... those should all penetrate his Fair. If not, then just time it in between his Fairs. Going under the stage works well for shaking edgeguarers off as well.Ive been losing to a ROB and an Olimar lately...
Instead of being casual, I just become aggressive to beat the Olimar, with the help of edgehogging while he is recovering. So I ignore the Pikmin that latch on to me and just attack Olimar.
Now Rob was more recent and him pursuing me while im off the edge is just too much. I'll have to see what i can do to stop that robot.
I used to have major problems with Pika, but I've grown to beat him more often.
100% agreed.Pit is my main, and I play a more defensive play style. I find that my hardest match-ups are Meta-Knight, Wolf, and Lucas, in that order. These characters are hard to play against for pretty much the same reason, they out-prioritize Pit in some way.
That is because you haven't played against my marth.I've yet to lose to a Marth undr any circumstances. They just seem to fall into everything I do.
Don't forget his sweetspotted dair spike. And that brings me to my next point. The Falco match-up. I find this very difficult. He has a good projectile AND a good spike, which nerfs WoI. His air game can counter glide recovery. Reflector nullifies arrows, at least from the front. I don't think I have ever beaten a good Falco as Pit yet.Don't forget about Falco! REALLY high jumps
Even if the spike is powered down it's still a spike.
ZSS should'nt be that big problem. Be just aware that she can't catch you diagonal in the air. It helped me a lot.ZSS seems pretty annoying to me, as I fear getting spiked. ICs are even worse, with their somewhat broken Chaingrabbing (Sorry Sir Lucario, but "Let me go!").
BTW Pit is a middleweight, it even says it in the guide.
Also Kiby for various reasons.
I dont do completely well against speed chars, and i hate her Spikes, range, and well... Speed.ZSS should'nt be that big problem. Be just aware that she can't catch you diagonal in the air. It helped me a lot.