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After watching the first fight of the first vid, I can tell you that you need to do more Teching & L-Cancels. Also, try to mix up your recovery with AGTs, otherwise, it's an easy edgehog. Specific to Diddy Kong, try to pick up his bananas when you can. Use instant tossing if they're in the air, or a wavedash if they're already on the ground. Also, wavedashing in general should be used more, D-Air should be used less, I saw you whiff quite a few of them. Also, grounded Up-Bs are great for building quick damage, or dragging them off the edge to set up for gimps. Also, welcome to the community!
Project M become compatible with >2GB SD Cards <3Expect an update sometime later today. Also, I have new videos that I'm uploading!
Did it really? That's awesome if it's true.Project M become compatible with >2GB SD Cards <3
Awesome! Glad to hear that you like his changes. As for bomb jumping, if you've figured it out before it shouldn't take long to learn again at all, it's also easier to do in 3.0 since the final up+b hitbox can make the bomb explode, providing it's not too stale.You guys will be seeing more of me again, I remember when I showed up so long ago early on in PM playing days. I can't stay away from this Tink though, he's gahlike~
It's amazing how easy it is to lose your grasp for Bomb jumps though, gotta get it back down.
Did it really? That's awesome if it's true.
Awesome! Glad to hear that you like his changes. As for bomb jumping, if you've figured it out before it shouldn't take long to learn again at all, it's also easier to do in 3.0 since the final up+b hitbox can make the bomb explode, providing it's not too stale.
Nice! Must be a great feeling.Thanks man. Yeah, it's really just a matter of putting in the time... which I should have after this week, since it marks the end of my undergraduate career
I've almost got AGT down pat, but they're not QUITE perfected so that I can bomb jump on command. It'll get there. Question: I haven't tested, but is it possible to pull a bomb without FFing (during the window where FF is possible)?
How do you feel about Tink vs Snake, Jolt? I figure there's no one that knows that MU better and I don't care for Lucas vs Snake.
And does the shield block his Tranq?
I think it's about even, TL's bombs are really strong vs Snake and he juggles/combos/edge-guards him well (disjointed hitboxes are a boon against Snake's grenades when juggling him). On the other hand Snake's shield/crouch/wd back game is really awkward for TL to deal with because he can't threaten his shield well meaning sometimes you have to unwillingly give up space, and he can't commit to overshooting vs Snake without risking getting grabbed (ouch) so it's really risky when you try to regain stage control. Snake also has a really strong punish game on TL and it's easy to punish mistakes or hitconfirm since his optimal punishes usually start with a grab.How do you feel about Tink vs Snake, Jolt? I figure there's no one that knows that MU better and I don't care for Lucas vs Snake.
And does the shield block his Tranq?
I believe fair is his fastest IASA, . Naturally, you can use his previous bomb tosses to buffer downwards after that.Oh, I hadn't thought about that. What's the 3.0 aerial with the shortest amount of total animation frames or quickest IASA, do you know? My thought would be to aerial->buffer down->bomb if necessary.
I'll note down to practice non-FF bomb pulls, in any case. Don't want to be caught in a situation where that would have saved me.