SkylerOcon
Tiny Dancer
The Zelda Thread had like 10 pages about a Zelda MMO. Anybody whose looking in here may want to check it out if they're interested.
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A little more freedom within the series wouldn't hurt. I'm talking about things like optional secret dungeons with additional items and power-ups that aren't necessary to beat Ganon, but could really add the quality of game play.
It'd also be nice to be able to mix it up with your weapons, bring back the Big Goron Sword, allow Link to duel wield swords, maybe even allow players the option of having items like the megaton hammer take the place of the sword for general combat.
Another thing, the puzzles need to be more involved, they need utilize most of your gear and often such that nothing you have obtained seems like a pointless item.
That's what I have to say.
Well, that's sort of what the Cave of Ordeals was, but cheaply and repetitively designed. I understand what you're saying though - a full out dungeon somewhere in Hyrule that you must venture through (not down and down and down through 50 thirty-foot rooms [that's 1,500 ft. below the Earth you're traveling]).That would be cool if there was a "Secret Temple/Dungeon" in the next game that is Very Hard to defeat and you need to use all(or just about)your inventory to get through it. That alone would make the game even greater! It wouldn't hurt. If Nintendo is so obsessed with making games "more enjoyable" then challenging and fun(which is what I think it should be..don't we all?), just add an optional Temple/Dungeon for the hardcore to tackle![/color]
Perhaps he's talking about the overall feel of the game still retaining the timeless "Zelda" feel, while still introducing 'big new unique ideas', which could very well include a huge shift in gameplay to FPA (first person adventure), style, art-direction, thematic concepts, etc, etc. Who knows, really. Here's something that you might all enjoy:
This:
"I don't necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas," he said. "And so the team right now is very focused on trying to find those ideas." ~Miyamoto
It won't change drastically, but it needs "big new unique ideas..". If it isn't that drastically changed, it won't be "big" and "new".
I hate how they are so vague on things. If it isn't "drastic", then it obviously won't be a full fledged FPS..because that would be "drastic" to many Zelda players. I don't get what Miyamoto is trying to get at exactly with the FPS demo. If it stays like this, then we could assume a couple of parts will have FPS aspects, but I doubt the whole game with this info.
Maybe he has plans for online? I'm not exactly sure. And I can GUARANTEE that if nothing is said at TGS, we won't know anything until next year(unless I'm forgeting about some game event...), because Nintendo is out of E for All according to recent hearings.
Originally Posted by Zeldapedia
There are several rumours surrounding the next game in the series. One of the most notable rumours is the theory that the next game may chronicle the Great Flood, stars an original character other then Link and be set in a Hyrule with trains and muskets. The only evidence was a supposedly genuine IGN interview with Eiji Aonuma that was posted on several forums, rumour websites and blogging websites. The concept has been met with a mixed reaction and a great deal of skepticism. Other rumours involve re-releases of past Zelda games, such as Ocarina of Time.
lolz, PWNAGE! actually, Ocarina of time+Wii motion plus+twilight Princess plus(Updated TP graphics)+ Midna DIES would= OCARINA OF TIME: PWNAGE EDITION!!!!!Ocarina of time+Wii motion plus+twilight Princess plus(Updated TP graphics) would= OCARINA OF TIME: PWNAGE EDITION!!!!!
LOL wut? Did you ever play Ocarina of time?lolz, PWNAGE! actually, Ocarina of time+Wii motion plus+twilight Princess plus(Updated TP graphics)+ Midna DIES would= OCARINA OF TIME: PWNAGE EDITION!!!!!
yes, I beat it twice. I supposed i should have said that NAVI dies. That: "HEY!" "LISTEN!" get on my nerves lol.LOL wut? Did you ever play Ocarina of time?
yes, I beat it twice. I supposed i should have said that NAVI dies. That: "HEY!" "LISTEN!" get on my nerves lol.
With the recent [rumored] Star Wars Rogue Squadron Trilogy Wiimake, might we see games older than the GCN (like the N64 Rogue Squadron) be Wiimade for the new "Play on Wii" thing? If so, I smell A Link to the Past getting a Wiimake, and perhaps even Ocarina of Time.
How epic would a bundled Wiimade "A Link to the Past + Ocarina of Time" game be? Seriously! Both games have been praised far more than Twilight Princess and with updated graphics and controls better than Twilight Princess, it would be left in the dust.
They could remake any number of Zelda games as bundles that would work flawlessly:Any thoughts concerning this possible future?
- Legend of Zelda + Adventure of Link
- Legend of Zelda + A Link to the Past
- A Link to the Past + Link's Awakening
- A Link to the Past + Ocarina of Time
[*]Ocarina of Time + Majora's Mask (YES YES YES!)- Oracle of Seasons + Oracle of Ages
- Four Swords + Four Swords Adventures + The Minish Cap
- Wind Waker + Phantom Hourglass (too early, really..)
- Faces of Evil + Wand of Gamelon (YES....NO NO NO!)
Upgrade graphics from Twilight Princess.Ocarina of time+Wii motion plus+twilight Princess plus(Updated TP graphics) would= OCARINA OF TIME: PWNAGE EDITION!!!!!
Navi is not that annoying as you people put her. You guy's exaggerate to the extreme with that. I really don't find it annoying.yes, I beat it twice. I supposed i should have said that NAVI dies. That: "HEY!" "LISTEN!" get on my nerves lol.
* New sig. Like it guys? The Hylian font in the background says the intial font.*
This is probably where Link's Crossbow Training came into place. I knew it wasn't TOTALLY useless."Nintendo is testing these peripherals with casually-geared games to see if they sale, and if so, how they would fare if incorporated into their golden child, The Legend of Zelda - as a means to assimilate casual gamers who at that point, would be the main users of these peripherals, further making the game more "accessible" without dumbing down the actual gameplay and formula."
Navi was useless because this games puzzles were so easy. She help a bit master quest, but, I mean that was master quest. Midna, being even MORE useless, wasn't as annoying with her stupid giggle. Navi got really annoying when you were trying to figure out a puzzle and she was fluttering around screaming, hey, listen, trying to get you to listen to her on how to use a door.
The bolded is what seperates the boys from the men. I am actually gasping just thinking about this possibility!
Upgrade graphics from Twilight Princess.
The only thing is, if they. . .excuse me. When they remake Ocarina of Time, I really think it shoud be the Masterquest version or have that avaliable. That, my friends, would make this flawless.
Navi is not that annoying as you people put her. You guy's exaggerate to the extreme with that. I really don't find it annoying.
What I did find annoying is that Midna didn't help you except for jumping. Navi gave enemy insight, clues, etc. Whether you need them is irrelevant, but I for one like hearing about my enemies and whatnot.
.:: I'm really glad this was brought up. If a revamped package of Majora's Mask and Ocarina of Time were made, I couldn't even begin to comprehend how much money that would make! I know my wallet would be wasted in a heartbeat.
Heck, it might make my vision of the new Zelda game(which I have a feeling I just won't accept)negligible because I would be hooked to this.
EL OH EL at the CDi games.
* New sig. Like it guys? The Hylian font in the background says the intial font.*
Funny thing, I never found the water temple that hard, but yeah the spirit temple was annoying, but the boss was freakin' awesome so I would say it was worth it.
I have the N64, beat the Masterquest disk a few times and the Collectors Disk. Whatever though, you could move away from the door. >_>
And let's use the Hyrule Field example:
"Hey!" . . . *about 30 seconds later* . . . "Hey!"
In this situation, if it annoys you that bad, just listen real quick and Navi won't ask for a while.
If it's the barred door situation, and you're actually standing right in front of it with no key or whatever, that's your own problem.
Oh, and Navi's tips were basically to get your way through the obvious. She didn't tell you like a walkthrough, because that'd be dumb. The fact that she gives you tips and enemy insights(etc.)wasn't needed and is what Midna solely lacked. Midna was kind of just there.
I'm all done with the Navi thing.
.:: Along with the Water Temple, the Forest Temple is acclaimed to get people annoyed. I'd say the Spirit Temple as a third because of backtracking a lot.
Twilight Princess had. . .oh wait, that game was easy. Albeit though, the Temple of Time was amazing in that game.
Now, this on the other hand is up there for annoying. . .although, instead of annoying, I find it hilarious!
http://www.youtube.com/watch?v=v4cD-gblAa8