noodlelord17
Smash Rookie
- Joined
- Nov 25, 2014
- Messages
- 1
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This was discussed earlier:I wonder if a sing can stop an ennemis attack ?
yes, i never meant to imply it can't be used, instead I mean that if you're going for one it should be a last effort thing and even then not to expect it to work. But yeah it does make sing have a use outside ledge(or singing falcon/warlock punches). The main thing making it difficult besides the periods of vulnerability for start-up and between hitboxes is the fact that the enemy must be grounded or close enough to be considered grounded for sing to even work.In any ways, it's better to know that there is some use about Sing nowadays instead of just the usual taunt-baiting Sing on edge.
I wouldn't say worst, there are less effective moves to use in a heated combat scenario... but its up there.Sing is easily the worst move in Jigglypuff's arsenal, but I've used it effectively before.
Above 120%, it can. Otherwise, you have to rely on the inexperience of your opponent.I used to think Sing was useless too. Until I actually used it. One of my favorite things to do is to use Sing when I get off the respawn platform. They never see it coming. If you know how to read your opponent Sing can be your free win card.
It really depends on how viciously you mash. I've put people to sleep at 90% and killed them.Above 120%, it can. Otherwise, you have to rely on the inexperience of your opponent.
That's my point. If it depends on how they mash it's not really a "Free win card". If you do the work to land sing and they get out and kill you for it, that honestly feels awful.It really depends on how viciously you mash. I've put people to sleep at 90% and killed them.
If you're using Sing at a percent where they can mash out and kill you you're doing something wrong. Most of the time Sing is a last-ditch or desperation move anyway, so you damn sure shouldn't be throwing it out casually. They have to be 90% or below for the sleep time to be short enough for you to get punished. If you're at like, 120%, you're definitely going to eat something regardless of whether you mash or not.That's my point. If it depends on how they mash it's not really a "Free win card". If you do the work to land sing and they get out and kill you for it, that honestly feels awful.
Also, all you have to do to mash out as soon as possible is rotate the control stick as fast as you can. No button presses needed.
You say "little they can do"...take a C.Falcon. He is on the ledge. You sing. He knees you.I use sing when my opponent and I are right by the edge or if they keep doing the same getup option off stage.There is little they can do if you space it properly and if they are the ones closest to the edge they might freak out and roll right into it. Don't rely on it too much unless they are too dumb to learn from their mistakes or roll too much. Its gonna work a couple of times, but any smart opponent will see through it.
Only do this at higher percents when its killing time or 2v2s.
obviously you aren't going to do it if they aren't going to make a move. If you prematurely do it and they are patient then GG. Thats why I said "if they keep doing the same get-up option on the ledge" then you can do it once or twice. Though the only get up option that will work with sing is the normal one and rolling one. Attack get up obviously won't work and if you see them trying to attack the ledge then you would be foolish to try to sing them.You say "little they can do"...take a C.Falcon. He is on the ledge. You sing. He knees you.
Thats not a smart idea. Thats why I specifically said "if they do the same get up option". You use it against predictable opponents. Not just randomly. Just like with roll reads if you aren't feeling confident about timing the rest punish. Singing is much safer if you know the roll is coming. I know some of you guys dismiss sing, but in the right situations it still has its uses. We all still get hit by silly moves from time to time (falcon punches for instance) or moves that are so stupidly obvious but we run into them (forward smashes), so lets avoid the whole "thats still not going to work" argument. We are humans after all . Plus I've done it "smartly" from time to time.Yeah. In general any ledge drop - double jump - aerial is an obvious punish since they need to be grounded for Sing to work. I mean you do end with "any smart opponent will see through it", but it's like why even bother unless you're just toying with them anyways.
Not really. i'm not trying to brag, but pros like me never make those "mistakes' :/obviously you aren't going to do it if they aren't going to make a move. If you prematurely do it and they are patient then GG. Thats why I said "if they keep doing the same get-up option on the ledge" then you can do it once or twice. Though the only get up option that will work with sing is the normal one and rolling one. Attack get up obviously won't work and if you see them trying to attack the ledge then you would be foolish to try to sing them.
Thats not a smart idea. Thats why I specifically said "if they do the same get up option". You use it against predictable opponents. Not just randomly. Just like with roll reads if you aren't feeling confident about timing the rest punish. Singing is much safer if you know the roll is coming. I know some of you guys dismiss sing, but in the right situations it still has its uses. We all still get silly moves from time to time (falcon punches for instance) or moves that are so stupidly obvious but we run into them (forward smashes), so lets avoid the whole "thats still not going to work" argument. We are humans after all . Plus I've done it "smartly" from time to time.
who said anything about fighting pros? Totally off subject. We are just discussing the possible uses of sing, not the BEST uses. And yes pros do make mistakes. Nakat kept rolling constantly against false this one match and kept getting punished hard for it. M2k (the proiest of pros) got hit 3 times by a falcon punch from zero. You'd be lying to say you haven't made silly mistakes like that. It may not happen often, but it happens to all of us at some point where we something coming or someone just does a really laggy move, but we still get hit by it.Not really. i'm not trying to brag, but pros like me never make those "mistakes' :/
Don't know what you were talking about...
What COULD happen is if an opponent whiffs an aerial and you use sing <--that is THE most successful way to use it in tournaments.~<3
I dont mean to be harsh but maybe your feeble mind no comprendo what I am saying. I dont make mistakes, everything is with a purpose. If you make mistakes gfy. Just don't try to make your statement justly by name-calling others.who said anything about fighting pros? Totally off subject. We are just discussing the possible uses of sing, not the BEST uses. And yes pros do make mistakes. Nakat kept rolling constantly against false this one match and kept getting punished hard for it. M2k (the proiest of pros) got hit 3 times by a falcon punch from zero. You'd be lying to say you haven't made silly mistakes like that. It may not happen often, but it happens to all of us at some point where we something coming or someone just does a really laggy move, but we still get hit by it.
and what quarium said was exactly what I just said about using it on predictable opponents at high percents. I just named some scenarios to where it "could" be used. It seems like at this point you are just arguing just for the sake of arguing and I'm not interested in since I hate conflict lol. Lets just discuss the uses of sing and rollout .