ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
- Location
- Under your skirt
- NNID
- kyo.pamyu.pamyu
- 3DS FC
- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
okay....
I'm replying to some of johnknight's points. I do not have much time atm so I'll address them in no particular order:
For starters, the BBR consisted mainly of insightful people that were able to analyse the game efficiently, as well as being able to debate, share thoughts, accept others' views, and compromise.
Most TOs and top players fail to do this teamwork part.
The UCR was an independent group besides the BBR.
The damage you describe wasn't because of the URC alone, the division was made because someone making a major decided to use his own rules, and everyone wanting to go followed (besides this major had qualifier events). That is what created a divide in the scene, and it was further deepened when ONE japanese guy said that MK's ban would decrease the chances of more japanese players to attend again to an international event, so everyone kept the Apex Ruleset and ignored the URC, ultimately forcing its disbandment.
Funny enough, there were close to no japanese players for the next Apex.
Point being, NONE OF THIS HAD ANYTHING TO DO WITH THE BBR.
Also, most people who play Melee stick to Melee. Most people that play Brawl shifted to Smash 4. Smash 4 itself is very young to have many new players to arise/be really insightful to it.
I think it's only natural that people who play the game and have experience with analysis are more likely to lead Smash 4's "Backroom".
Now:
-I am personally against a standard/uniform ruleset. I have a number of reasons but I'll elaborate later.
-I would agree to a "Front Room" or a public-read Back Room. There is no need for secrecy, but a discussion where everyone participates doesn't help either, as it is easy to lose track.
-People only gets excluded if they lack credentials. Winning tournaments or winning games are not credentials on themselves , they need to be backed up with an ability of being part of a leading group.
/snip
I'm replying to some of johnknight's points. I do not have much time atm so I'll address them in no particular order:
For starters, the BBR consisted mainly of insightful people that were able to analyse the game efficiently, as well as being able to debate, share thoughts, accept others' views, and compromise.
Most TOs and top players fail to do this teamwork part.
The UCR was an independent group besides the BBR.
The damage you describe wasn't because of the URC alone, the division was made because someone making a major decided to use his own rules, and everyone wanting to go followed (besides this major had qualifier events). That is what created a divide in the scene, and it was further deepened when ONE japanese guy said that MK's ban would decrease the chances of more japanese players to attend again to an international event, so everyone kept the Apex Ruleset and ignored the URC, ultimately forcing its disbandment.
Funny enough, there were close to no japanese players for the next Apex.
Point being, NONE OF THIS HAD ANYTHING TO DO WITH THE BBR.
Also, most people who play Melee stick to Melee. Most people that play Brawl shifted to Smash 4. Smash 4 itself is very young to have many new players to arise/be really insightful to it.
I think it's only natural that people who play the game and have experience with analysis are more likely to lead Smash 4's "Backroom".
Now:
-I am personally against a standard/uniform ruleset. I have a number of reasons but I'll elaborate later.
-I would agree to a "Front Room" or a public-read Back Room. There is no need for secrecy, but a discussion where everyone participates doesn't help either, as it is easy to lose track.
-People only gets excluded if they lack credentials. Winning tournaments or winning games are not credentials on themselves , they need to be backed up with an ability of being part of a leading group.
/snip