Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
Move #1 Tornado
Strengths:
+ Eats shields alive
+ Great damage racker
+ Outprioritizes most attacks/projectiles
+ High priority
Weaknesses:
- Some attacks can put MK out of it
What to do?
Strengths:
+ Extremly quick
+ Has invincibility frames (don't know the frame data though).
+ Has the annoying Glide afterward.
+ Can't be grenade countered.
+ An almost perfect OOS.
+ Lots of knock back at the beginning.
+ Great for getting MK out of tough situations.
Weaknesses:
- The glide portion can be grabbed before he can even attempt it.
- Glide portion can be Sheild grabbed.
- Sorta leaves MK open at the rise of the "loop".
Credit to 6mizu
What to do?
Strengths:
+ It's Wario's recovery
+ It can be used a lot of ways
Weaknesses:
- Can be destroyed by box
- Not much of a problem
What to do?
It's not much of a problem, just taunt then the bike blows up. Not much to say
Move #4 Wario's air games
Strengths:
+ It's very good
+ Each areial attack has a specialty:
N-air: Oos
F-air: Gimp, poke
B-air: Space
U-air: Kill
D-air: Combo, shield eater
+ B-air has lag but can be AC
Weaknesses:
Unknown (Please suggest)
What to do?
Strengths:
Weaknesses:
What to do?
DISCUSS!
Strengths:
+ Eats shields alive
+ Great damage racker
+ Outprioritizes most attacks/projectiles
+ High priority
Weaknesses:
- Some attacks can put MK out of it
What to do?
RedHalberd said:This is probably one of the most underrated tactics in the game against Metaknight. (BTW Lambchops figured this out in a tourney match against me back in April)
Snake is a character with lots of good tools for fighting against Tornado, but even then Metaknight can do a lot of "gay" things to still get reward from using it. Even at the highest level I see a lot of snake players getting shield poked and sucked off the ground against Metaknight, and even if they can shield the whole thing, MK can use the lagless landing as a mixup to make it harder to punish, and if you dont punish he can tornado again against your diminished shield.
Crouching against tornado can completely alleviate this problem.
MKs tornado does the most damage to Snakes shield when you tornado at an angle against his shield (top left or top right). From here you can "bite" the shield by moving on and off it (which causes it to shrink faster - See M2K vs. Allah for details). MK can do a no lag landing if he lands on the ground from a certain height. This is going to keep most MK players at a certain height for fear of being easily punished on landing. If you crouch you can force them to either try and beat you in a landing mixup or retreat.
You can crawl in either direction to mix this up, and if you already have a grenade on the ground you can limit MKs ability to land somewhere safely.
Also you can shield instantly out of crouching, which seems to make crouching against Nado more useful.
This probably means you can powershield tornado more easily just by crouching and waiting for it to come into your shield range.
I feel this is so underdeveloped that I dont know how much it will make a difference/replace other tactics, but I feel that most snake players dont seem to use it or know about it.
*Links to matches are in next sentence lul.*
Also another tactic that Radix (A very good Snake from Orlando Florida) showed me that I havent seen anyone else do is reverse grenading when you are caught in Tornado. He did it against me a few times in these matches and I'm not sure exactly how it works but apparently you flick the opposite direction and grenade so that the grenade comes out behind you and lands inside the tornado (otherwise MK can drag you inside the tornado if you try dropping nades).
Move #2 Shuttle LoopZajice said:- If you shield tornado, make sure you tilt your shield up so it doesn't shield poke your head.
- Grenades stop it, so grenade counter or throw nades if he starts it far away from some reason.
Strengths:
+ Extremly quick
+ Has invincibility frames (don't know the frame data though).
+ Has the annoying Glide afterward.
+ Can't be grenade countered.
+ An almost perfect OOS.
+ Lots of knock back at the beginning.
+ Great for getting MK out of tough situations.
Weaknesses:
- The glide portion can be grabbed before he can even attempt it.
- Glide portion can be Sheild grabbed.
- Sorta leaves MK open at the rise of the "loop".
Credit to 6mizu
What to do?
Xeylode said:You can punish SL with a variety of moves. In the air it's telegraphed typically and avoided with an airdodge being the easiest method. I'm pretty sure aerials can, but it depends upon your positioning, if I recall. On the ground and it hits your shield, OoS Bair if MK is behind you, if not, I do not think you can punish it OoS. You can only punish MKs Glide attack or him canceling the glide with no glide attack.
Ran Iji said:Shuttle Loop is significantly weaker in the air when it comes to knock back. It's also SDI'able so that you can hit the uppermost hitbox to get sent back onto the stage. It's incredibly hard to do though.
Yumewomiteru said:MK can ground SL your nades and blow them up w/o hurting himself, but usually it wont kill us unless theres a really low ceiling.
MK's air SL is used more for gimping, and is the one we should be more worried about, because of the trajectory it sends us in.
Also for tornado put in the OP that you should footstool it whenever possible because then you can bair/uair through the middle or FF AD through it and punish
Move #3 Wario's motorcycleXeylode said:Utilt when timed right will clash and cancel out glide attack. However, I think MK gets the advantage after the clash. SNake is stuck in frames of flinching from the hit while MK simply stalls in the air a bit before getting no ending lag. Best method by far is to shield the glide attack and grab him if it's not spaced right. If it is, I do not challenge it further.
Strengths:
+ It's Wario's recovery
+ It can be used a lot of ways
Weaknesses:
- Can be destroyed by box
- Not much of a problem
What to do?
It's not much of a problem, just taunt then the bike blows up. Not much to say
Move #4 Wario's air games
Strengths:
+ It's very good
+ Each areial attack has a specialty:
N-air: Oos
F-air: Gimp, poke
B-air: Space
U-air: Kill
D-air: Combo, shield eater
+ B-air has lag but can be AC
Weaknesses:
Unknown (Please suggest)
What to do?
Ran Iji said:Pivot grab. It's under utilized, but amazing. If we lacked our Tilts, we'd build our game around Pivot Grabbing, but the great tilts have blinded us to how amazing it is. Wario has no answer to a properly executed Boost Pivot Grab from Snake. Due to how Wario spaces, the worst that can happen to Snake is that he fails to get a grab, while ever other option is clearly amazing.
Xeylode said:Basic info. SH Bair has landing lag making it punishable. Expect FH Bairs from Wario.
Dair is the work force of Wario's aerials. Pokes shield very well. Angle the shield up to avoid it. Due to it being a multiple hitting move, which means it is Shield DIable, but it won't help much. There are not many options to punish Dair OoS. Utilt beats out pretty much all of Wario's aerials when they come from the ground.
Move #5 Olimar's pikminsprofessor mgw said:Wario's arieals: Properly space U-tilts, place a bomb 1/4 of the stage towards the edge so that he doesn't have as much space,(try 2 sneak in a F-smash), and place drop nades.
Strengths:
Weaknesses:
What to do?
DISCUSS!