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The skill floor is only high in like real deal tournament play, though. Friends duking it out each other should still be able to hold their own just like they would in Smash 4. It honestly isn't like Street Fighter where the controls themselves are the difficulty, the execution is where the difficulty relies in and that's honestly with any game, really. See there's novice/casual play, competitive play, then there's tournament level play. I played competitively with my friends despite not going into tournaments with Melee. Sakurai also designed these games for people who aren't good at fighting games, it doesn't matter if Melee is harder in tournament play, that's something we the fans created.Everyone is a novice at some point. He's talking about Melee's competitive play being inaccessible to a novice player. If you're not into competitive play already, you're a novice. Doesn't mean you'll never have a desire to get better. If you're trying to get into competitive play (i.e, you're a novice and you want to go further), Melee's skill floor is much higher. Smash 4 is easier to get into competitively because it has a lower skill floor.
I honestly disagree. I think Smash 4, although balances better than Brawl did, isn't exactly the healthiest in terms of balance of the Smash games. It's taken a few patches to get to where we're at and I feel like a lot of characters actually have huge advantages over others just like with other Smash games. We don't have to discuss this part any further though cause we both see things differently and I respect your viewpoint of the balance.And no, Smash 4 hasn't got a more viable list of characters just because it has more, it is just a much, much better balanced game, period, and there isn't a specific archetype that's the best. Even the top tier characters are a nice, healthy mix.
The "meta" is something only really valid in tournament level play. I thought I was a competitive Melee player despite not knowing about wavedashing or not participating in tournaments, and I honestly used Link a ton and used range game as well as mix ups to keep myself going.He's not saying it's completely impossible for a novice to get into competitive Melee, he's saying the skill floor is likely to intimidate people, compared to Smash 4. For example, someone who doesn't have amazing reflexes won't do well in Melee, because Melee has a rushdown centric meta. However, Smash 4's meta has a broader range of viable characters, so, for example, someone who prefers to play defensively rather than string 10-hit combos together, can do well in Smash 4. Some characters, like Rosalina as an example, can be played defensively. Even though that's not the only way to play her and mastering her entails learning how to switch up her playstyle on the fly, playing her as a pure defense character is entirely possible and you can actually win matches this way. This is impossible in Melee, as all of the viable characters are rushdown centric.
I also disagree it's impossible to to play defensively in Melee or use zoning tactics to win a match. I zone with Samus all the time, it's only w hen you delve into tournament play when things change. If in a tournament Diddy Kong faces Link and Link's trying to zone, he's going to face the same wrath as someone trying to use Fox against Link in Melee using this method in tournament play.
Rosalina is honestly a unique character just like Olimar is, Melee didn't have a character quite like it so it's hard to compare. However, I think in non tournament level play, but competitive play, it's perfectly fine to zone in Melee as I use to do it a lot.