Why does shiek keep her face?![]()
Old times.
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Why does shiek keep her face?![]()
Old times.
Cause she's the actual broken one. She was behind Bowser's attention spike the whole time to take the attention off of her.Why does shiek keep her face?
Because she was among the most played characters in the Comic Con Tourney.Why does shiek keep her face?
It was said in reference to when they asked him to make Brawl, make it have a focus on online, and let it be an easy jumping in point for the new slew of casual consumers who bought the Wii. So out of context it sounds more ridiculous.Don't recall the exact wording, but this is from Sakurai.
"Melee is too hard for newcomers/Melee isn't approachable to newcomers"
Which is, no offense to him, utter bullocks. Melee is an extremely approachable fighting game and was designed with it in mind, in fact I could argue it's easier to play Melee at times in lower tier play cause there's less defensive mechanics.
It was a actually mentioned in comparison to Smash 4 in recent interviews as well, very descriptively. I don't have the links on me, however.It was said in reference to when they asked him to make Brawl, make it have a focus on online, and let it be an easy jumping in point for the new slew of casual consumers who bought the Wii. So out of context it sounds more ridiculous.
Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games.
The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers. We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.
didn't we all though?This isn't exactly a quote, but long ago my friends thought they could win the game just by spamming down B as Kirby in one place.
When we were all very little....didn't we all though?
To be fair, Allstars would be a good game if their ways of taking stocks wasen't so stupidOnce my friend starting telling me that PLAYSTATION ALLSTARS was better than SMASH in general. It ended with me and 4 other dudes laughing for 15 mins straight lol
*triggeredBioshock series sucked
*triggered
No johns!"My controller didn't respond! You saw that too! That victory wasn't even deserved. If my controller would just respond I would clearly have won"
He's referring to a competitive context here. In which case, he's absolutely correct. Melee is much harder to get into than Smash 4 in a competitive context because Melee has a higher skill floor, and the meta is dominated by one very specific archetype of characters. The skill floor of Smash 4 is a bit lower, and there is a wider range of viable characters, so yeah, Melee is a bit too hard for a lot of people to get into competitively.It was a actually mentioned in comparison to Smash 4 in recent interviews as well, very descriptively. I don't have the links on me, however.
-edit-
Found it.
http://nintendoeverything.com/sakur...-smash-bros-more-interesting-than-the-others/
He's referring to a competitive context here. In which case, he's absolutely correct. Melee is much harder to get into than Smash 4 in a competitive context because Melee has a higher skill floor, and the meta is dominated by one very specific archetype of characters. The skill floor of Smash 4 is a bit lower, and there is a wider range of viable characters, so yeah, Melee is a bit too hard for a lot of people to get into competitively.
He mentions "in a serious way", then also mentions the control are "less accessible to novice players" which doesn't make any sense. Why are novice players playing in a "serious" way in the first place?Melee’s controls were, however, quite complicated and very tiring if the player really got into it in a serious way. This made the game less accessible for novice players and it basically ended up becoming a Smash Bros. game for hardcore fighting fans. I personally regret that, because I originally intended the Smash Bros. series to be for players who couldn’t handle such highly skilled games.
Everyone is a novice at some point. He's talking about Melee's competitive play being inaccessible to a novice player. If you're not into competitive play already, you're a novice. Doesn't mean you'll never have a desire to get better. If you're trying to get into competitive play (i.e, you're a novice and you want to go further), Melee's skill floor is much higher. Smash 4 is easier to get into competitively because it has a lower skill floor.He mentions "in a serious way", then also mentions the control are "less accessible to novice players" which doesn't make any sense. Why are novice players playing in a "serious" way in the first place?
Harder in a competitive aspect doesn't actually effect the demographic he's talking about because that demographic isn't going to play at a competitive level. Just like with all of the Smash Bros. games, if a casual or novice player entered a tournament they would get destroyed, this does not differ based on skill ceilings, at the end of the day the skill involved is going to be the deciding factor in a tournament. The only tiring aspect I can honestly think of about Melee is the wavedash exploit, however that wasn't intended to be in the game in the first place so that doesn't actually represent his design intention with Melee.
Melee gives you more freedom in movement which is wonderful, but Melee is by far one of the most accessible fighting games out there. I've had many friends that were poor at games get into Melee and were able to play it, even their first time because of how approachable it is. The reason the game was so popular and the most sold Gamecube game was for this reason. If Melee wasn't approachable, it wouldn't be as popular as it is to this day.
There is a wider range of viable characters namely because there are a lot more playable characters in Smash 4 I'd argue. I'd also argue that because there are more characters in Smash 4, that raises the difficulty of the competitive aspect a smidge because you have to learn more match ups.
Smash 4 may be easier to get into competitively, but no novice is ever going to get far in a tournament while they are still a novice.