Okay, this gorl knows some of exactly what I was thinking.
The Dtilt change could be achieved by moving the IASA a few frame earlier. This would also make the move just a little better in other situations, but I see this as completely fair, and I looked up some stats to prove it:
Diddy Kong's Dtilt is better in practically every way to Zelda's--faster to hit by 1 frame, 1.5% more damage, definitely longer ranged, and I highly doubt it doesn't have less endlag that Zelda's Dtilt. So for Zelda's to become just a little better is completely fair if there are moves functionally just like her Dtilt but all around better.
While this change is fair, I'm less optimistic we'll actually get to see it.
When you put it like this it makes so much sense, it almost hurts
Reduced Phantom Slash endlag was the only helpful thing I could see happening as well. Right now the release animation totals to roughly 50 FRAMES. That's longer than the average charge-type shot move, (Or even like, DK's punch.) If it were given IASA 10 frames earlier, (visually I think this is RIGHT when she starts lowering her hand.) it would have roughly the same endlag as Din's Fire, which, for Phantom slash is far more fair. I'm personally fine with Din's endlag, I'd consider it a lower priority, but nice if we could have it. [/quote]
50 frames srsly. I didn't know this, that's almost an entire second, and more than half of it is dedicated to start-up and ending lag. ._.
The change outcomes to Dthrow or Ftilt couldn't be accomplished simply enough in a balance patch imo, (Ftilt would have to have an endlag reduction as well to work.) or the changes would add some inadvertent silliness, which... I would mind Zelda having...
You would or you wouldn't...?
Yeah the Ftilt buff sounds really weird now I think about it, although it would look cool. It's a shame Dthrow > Uair wouldn't work. Hoo-hah may be overpowered on Diddy but it wouldn't be on Zelda who really needs a strong killing game to compensate for her weaknesses. Oh well, I guess a strong Bthrow would suffice.
I wouldn't trade if it meant losing an entire move in Phantom and Farore's Wind becoming much worse. I also like her down throw and down tilt a lot more in this game. I never used Sheik so I prefer the standalone one.
I'm not sure why you guys always act like she's the worst character in the game. I do pretty well with her and win with her just as much as with any other character against good people. It's the skill, not necessarily just the character that wins matches. She definitely has some issues that should be patched but you guys need to stop over exaggerating them. Buff up smash. Some less landing lag on nair. Increased reliability on smashes. Fix any blind spots or make them more accurate looking. Boom, done with the things that should happen. Everything else is fairly unrealistic and most likely will not happen.
Posts like these are getting really really tiresome. They're always the same too.
"I do pretty well with her and win with her just as much as with any other character against good people."
I'm very happy you're doing well with her, keep it up. However, I don't know how good the people are you played. For all we know you might be playing your grandma and calling her a good player. You'll have to show me a video or tournament results of your performance in order for this point to have any validity.
Also, note that you sound very patronizing when you say this. The people here don't suck. We may get pretty decent results too and we may beat "good" players too (although what's one defines as good differs as person, hence the inverted commas). Some people may even be better than you are. In spite of that, our opinion of this character is just different from yours. Please respect that.
I like how you say "
Its the skill, not necessarily just the character that wins matches" instead of a more blunt "it's the skill, not the character that wins matches", but by saying not
necessarily it shows you do believe that picking a certain character
could influence the outcome of a match, if only very very little. I'm glad we don't have to discuss about that. However, I would like to point out that you may not believe that it picking Zelda can heavily change the outcome of a match, but I and many others do.
Everything else is fairly unrealistic and most likely will not happen.
WE. KNOW. THIS. I have argued that even fixing her smashes isn't very realistic since they have broken for three games + two patches and there are a bunch of multi-hit that do connect properly (showing they can do it if they want to) while there also many that don't, usually on stronger moves (showing that they may be intended to whiff). However, nobody but the balancing team knows what changes they will implement, so there is no way of truly knowing what's realistic or not. Could you please let people speculate the way they want to? Thanks.