I always pla
I originally hated the Din's Fire concept, but then I played FG and realized why it's actually the most ingenious and semi-trolly thing ever.
It's a dedicated projectile. So you are supposed to use it when she is safe. That means she is supposed to be firmly on stage, or at least perform a short hop. She is to never use it while falling from being knocked up in the air or as a landing tool OR after a double jump. So if for some reason you're dumb like most FG Zelda's who spam it at point blank range... You deserve the free fall. You deserve to be pushed off the stage and fall to your death. No. Bad Zelda. Zeldon't. Stop. *hits with newspaper and spritzes with spray bottle*
But from a competitive standpoint, Din's Fire makes very little sense anyway. One of her customs should've just been a straight forward boom boom that that acted more like Falco's laser without keeping her rooted. Sure there would be end lag, but it would travel 3/4ths the stage and let her at least run before it hits anyone at the very end. It'd be a poke with no kill potential. A true projectile that doesn't suck.
But heeeeeeeeey. Let's NOT utilize customs to make a character more viable. Let's just reuse the same animations and just change the purpose. Din's Barely Useful Blaze or Din's Why Bother Flare! YEAAAAH! That'll be fun and fair and great and will totally address all the problems that Zelda clearly has! I'm so awesome.
HAHAHAHAHAHAHAHAHAHAHA
In my case, I've always looked as Din's Fire as a way to balance Zelda's recovery. You have to admit her recovery is extremely powerful. She basically gets a free ledge from almost any angle thanks to FW. She can even by-pass the ledge altogether and land directly on the stage should she need to.
So how does Din's fire balance it? By being a BNF (***** ***** Fingers - shofu reference there) move that while you're recovering with FW, there's a slight chance you might miss-input and kill yourself with Din's Fire.
GOD. SAKURAI MUCH GENIUS!!! I WOULD HAVE NEVER THOUGHT OF SUCH A BALANCING DYNAMIC.
Oh and I've always looked as Phantom as this slow-mo dramatic thing. She musters up all her energy to swipe you and you jump over it only to kill her. You have to admit it looks super dramatic the way she charges it and the way the Phantom moves in with the slash like it's in slow-mo.
#zeldaisthemostuniquecharacterinsmash #atleastshe'sgoodforsomething
Seriously Sakurai. Please open your eyes and fix her.
EDIT:
In all of this, where is Nairo? I'd really like to hear what he thinks could be improved in Zelda. (Does Nairo still use Zelda btw)