DNeon
Smash Lord
I know that a lot of Zelda's problems stem from issues that would require some more drastic changes to her move set, but what problems could you see getting fixed with balance tweaks announced?
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I agree on all of those points, just wondering what the hopefuls were going towards. Although I'd also add 'new forward air' to the list of ideal changes. In reality I hope smash attacks would be fixed, but not sure on anything actually happening.I don't see any huge changes for her with this new balance patch if the last balance patch is anything to go on. Sakurai doesn't wanna make drastic changes and wants to keep the "non-problem child" characters basically the same which I expect he sees Zelda as. I expect no changes to Zelda. If there are changes to her, I expect them to be extremely minor like an extra percent damage on dthrow or on utilt again.
Changes I would really like to see implemented are store-able phantom, no freefall after din's, and no falling out of our smashes. I'm 92% sure that none of these will happen.
Pls, don't be so pessimistic.An extra 0.5 % on her down tilt.
I'm trying to not get my hopes up.Pls, don't be so pessimistic.
It would be +0.7%. that way it'll have the same dumb extra 0.2% overflow like Utilt. (Which does 7.2%. Buffs, gorls.)
But actually on the subject, I have a few thoughts:
My first point: Usmash. It's new rigid design would've made more sense if it still reaped you some real reward for taking the risk to land it. When it was brought over from Brawl, aside the rather large multi-hit hit-box reductions, (As well as 3 more frames before the hit-boxes come out. Ugh.) its KB growth was reduced by a whole 20 points.
If it had power comparable to say, Bowser Jr's Usmash, which, let's be real, is basically just Zelda's but with larger hit-boxes and more KB. It would really solve the problems for the move on a simple, and completely do-able as a mere 'tweak' basis. It's so simple of a change--you only need to change one stat on the 4 hit-boxes of the final hit.
Bringing the KB growth back up to the Brawl stat would give us incentive to attempt to land it at higher percent, and reap the reward of a surprisingly early KO. (Mind you, it didn't seem that strong in Brawl because it was nearly always maximumly staled, but in SSB4, it almost gets no use, since it's lost most of its functionality out of killing. Now it could function like how Tweek has been showing us Bowser Jr's Usmash can, as a read into a surprise early KO.)
Well, I said I had a few, but I went so into Usmash that I'll just go into the next thing tomorrow, lol. TL:DR - Increase the KBG of Usmash--preferably by 20 points. It seems likely a very do-able change for a tweaking balance patch, and I want to see something Usmash can really be used for.
I agree with this. I haven't got this from a direct source (read: this may be bull****) but apparently Sakurai thinks Zelda is one of the strongest characters in the game. Since they seem to look at the Japanese tier list and opinions (which are basically "Zelda sucks") he may change his mind a bit but I wouldn't put my hopes up. Even if she gets buffed, it will be minor buffs. Zelda needs much, much more than minor buffs.I don't see any huge changes for her with this new balance patch if the last balance patch is anything to go on. Sakurai doesn't wanna make drastic changes and wants to keep the "non-problem child" characters basically the same which I expect he sees Zelda as. I expect no changes to Zelda. If there are changes to her, I expect them to be extremely minor like an extra percent damage on dthrow or on utilt again.
Changes I would really like to see implemented are store-able phantom, no freefall after din's, and no falling out of our smashes. I'm 92% sure that none of these will happen.
Okay come on, I really doubt he said anything like that. Where are you getting that info from? And is it even for SSB4?I agree with this. I haven't got this from a direct source but apparently Sakurai thinks Zelda is one of the strongest characters in the game. Since they seem to look at the Japanese tier list and opinions (which are basically "Zelda sucks") he may change his mind a bit but I wouldn't put my hopes up. Even if she gets buffed, it will be minor buffs. Zelda needs much, much more than minor buffs.
Also let's hope Farore's doesn't get nerfed.
Okay come on, I really doubt he said anything like that. Where are you getting that info from? And is it even for SSB4?
I have just heard it from some people... I think from @ Macchiato ??. I haven't got this from a direct source.
THIS. I mean why does almost no one bring this up? (I brought it up once, but I had forgotten until re-remembering yesterday.) Aside just being fair and matching other charge projectiles, it would lower the high level of commitment, so that when you start charging, someone fast can't just JUMP OVER YOU and get a guaranteed punish.And Shield cancel phantom. I don't care if it's storable, i want to be able to cancel it. All chargeable projectiles can be Shield cancel, why not ours?
There are several charge-able projectiles that can't be shielded while charging. Rosie's Neutral B comes to mind. Technically Bowser's Neutral B counts as well (It is a projectile and can't be shield cancelled). Bowser Jr's Neutral B as well. I don't expect this to change as Sakurai seems to have done this to these characters on purpose and probably won't go back on his decision.A buff Zelda could get is a faster Ftilt, faster Utilt, and AC aerials. At least a little f15-f20 on Fair would be great (more or less like in M² trailer). And make the Uair blast always having a hitbox, and AC before the hitbox appear.
And Shield cancel phantom. I don't care if it's storable, i want to be able to cancel it. All chargeable projectiles can be Shield cancel, why not ours?
Granted, there aren't a lot of magic users to begin with. Ness, Palutena, Robin. Does Rosie count? I think Zelda's throws are generally better than Rosie's. Plus Zelda does a lot of damage with her throws besides dthrow which is meant to combo so, yeah. Her fthrow does some of the best damage out of all fthrows if I remember correctly. Doesn't do a whole lot other than that I'm afraid unless you need to use it to get the opponent off the stage. Our back throw can kill. Granted, it kills later than most of our other stuff but at least it is a reliable kill move at really high percents (120%ish)I would love to contribute, but frest and Zylach took the words out of my mouth. Realistically, I could see them tweaking endlag on a couple moves or slightly increasing hitstun. It would be a dream come true if we could have a backthrow like Palutena's. Out of all the magic users, Zelda seems to have the weakest throws, when throwing opponents off the edge lets her do what she does best (edge guarding).
I suppose I haven't looked at it that way. I have noticed that her throws do decent damage, and Zelda can KO earlier than most (although not reliably). The only times I've gotten her throws to KO have been at least 140%, probably less in rage, which seems a bit high for Zelda since her other kill moves KO much earlier.Granted, there aren't a lot of magic users to begin with. Ness, Palutena, Robin. Does Rosie count? I think Zelda's throws are generally better than Rosie's. Plus Zelda does a lot of damage with her throws besides dthrow which is meant to combo so, yeah. Her fthrow does some of the best damage out of all fthrows if I remember correctly. Doesn't do a whole lot other than that I'm afraid unless you need to use it to get the opponent off the stage. Our back throw can kill. Granted, it kills later than most of our other stuff but at least it is a reliable kill move at really high percents (120%ish)
What dead zones are you talking about with f-tilt and phantom? From what I used of the Phantom, phantom seems to always hit when the sword makes contact. Would like to hear about f-tilt though.I suppose I haven't looked at it that way. I have noticed that her throws do decent damage, and Zelda can KO earlier than most (although not reliably). The only times I've gotten her throws to KO have been at least 140%, probably less in rage, which seems a bit high for Zelda since her other kill moves KO much earlier.
Back on topic, after using Zelda against actually decent people outside of For Glory, I think some of her dead zones should be cleaned up a tad (the Phantom and Ftilt), like others were saying. Also, since developers usually tend to listen to the Japanese audience, who thinks Zelda is bottom tier again, this could mean we could get definite buffs.
Ehh, Ftilt at point-blank on slimmer characters can whiff, oddly, and sometimes the Phantom will brush past opponents at high or full charge and miss them completely at point-blank. Both of these (Particularly Ftilt's issue.) could be really nice to have fixed. The Ftilt one can actually happen under normal circumstances in battles. The Phantom one is less likely because no one is usually just standing right in front of Zelda during her usage of it, but it's still an issue.What dead zones are you talking about with f-tilt and phantom? From what I used of the Phantom, phantom seems to always hit when the sword makes contact. Would like to hear about f-tilt though.
Okay, this gorl knows some of exactly what I was thinking.Things I'd like to see but are not going to happenwhich means they're actually not realistic
Dtilt > Fair/Bair/Uair become guaranteed combos, with the sweetspots of course. You cannot escape them by DIing, but you can try to DI them to get Zelda to hit with her soutspot. Zelda will have to adapt and react in order to hit the sweetspot: if she does so correctly, she can kick her opponents in the face.
Ftilt sends them behind you and combos into sweetspot Bair at certain %s (from 60-90 or something). The blind spot can stay for all I care (you should have Dtilted them).
Dthrow > Uair is inescapable from around 80%+. Slightly stronger Bthrow would be nice too. The latter one is a pretty realistic change, I can see her Bthrow getting stronger.
Usmash kills 20% earlier or something. Her smashes being inescapable would be nice too but it's probably not going to happen.
And as a bonus reduced lag on Phantom and Din's. By the way, I think the reduced lag on Phantom may actually happen. It's ridiculous how slow this move is, and you can't even use it consecutively!
Some people might think she will get overpowered with these changes but I can assure you she will become like bottom of high tier AT BEST even with all of these changes implemented, and that's being quite optimistic. Zelda is full of weaknesses. Awful at approaching, slow running speed, floaty, light, non-existing aerial game, unsafe on many attacks, high start-up on many attacks... I could go on still. Zelda is meant to be a glass cannon. If you are going to give her THIS much of glass, then you'd better give her A LOT of cannon too!