-Ran
Smash Master
What's that? You're some conceited 'Snake Main' that doesn't change your character even when you're fighting a horrible match up? Oh, you actually aren't. You actually realize that there are other characters in the game, and have used them? =p
Seriously though, what characters do you use, and in what match ups, and why?
Falco
Answer: Marth.
With as campy as the metagame that has developed, the thought of accidentally losing a stock to an early grab to a spike if my SDI fails me just flat out annoys me. With Marth, I'm only losing a stock if I personally screwed up. I enjoy the ability to be the aggressor at early percents, and the raw combo-ability that Marth has against Falco. More so, since many Falcos rely on Jab to throw, I can break their chain with Up B. If I save this tactic for later in a stock, it's almost always a kill.
Toon Link
Answer: Marth.
Snake doesn't out camp Toon Link, and to be honest he's just too slow for me in this match up. If Toon Link is in camp mode, Snake can't catch him. Sure Snake is heavy as sin, but his options drop dramatically offensively against a character that spins 99% of the match in the air. With Marth, I can keep up with the speed of Toon Link, deal with his projectiles with a fair, and once again, remain an aggressor and threat at all times. At the moment, my major flaw is that I utilized Up B too much in this match up, which results in me taking needless damage. If I remove this problem, Hyro is going down. =P
Pikachu
Answer: Marth.
Pikachu can do some pretty nasty things to Snake, and though we can speak about how Snake is going to live forever, you cannot forget that Brawl has changed. This is a game about percents, and people are willing to run and camp as necessary to win. If Pikachu has a lead of 90%, they aren't going for the kill, they are just going to safely run away and knack on damage if they can. With Marth, it's a fair fight. No tricks, just spacing and power shielding. As with most match ups, I turn to Marth when I feel I need 'speed.' I tried the Pikachu match up one more time with Snake after an incredibly close match with my Marth against K Prime at Hobo, and I was destroyed. Never again. =v
King Dedede
Answer: Meta Knight
On Saturday, I lost to the last D3 I'll lose to with Snake. I hate the match up. It's a match up that I never wish to practice or do in friendlies because of how incredibly boring it is. Our entire ground game is destroyed by D3's ability to shield and grab. This match up becomes a total chore if the D3 has even the slightest of leads. I attempted this match with my Marth on Saturday once, and things were going well until I noticed that D3 lived until 180%, and had a bair that ate through my Fair. Needless to say, the answer is either to learn the Ice Climbers to do the easiest infinite in the game, or learn a character that will actually have utility in other matches. I anticipate to have my MK ready for the next tournament.
Wario
Answer: Marth
I remember a time when Wario's didn't SDI out my Nair all the time. Those were the days, a quick grab, and then I'd suddenly have 20-30% damage on them, and possibly a kill. Now I'm stuck dealing with a character that has the ability to punish most of my moves, but more discouraging run away once he has the lead. Wario is just too fast for my Snake, and so I resort to Marth [especially now that I've learned up the Release grab to F-Smash tipper.] Wario cannot effectively run from Marth for long, and Marth has aerial, and ground options that work extremely well against Wario.
Diddy Kong
Answer: Marth
Another case of Snake just being too slow. Diddy dominates the ground against Snake [as long as he has a banana in hand.] With Marth, I am able to safely get inside, deal damage, and then retreat as necessary. Bananas even provide me with a significant tool to deal with Diddy, and I find that Marth edge-guards Diddy exceptionally well.
Seriously though, what characters do you use, and in what match ups, and why?
Falco
Answer: Marth.
With as campy as the metagame that has developed, the thought of accidentally losing a stock to an early grab to a spike if my SDI fails me just flat out annoys me. With Marth, I'm only losing a stock if I personally screwed up. I enjoy the ability to be the aggressor at early percents, and the raw combo-ability that Marth has against Falco. More so, since many Falcos rely on Jab to throw, I can break their chain with Up B. If I save this tactic for later in a stock, it's almost always a kill.
Toon Link
Answer: Marth.
Snake doesn't out camp Toon Link, and to be honest he's just too slow for me in this match up. If Toon Link is in camp mode, Snake can't catch him. Sure Snake is heavy as sin, but his options drop dramatically offensively against a character that spins 99% of the match in the air. With Marth, I can keep up with the speed of Toon Link, deal with his projectiles with a fair, and once again, remain an aggressor and threat at all times. At the moment, my major flaw is that I utilized Up B too much in this match up, which results in me taking needless damage. If I remove this problem, Hyro is going down. =P
Pikachu
Answer: Marth.
Pikachu can do some pretty nasty things to Snake, and though we can speak about how Snake is going to live forever, you cannot forget that Brawl has changed. This is a game about percents, and people are willing to run and camp as necessary to win. If Pikachu has a lead of 90%, they aren't going for the kill, they are just going to safely run away and knack on damage if they can. With Marth, it's a fair fight. No tricks, just spacing and power shielding. As with most match ups, I turn to Marth when I feel I need 'speed.' I tried the Pikachu match up one more time with Snake after an incredibly close match with my Marth against K Prime at Hobo, and I was destroyed. Never again. =v
King Dedede
Answer: Meta Knight
On Saturday, I lost to the last D3 I'll lose to with Snake. I hate the match up. It's a match up that I never wish to practice or do in friendlies because of how incredibly boring it is. Our entire ground game is destroyed by D3's ability to shield and grab. This match up becomes a total chore if the D3 has even the slightest of leads. I attempted this match with my Marth on Saturday once, and things were going well until I noticed that D3 lived until 180%, and had a bair that ate through my Fair. Needless to say, the answer is either to learn the Ice Climbers to do the easiest infinite in the game, or learn a character that will actually have utility in other matches. I anticipate to have my MK ready for the next tournament.
Wario
Answer: Marth
I remember a time when Wario's didn't SDI out my Nair all the time. Those were the days, a quick grab, and then I'd suddenly have 20-30% damage on them, and possibly a kill. Now I'm stuck dealing with a character that has the ability to punish most of my moves, but more discouraging run away once he has the lead. Wario is just too fast for my Snake, and so I resort to Marth [especially now that I've learned up the Release grab to F-Smash tipper.] Wario cannot effectively run from Marth for long, and Marth has aerial, and ground options that work extremely well against Wario.
Diddy Kong
Answer: Marth
Another case of Snake just being too slow. Diddy dominates the ground against Snake [as long as he has a banana in hand.] With Marth, I am able to safely get inside, deal damage, and then retreat as necessary. Bananas even provide me with a significant tool to deal with Diddy, and I find that Marth edge-guards Diddy exceptionally well.