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What makes Meta Knight better than Snake?

CaliburChamp

Smash Master
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At one time, I thought of Meta Knight being the best character in the game which was recently. Not many people knew how to play against Meta Knight properly, but I realize, once they do know how to play against Metaknight, Snake becomes the best character in the game. Here is why...

Snake is everything you would want in a character, every aspect of his character is either average to super, with only his recovery being average. He's got heavy weight, a controllable up+b with some super frames for weak attacks, he's only really vulnerable for 1 second while in his recovery then you can immediately air dodge to escape the upcoming attack. He has the most powerful and fast attacks ratio in the game. His jab, f-tilt, up-tilt, and more are all KO moves and they come out QUICK! He has the most powerful projectiles in the game, and they can be spammed, he controls the stage like no other characters can. He can attack after he uses his Up+B. He does the most damage from single moves, like D-air doing 28% and N-air doing about 32% damage. He has the most useful AT, mortar sliding. He has a strong spike with his F-air and it helps him gain a bit of momentum in the air. His up-smash has the farthest reach of any smash attack and it moves up, then down and it does not damage Snake at all when it comes down. Everyone of Snakes moves can KO except for his up+B. He has the most damaging taunts in the game. 4% from a taunt and it's actually a surprise edge guarding move and you can control when you want to release the box over your head, BROKEN! lol. Snake is much harder to approach with his great field control of grenades, C4 and mines and his tilts have a HUGE hitbox. Most of Snakes match ups are in his advantage, he has some neutral and he has some bad match ups, but the bad match ups aren't too hard against Snake, mostly a 60:40 for his worst match up so far being Dedede. Snake only needs to land only a few attacks to add up massive damage. He also has good priority because explosion attacks like grenades, and even his nikitia (side b) can outprioritize other moves. Grenades are a combo breaker move, and can prevent Snake from being comboed or even chaingrabbed.

Please explain your thoughts. Tell me why you agree with me, and why you don't agree with me.
 

A-Tron

Smash Cadet
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Sep 24, 2008
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69
only simply because he can be easily gimped, thats the only good reason somebody has every told me.
 

CaliburChamp

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only simply because he can be easily gimped, thats the only good reason somebody has every told me.
"He's got heavy weight, a controllable up+b with some super frames for weak attacks, he's only really vulnerable for 1 second while in his recovery then you can immediately air dodge to escape the upcoming attack."
Add momentum with his double jump then up+B, and Snake goes upward alot faster. He can also use C4 to recover if he is unable to use Up+b. He has one of the best recoveries for a heavy character. He isn't easily gimped on a pro level.

He is only easy to gimp when he is below the stage, and can't second jump or doesn't second jump.
 

CELTiiC

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His Up B isn't that controllable or it just be that my Gamecube controller is pretty much broken now (has been for awhile), plus, some moves can really hurt Snake while recovering. Otherwise I agree with you, but Snake being easily gimped and his recovery, really are what brings him down.
 

DUB

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Wilmington, NC
I think Snake and MK are about even giving a slight edge to MK. The only thing I personally dont like about Snake so match is his so-so aerial game.
 

Black_Heretic

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MK has better matchups than Snake does and while he may not **** as many characters as Snake (debatable), he still generally has an advantage in almost any matchup while Snake doesn't much like fighting Falco or D3
 

-Ran

Smash Master
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Mk doesn't have any 'hard counters.' At best, there are a few individuals that fight even with him. Snake has tough match ups vs:
Pikachu - Chain grab to ~60%
Falco - Chain grab to Spike. Superior camp game.
Meta Knight - Up B off stage = Free Up B for Meta Knight. So easy to gimp Snake.
D3 - Chain Grab.
Rob - Laser, laser, laser. Superior edge game. Great spike.

That's if you ignore the total supremacy that MK has on the air vs Snake. One Snake is in the air vs a skilled MK, Snake is going to loss a stock.
 

Taeran

Smash Journeyman
Joined
Nov 24, 2008
Messages
414
Location
VA
At one time, I thought of Meta Knight being the best character in the game which was recently. Not many people knew how to play against Meta Knight properly, but I realize, once they do know how to play against Metaknight, Snake becomes the best character in the game. Here is why...

Snake is everything you would want in a character, every aspect of his character is either average to super, with only his recovery being average. He's got heavy weight, a controllable up+b with some super frames for weak attacks, he's only really vulnerable for 1 second while in his recovery then you can immediately air dodge to escape the upcoming attack. He has the most powerful and fast attacks ratio in the game. His jab, f-tilt, up-tilt, and more are all KO moves and they come out QUICK! He has the most powerful projectiles in the game, and they can be spammed, he controls the stage like no other characters can. He can attack after he uses his Up+B. He does the most damage from single moves, like D-air doing 28% and N-air doing about 32% damage. He has the most useful AT, mortar sliding. He has a strong meteor with his F-air and it helps him gain a bit of momentum in the air. His up-smash has the farthest reach of any smash attack and it moves up, then down and it does not damage Snake at all when it comes down. Everyone of Snakes moves can KO except for his up+B. He has the most damaging taunts in the game. 4% from a taunt and it's actually a surprise edge guarding move and you can control when you want to release the box over your head, BROKEN! lol. Snake is much harder to approach with his great field control of grenades, C4 and mines and his tilts have a HUGE hitbox. Most of Snakes match ups are in his advantage, he has some neutral and he has some bad match ups, but the bad match ups aren't too hard against Snake, mostly a 60:40 for his worst match up so far being Dedede. Snake only needs to land only a few attacks to add up massive damage. He also has good priority because explosion attacks like grenades, and even his nikitia (side b) can outprioritize other moves. Grenades are a combo breaker move, and can prevent Snake from being comboed or even chaingrabbed.

Please explain your thoughts. Tell me why you agree with me, and why you don't agree with me.
Fixed.
I'll actually reply later...
 

xxCANDYxx

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only reason hes worse than mk is b/c mk can gimp him and he has bad matchups

and btw: for people that say dedede is his wrost matchup....thats false...its in dedede's favor....but its not THAT bad of a matchup.....just learn to gernade right
from what ive seen so far snakes worst matchup is fox followed by falco i think?
 

Taeran

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Snake has a bad aerial game, and if your in the air vs. an aerial rapist, well...

*Blows both people up with a C4*

Again, later.
 

napZzz

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lmao its because of his gimp game. Snakes edge game is nothing compared to it. Plus you cant counterpick meta, all his match ups are slightly in his favor or worse.

Snake has flaws like the fact that he doesn't have a very good approach game and his camping game is easily avoided if your smart. He almost relys more on forcing approaches and playing defensively to win.

also I lol'd pretty hard at fox countering snake XD
 

cycon365

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Dec 25, 2007
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Because the moment you get knocked off the ledge, recovery becomes a chore, it's doable, but takes alot of effort
 

Taeran

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Yeah...

I literally yelled at the computer, WTF I think thats... OFF.

Then I took a chill pill.

Falco is his worst matchup, that's why Gaw is my very good friend.
 

CaliburChamp

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lmao its because of his gimp game. Snakes edge game is nothing compared to it. Plus you cant counterpick meta, all his match ups are slightly in his favor or worse.

Snake has flaws like the fact that he doesn't have a very good approach game and his camping game is easily avoided if your smart. He almost relys more on forcing approaches and playing defensively to win.

also I lol'd pretty hard at fox countering snake XD
Snake has the advantage most of the time on the ground though. His approach game seems good enough to me <.<
He has mortar sliding.

And I think he believes Fox counters Snake because when Fox uses his blaster it explodes as soon as it touches the grenades.
 

-Ran

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Mortar Sliding? Lol. That can only be used as spacing at high level. Everyone will just perfect shield and grab it as an attack. And Snake getting grabbed by Meta Knight = Snake getting thrown into the air = Snake getting gimped.
 

8AngeL8

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Mortar sliding is a way to move quickly, it's a pretty terrible approach against good players. Snake's only approach is him camping his way into Ftilt range.
 

TechnoMonster

Smash Ace
Joined
Mar 9, 2008
Messages
836
Two reasons:
It's harder to trap MK than it is Snake (you can force airdodges with a lot of characters into something sweeeeeet).
MK's Up-B kills at 40% on everyone and is easy to land off the stage.

Other than that their respective rapesies even out.
 

Taeran

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Messages
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I never use mortar as an approach. Only as a retreating tactic.

This thread is starting to sound like we support MK!
I'll remind people of what we have on MK, not vice-versa, because when stating advantages it's best to also have disadvantages.

-Weight
-Projectiles
-Stage Control
-A Meteor
-POWER
-Superior Ground Game
-Great Spacing

MK's Advantages

-Speed
-Strings With Relative Ease
-Very Capable Gimper
-Size
-Much Superior Air Game
-Recovery
-No Counters
-Can Glide

There's more, I''m just too sleepy too continue and it's 6:00 am here.

Two reasons:
MK's Up-B kills at 40% on everyone and is easy to land off the stage.
Other than that their respective rapesies even out.
Uhh... No.
You mean off the stage that it kills at 40%?
 

Nic64

Smash Lord
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Jun 6, 2003
Messages
1,725
fox counters snake in the same sense that DK counters DDD

wait I messed up
 

SuSa

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planking while watching anime with Fino
I never use mortar as an approach. Only as a retreating tactic.

This thread is starting to sound like we support MK!
I'll remind people of what we have on MK, not vice-versa, because when stating advantages it's best to also have disadvantages.

-Weight
-Projectiles
-Stage Control
-A Meteor
-POWER
-Superior Ground Game
-Great Spacing

MK's Advantages

-Speed
-Strings With Relative Ease
-Very Capable Gimper
-Size
-Much Superior Air Game
-Recovery
-No Counters
-Can Glide
-Cannot be CG'd to death by D3, easier to CG with the IC's (most IC's have agreed lightweights are easier to CG) (but he can't really be grabbed by IC's... rofl), far limited CG by Falco due to being able to up-B out of it, also I believe he cannot be CG>spiked by Falco
-Can't be gimped unless he really screws up (and he doesn't need to blow himself up to recover....)

There's more, I''m just too sleepy too continue and it's 6:00 am here.



Uhh... No.
You mean off the stage that it kills at 40%?
QFT and added to it (Bolded parts)
 
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