Roneblaster
Smash Hero
different game, N/A
troll attempt only minorly successful.
troll attempt only minorly successful.
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Simply put: If you're unsure wether something is allowed or not (could be considered wobbling), then don't do it, unless you think it's worth risking a DQ for it.Grim: You should be DQ'd if there is a rule against wobbling and you actively try to push against the rule as far as possible without being DQ'd. Or at least you risk this happening. I'm not actually arguing wether wobbling should be allowed or not in the first place (reading adumb's post again i think this may be what he meant?), but wether or not getting away with stuff that you consider borderline yourself in the setting where it IS banned = allowed.
I have a large vocabulary, so sue me.sedgeway? collinary? oh my goodness...
gsl is 40 minutes away from being live, idk if im gonna last that long
you ****ing ban things that arent in the spirit of the game.
see this is all opinion bull**** and is dumb. we all think different things are "not in spirit of the game" so we all have different opinions on what, if anything should be banned.
BAN PEACH, SHE HAS ITEMS.
Metaknight is already banned, gotta love the mbr.(ban metaknight)
But "living on the edge" is totally legal, a competative player should be doing everything that is legal in the tournament to win. That's the problem with fuzzy rules, they don't define that line, therefore a player is left to figure that line out for himself, leading to people being overly conservative (which in turn, stagnates the metagame as innovation is quashed) or getting DQ'd unjustifiably.You think that's obvious? Eh, I don't think so and if you know it's borderline yourself and you're intentionally doing it, well then you're also "living on the edge" and should know you could end up getting DQ'd for it. Especially in later matches where there will be more witnesses.
Except the tournament has clear rules about that, win and loss are defined by the game or in the ruleset where exceptions exist (eg. case of time-out, violation of the rules, etc), and therefore doing so constitutes violating the rules of the tournament. So no, it's not a matter of you not getting caught it's a matter of not knowing what the line is between legal and illegal.Edit: Adumb - So as long as I can get away with anything you see that as allowed? So if I go ahead and report a loss as an actual win and there's no way to dispute then, me getting a rematch (at the very least) is perfectly fine?
hah, joke's on me i guess. i thought you were serious, but i guess you can't tell over the internet...please provide proof that my incessant trolling about how bad falcon is is sincere. cause i can point you to my friends who i play with and they will tell you how *SPOILER ALERT* i know falcon is a good character and dont talk like that IRL.
...I know that...im not asking for wobbling to be banned in NTSC but be legal in PAL. it should be banned in both.
Stelzig, players shouldn't have to intentionally limit themselves from playing 100% to win in a competition because of a vague rule.I somewhat disagree with trying to bend rules being legal, but fair enough if you want to push for having more referees watching every match because you want to get away with **** you know is arguable.
I don't think the rule is vague enough for people trying to abuse it being vague to not "get caught" for it at one point duriung tournament. This somewhat reminds me of the coaching debate now... Another argument where I don't care too much, I really just wanted to point out that you gettinf away with something doesn't mean it is allowed. Just using the phrase "getting away with it" kinda hints towards the opposite.Stelzig, players shouldn't have to intentionally limit themselves from playing 100% to win in a competition because of a vague rule.
.
Just out of curiosity to know what all of you think, which is more fair, allowing two pummels per grab, or allowing three?
if you really cared enough, you could sit down with a TO and show them likely scenarios that could happen that you arent sure are legal. if you dont do that but "care about if something is legal" you are full of ****.any IC grab infinite that is inescapable and doesnt involve the IC's using a throwing animation is BANNED. and if you ****ing push it the TO has the right to DQ u for pushing it because its their ****ing tournament and their rules.
You might as well have just substituted wobbling for the bolded, you gave me what wobbling is, along with any other possible IC infinites like it discovered into the future, but it doesn't define what actions need to be take for something to be considered "wobbling" or "any IC grab infinite that is inescapable and doesnt involve the IC's using a throwing animation is BANNED." Unless you require it to be done infinite times, in which case I suspect your ban will be toothless since no IC player will ever need to perform that number of repetitions in a sequence.@adumb
yes i do have a "proposal to eliminate it in such a way that TOs and players can efficiently utilize it"
any IC grab infinite that is inescapable and doesnt involve the IC's using a throwing animation is BANNED. and if you ****ing push it the TO has the right to DQ u for pushing it because its their ****ing tournament and their rules.
Tournament rules are tantamount to a contract, you abide by them and pay your fee, you are given a chance to compete for the prizes promised. Violating said contract by DQ'ing a player when there was no violation at the very least should earn the ire of the community and disparage the TO's rep. Furthermore it could allow for legal action against the TO for breach of contract in locations where playing games of skill for money is legal.and if you ****ing push it the TO has the right to DQ u for pushing it because its their ****ing tournament and their rules.
That's the point though, referees SHOULDN'T have to watch every match cause rules SHOULD be cut and dry. Violations should be easy to pick out and players on both sides should KNOW when a rule has been broken.I somewhat disagree with trying to bend rules being legal, but fair enough if you want to push for having more referees watching every match because you want to get away with **** you know is arguable. Do you also try to distract your opponent outside of the game because it's hard to define exactly what is DQ-worthy there?
Then go ahead and ask the TO if he would ban you for doing whatever you want to do beforehand, as reneblade suggested. I have never heard of any problems during the many tournaments where it has been banned so clearly all the good ICs at the very least are capable of avoiding that with the rule in effect.It's not my opinion when I have objectively proven that it is too vague in the original post of this thread.
I will.Then go ahead and ask the TO if he would ban you for doing whatever you want to do beforehand, as reneblade suggested.
3. i'm tired of wobbling debates because everyone recycles the same argument everytime on both sides.
id be in favor of banning Ice climbers. itd make this debate alot easier.
(trying to highlight the stupidity of this whole ****ing argument in general)
(this is still an opinion thing, which leads me back to my original point: this discussion is dumb)
yea some1 close this before i rage out of control.
<3 johnim seriously about to just skip this and go to the core issue that everyone says(everyone argues the same point) but i wanna see if u guys can argue to there.
I dealt with this already, use local laws and a clause against touching game equipment other then your controller in play.Edit: because it was posted aboce me and i didn't manage to ignore it - so what if i manage to get someone else to do something for me, and it wasn't possible to prove that he had any reason to help me? Distractions outside game are also rather vague and definetly something you could try to do and get away with. Now i'm out![]()
Haha, awesome. You know what this means?can you get out of it?
does it involve both climbers?
does either of the climbers do a throwing motion?
if the answer to if the answers are:
no
yes
no
then its ****ing bannable.
Good job Rene.Pummeling as Ice Climbers is ****ing bannable.
Link me to it?GSL is on
shout-outs to Grim Tuesday, John, and the guy in the BBR for providing me with something to do until GSL came on.
Yeh, i'm back just to add a suggestion, that's so obvious that it has probably already been shot down... Why not just add a damage percentage limit before a regrab? (30% limit sound fair?) Sounds fairly simple to do, and is not vague. The only minor problem I can see with that is that people naturally stay grabbed for longer at higher percentages, but it seems like a reasonable compromise to me... And of course that the ICs players will now have to learn what chains they can pull off without passing that limit. I believe that there's already a rule against doing infinites past a certain percent as well (to avoid stalling).I will.
Redact, if you are still reading this, am I allowed to Pummel > Blizzard > Pummel > Ftilt > Pummel at ACL?
Yes, you've established your opinions as to why it's banworthy, but you have yet to establish what actually constitutes wobbling.@adumb
can you get out of it?
does it involve both climbers?
does either of the climbers do a throwing motion?
if the answer to if the answers are:
no
yes
no
then its ****ing bannable.
1. Small claims court (only a fraction of the financial investment, would be viable for a regional, national, or large local, or making a statement)if the to DQ's you for pushing it, deamnd your money back. if he doesnt, then you take the mother ****er to court and spend thousands of dollars to get $30 back.
I'm pretty sure anyone against wobbling in the first place would prefer any limitations they can get on it... So yeah. >_>No, you can't Reneblade. It's impossible to escape a grab while you are being pummel'd.
@stelzig Seems like a fine rule to me.
But then it comes down to what I said in the veeeeery first post: Is it worth it?
Yep, you're right.no you cant get out WHILE BEING HIT. but inbetween the times you are being hit u can get out.
So the anti-wobbling TOs would have to find a balance between destroying the Ice Climbers and making Wobbling ineffective. I am waiting for someone to propose such a balance, because most of the "limits" I've seen so far still allow the Ice Climbers to get an extra 30% or so each grab, which is almost as bad as Wobbling anyway.I'm pretty sure anyone against wobbling in the first place would prefer any limitations they can get on it... So yeah. >_>
either way it doesnt matter what you think because if wobbling is banned and you do something that smells of wobbling, you probably deserve whatever punishment you get.
(unless the TO is an inbred like the people John plays with)
id be in favor of banning Ice climbers. itd make this debate alot easier.
also: ban rapid jabs, waveshining, shooting lasers, jumping, or anything else you can do repeatedly. not falcon punches or ganon uptilts though, those take forever to do.
yep
just ban all things you can spam.
(trying to highlight the stupidity of this whole ****ing argument in general)
what is ban worthy?
(this is still an opinion thing, which leads me back to my original point: this discussion is dumb)
yea some1 close this before i rage out of control.
until then:
ok in your perfect world wobbling shouldnt be banned.
please come into my world where wobbling is banned and you still havent justified why it shouldnt banned, only talked around the point.
GOM is slacking, why hasnt GSL started yet?
quoted sololy so my sig will showYou might as well have just substituted wobbling for the bolded, you gave me what wobbling is, along with any other possible IC infinites like it discovered into the future, but it doesn't define what actions need to be take for something to be considered "wobbling" or "any IC grab infinite that is inescapable and doesnt involve the IC's using a throwing animation is BANNED." Unless you require it to be done infinite times, in which case I suspect your ban will be toothless since no IC player will ever need to perform that number of repetitions in a sequence.
Wobbling is a concept, created by a collection of moves, what moves or succession of moves would YOU ban to make wobbling impossible in a tournament environment? Why is this particular ban counter-balanced by the benefit of removal of wobbling? Is it the least intrusive effective method? Is it discrete and enforcible?
Tournament rules are tantamount to a contract, you abide by them and pay your fee, you are given a chance to compete for the prizes promised. Violating said contract by DQ'ing a player when there was no violation at the very least should earn the ire of the community and disparage the TO's rep. Furthermore it could allow for legal action against the TO for breach of contract in locations where playing games of skill for money is legal.
That's the point though, referees SHOULDN'T have to watch every match cause rules SHOULD be cut and dry. Violations should be easy to pick out and players on both sides should KNOW when a rule has been broken.
As far as distractions from outside the game, it should be noted that local law violations are grounds for removal and touching any game equiptment other then your controller is illegal, local laws are quite well-defined in this area and the only outside interference that wouldn't fall under this is dealt with in the "no touching equipment" clause.
But that's a concept you're banning, not an action. To make it feasible to ban and have everybody know what is banned, you need to ban actions.@adumb
everything that falls under my conditions are wobbling. thats why you ban it. cause wobbling is banned. and if you meet my conditions of wobbling, then you ban it, cause its wobbling and wobbling is banned, cause it wobbling, and wobbling is banned.
Yeh, i'm back just to add a suggestion, that's so obvious that it has probably already been shot down... Why not just add a damage percentage limit before a regrab? (30% limit sound fair?) Sounds fairly simple to do, and is not vague. The only minor problem I can see with that is that people naturally stay grabbed for longer at higher percentages, but it seems like a reasonable compromise to me... And of course that the ICs players will now have to learn what chains they can pull off without passing that limit. I believe that there's already a rule against doing infinites past a certain percent as well (to avoid stalling).