- Joined
- Apr 8, 2018
- Messages
- 11,972
- Switch FC
- SW-3204-0809-5605
Just as the title says; a lot of people look back on Melee's Adventure mode and SSE with fond memories, hence a lot of complaints that WoL wasn't done in a similar fashion. So, I wanted to do a little experiment where WoL (while still mostly consisting of Spirit Battles on the overworld) has some sub-areas reworked into platforming stages with actual enemies.
- Fleeting Plains
- Happens right before you rescue Mario; it's a fairly simple first level with basic enemies
- Airship
- Guards the entrance to the Molten Fortress; it's a level with occasional auto-scrolling populated by Mario enemies
- Gourmet Race
- A reworked sub-area completely; it's more or less how it is in Super Star, but with a slight twist
- When you enter it the first time, it's inhabited by Kirby enemies. After clearing it the first time, you can do the actual timed races.
- A reworked sub-area completely; it's more or less how it is in Super Star, but with a slight twist
- Mine Cart Madness
- Found within DK Jungle; it's more or less how it was in DKC, complete with DKC enemies
- Planet Zebes
- Found within the space area; consists of Brinstar and Norfair, respectively, and filled with Metroid enemies and others
- Ganon's Castle
- Found within the Sacred Land; similar to Planet Zebes in its design, but functions more closely to a Zelda dungeon (complete with Zelda enemies and others)
- Dracula's Castle
- A reworked sub-area completely; basically ripped straight from the game, complete with Castlevania enemies and others
- Final Battle
- Two platforming stages replace the first Master and Crazy Hand battles in that area, and the final stretch before Galeem and Dharkon is more of a proper platforming level