Ground dodge spammers, grab spammers, projectile spammers. I hate using my own projectiles
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as much as I have to when I face a projectile spammer. I know how to fight them, but I get impatient because it's so tedious and annoying. I don't usually even consider them characters I consider them the beginner spam bringers.
I keep seeing comments like these, and it's really kind of disheartening... I'm gonna kinda go over this - not aiming it so much at this guy, but a lot of people come on here with these same issues and I think it's good to just sit and point a few things out from time to time.
Any kind of dodge spam is irritating, but you'll learn to get around it - this one has been done to death as a "this is irritating, but you'll learn to love how nooby it is" thing - these type of players can often just be caught out of dodge with a well-timed attack or by simply lingering attacks in their general area. -and with a little more patience, they can be the easiest fights you've ever had. I know it might feel being patient takes you out of the action a little, but in reality, I find it to build tension, which can essentially be
more exciting.
As for grab spam, well, I hate to sound like the "Get good." guy, because I struggle against grab-happy players too, but it's something you just have to get used to - your block can't save you forever, that's just a design choice of Smash and a lot of other fighting games, to boot. Grabs are a powerful tool, and I doubt that there are any players who
never use them, but the thing to note is that grabs get beat by a hell of a lot of options. I've had players run clean into jabs over and over before just because they didn't consider any other options except grabbing. I think the main reason people find grabs irritating is they take away control from you as a player, but the thing to note is that this time should be taken to consider how the situation is about to play out. Should you struggle free to avoid pummels? Ready yourself to DI? They're a lot more interactive than people give credit for. But, again, I can understand the irritation. I'm not going to pretend like this one doesn't suck, but grabs are - and trust me - pretty mandatory for a game like Smash.
-now for the real meat of my rant because I see a lot of people complaining about projectiles and how they're "broken" or "unfair" and I think it's a ridiculous notion to even consider them OP by design. Most projectiles in the game only have the benefit of being a longer range option. They're often actually only safe at a handful of ranges. The easiest example being Falco's blaster which is absolutely, hands-down the most irritating move in the game - because it's bad, but effective. -and I know that sounds like a contradiction, but the move itself
is bad, it just causes you to struggle, which can often lead a lot of players into simply being locked in shield, or hit with multiple lasers before they wiggle their way free. However, the laser itself does next to nothing, and if you're close enough, Falco is left so open you probably have time to make him suck the strongest move in your arsenal without too much effort. I know that they can often be irritating to play around, but closer to launch, I used to play Marth and Ganon pretty religiously and I, like many other players just found ways around them. Jumping, powershielding... -heck, even things like super armor and reflectors come to mind if you have them at hand, it's all about getting around the obstacles thrown at you. There isn't a single projectile in the game you can literally use on it's own to keep players away forever, not even the notorious Lloid is immune to just being powered through, and I think the ridicule of projectile users just goes back to the reason that grabs are so irritating - they kind of take away your options, they limit your freedom to just run right in there, I can understand that that's irritating, but this is where your defensive knowledge is going to really shine. Don't ignore it. The best defense isn't always a good offense.
When it comes down to it, I know all these things aren't particularly fun. A lot of players just want to jump right in and wail on someone, but there's a real amount of action and tension in trying to hone in on a player who's tactics give you less freedom than you'd otherwise have, and I think a lot of people don't like to take that into consideration when they play. Any player who's spot-dodged a grab and punished, or jumped clean over a projectile and hit the user, or has outright abused their opponents' awful rolling habits absolutely knows what I talk about when I say that there's an intense satisfaction in getting around these tools. I don't think anyone should shy away from them at all, but they're rarely ever going to be the meat of your playstyle. Even as Villager - the damned most gimmicky, projectile-spamming-est character in the history of Smash - you have things like N-air which are incredibly powerful, and cover options and scenarios that your other moves simply can't.
I've kinda rambled on this long enough, but, to wrap up, I
know fighting games are not player friendly, they're notoriously so - and Smash being packaged as a more casual game (Which by all means it can be.) can bring quite a shock when certain strategies and moves start to overwhelm players who just weren't expecting so much depth in a game that involves glorious scenarios such as "Mario just punched a dog in the face and it fell into an acid pit.". But these things will become muscle memory and common sense over time if you just stick to the game in a way that suits you. I just don't think you can let yourself get too irritated in the meantime. Contemplate your options and create ideas on how to kick ass in the face of these obstacles, it can actually be a lot of fun...