Is Bravely Default any good?
This is the same kind of Japanese RPG experience older gamers will remember from the SNES or PSOne, and I say this in the most complimentary way possible. Everything is here: an apotheotic world-saving plot, quirky characters, turn-based combat and loads of innovative features that should please old fans and new players alike.
You command a party of four characters with different backgrounds: good-boy Tiz, who has witnessed the destruction of his home village; Agnès, vestal of wind, an important religious figure; Ringabel, a mysterious womanizer who has lost his memory; and Edea, daughter to one of the main antagonists. They are filled with personality and there's a lot of character development through the story. Some dialogue sections and cutscenes overstay their welcome, but there are many genuinely interesting moments, usually featuring Ringabel and one of his antics.
Arguably, the best feature in display is the job system. The game has a very Mega Man-like way of getting new abilities: after they are defeated, some bosses give you their "job asterisk", which allows you to assign that job to any of your characters. Aside from their current job, each character may keep a number of abilities gotten by their previous ones, leading to some great opportunities to mix-and-match in search of the perfect combination.
There's also great innovation in the turn-based combat with the "Brave" and "Default" abilities: the former lets you take turns in advance in order to act more times on a single sitting, while the latter allows you to "save" action opportunities for later. It works perfectly, and adds quite a few layers of strategy to the tried-and-true formula. Another noteworthy feature is the rebuilding of Norende village, a simple and cool real-time strategy subgame that gives you access to more special abilities, weapons and items. It's also worth noting that the game features microtransactions, but don't worry: they are largely useless, and you can get everything in the game without spending a single extra dime.
The story is your typical JRPG fare, very reminiscent of earlier Final Fantasy games, and as such isn't terribly innovative. It's usually interesting enough to keep you playing, featuring a lot of twists and turns, and overall avoiding simplistic manichaeism. The world is well-built, but that still doesn't justify the humongous amount of backtracking forced on the player in the late game, which is one of the game's main flaws. The story keeps getting more intriguing precisely at that time, however, which will be a good reason for most players to persevere.
Filled with content and offering a potentially huge main campaign (at over 100 hours, it is by far my most-played game on the 3DS right now), Bravely Default is a tight package that should keep any RPG fan happy. It's Square Enix going back to its roots and doing more of what they do best.