While the combat system of RS was a bit boring and too simple, I didn't care, because I did not care for combat.
Most MMOs are pretty much the same: 95% combat, 5% minor support skills that assist your combat. Most quests are simple "Kill X monsters that are causing problems throughout the world but when you go to them, they aren't causing any problems whatsoever but you kill them anyway." Unless you love combat, there is practically nothing to do in most MMOs. Pretty much everything you do is the aforementioned kill x quests, PvE, PvP, raids, etc, all of which I find extremely boring and I have never been interested in them.
With Runescape, combat makes up about maybe 10% of the game's overall content. There are no "kill x monsters" quests, rather that is a skill known as slayer. The quests all have either interesting or funny stories and require you to do at least some thinking.
Runescape has the benefit of being a pre-WoW MMO, so it was able to instead clone Ultima Online which had a lot more aspects to it than combat
meaning that if you weren't fighting something you were probably greifing some poor ******* by breaking into his house and stealing his stuff.
If combat really isn't your cup of tea though I could see why you wouldn't like WoW. Being the game that invented twenty bear asses and the faction systems the focus of the game is combat. It's even in the title. World of
Warcraft. So if you don't find combat that fun or exciting then I can understand why it's not your cup of tea.
Although there is a lot of really in depth stuff outside of combat in WoW. Gathering, crafting, a lot of people were actually hooked on fishing in that game for some reason I could never fathom. Then again, I'm one of those weirdos who was obsessed with archaeology in that game, so I can't really talk.
And I don't think it's really fair to say that all of WoW's quest are "twenty bear asses" quests or require no thinking. From a narrative standpoint, the original Legend of Stalvan is one of the best quests I've ever seen and The Day that Deathwing came is loved by the community for how ridiculously hilarious it is. And there are some quests that require exploration like the infamous Mankirk's wife quest. Thinking comes in at combat, which I guess is irrelevant to you since it's not really your thing. Back in the day it was really easy to die, so thinking about exactly how you were going to approach a group of enemies was critical. Unfortunately the streamlining the game has gone through has taken away a ton of the danger.
Halo. Bioshock. Mass Effect. Fallout.
The only thing I'll argue is that ME and Fallout are most certainly RPGs, not shooters. But Halo and Bioshock (the later of which mingles hard with RPGs and survival horror) I will agree are very good. Although I never really got drawn into Halo's story. It's a bit generic for me. Don't get me wrong, there's a ton of cool stuff like the Gravemind scene from 2, but IMO the whole "Two groups are at war in the future, but in a darker corner of the galaxy lurks a threat that could mean the end of civilization" thing has been kinda done to death.
Bioshock had some really creative stuff going on in it though. Plus one of the best twists in gaming history. If the actual story itself was in anything but a video game it would be really, really underwhelming since it relies so heavily off of the player's relationship to the. I do praise it for smartly using the medium, though.
That being said, I really dig the core FPS game play. The Quake series, the Doom series and Half-Life 1 and 2 are all FPS' I've enjoy that have little story. Although if you don't really dig FPS game play in the first place I can see why you'd need a story to carry it.
The thing I loved about U1 and U2 were that they had really interesting stories and characters that kept me interested most of the game, and they had a great balance between puzzle, shooting, platforming sections and cutscenes. Uncharted 3, however, only had a good story the first 30 minutes to an hour and the last 30 minutes. The game also only took about 8 hours to beat, whereas the other games took maybe 14 hours. There was too much focus on giving the game multiplayer, which ultimately sucked. The story followed an almost exact formula to U1 and U2 so it was really predictable after playing them. The aiming was absolutely terrible. There were nowhere near as many puzzles or platforming sections as U1 and U2 and it had too much of an emphasis on shooting and action scenes. I really don't understand why so many people love U3. It was terrible compared to the first two games. The only thing that was an improvement was the graphics.
I'm not going to argue that Uchart3 had a good story. It was pretty obvious that the MO of the narrative was to throw Nate into as many cool action scenes as possible. Not only that, but the game's unveiling of Iram of the Pillars was incredibly underwhelming since it had already been done in Uchart2. A ton of things that should have been major, series shaking revelations were shrugged off as nothing important and this game's twist on the supernatural stuff going down was just lame.
U1's twist on El Dorado is that it's actually a coffin that turns people into deranged zombies. U2's twist was that yetis aren't real, but the natives were made near immortal by the Chintimani Stone, which was a very real thing. U3's twist on the demons of Iram? It was drugs the whole time. That's it, nothing neat or clever. Hell, it would have been more of a twist if there was no twist.
The game play I'll make a case for. Yeah, the aiming sucked at launch but it was fixed in a patch. Yes, there were less puzzles but I feel like they made up for them by making them more challenging. U1 and 2 the puzzles could be solved by looking in your notebook and doing what it says. U3 actually forced me to use my head a bit. I remember the shadow puzzle in particular being surprisingly head-scratch worthy.
I wouldn't say that there were less platforming segments, it's just that they were mixed with a lot of the shooting segments. I actually liked this since it made the game feel more unified for me. Plus the platforming was always my least favorite part of Uncharted, so it made it much more enjoyable for me. The ship graveyard section in particular really stands out to me since ND took advantage of it to create some really unique scenarios with it.