- The original Super Mario Bros., while indeed a memorable classic, holds up by today's standards about as much as a block of prehistoric cheese... control-wise, I mean. I'd argue that most of the challenge this game has to offer is legitimately unfair due to the stiffness of the controls. Maybe I am being a little too hard on it, since it definitely is satisfying to finally beat, and obviously since it spawned so many more wonderful things for decades to come, but at the same time, I really don't believe a platformer should have anything less than smooth, optimal, fluid controls. The challenge should solely come from level design, enemies, and to an extent, puzzles.
- I absolutely adore Earthworm Jim 3D for the Nintendo 64.
- Fire Emblem: Awakening gets too much hate... Take anything I say about FE with a grain of salt though, because even though I love this series and think it's pretty awesome, I suck hardcore balls at FE and I've still yet to beat any of them, even Awakening.
- Xenoblade series is incredibly overhyped. I mean it's an okay game with beautiful scenery and some kickass music here and there, but the gameplay became a huge cluster**** over time, and I've experienced much more compelling storytelling in gaming, if I'm being honest. It's definitely not a bad story, but no way is it an incredibly phenomenal 10/10 or whatever
- SMT IV: Apocalypse > SMT IV > Nocturne
- I find Pokemon to be an incredibly dull series, save for the fact that I find competitive online battles really awesome... I mean, I wish I could get into that, but I think I'd still be wasting my time to just finally start getting into now, tbh. I'll take a more kickass, fun, story-driven RPG like SMT/Persona any day.
- These people chasing me with pitchforks and torches are still better at running than an Xbox 360