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What are good counterpick stages against marth?

RaynEX

Colonel RTSD
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When facing Marth, there are 3 different ways to go about CPing him. Pick levels that you can use to low-ceiling him, camp him, or gay him with stupid obstacles.

-Yoshi's Story (low ceiling)

-FoD (the platforms here screw Fox and his SHFFL game up, so only CP this if you're comfortable here.)

-Green Greens (SUPER low ceiling/Lasers on either side)

-Corneria (A huge big fin-thing to run and hide behind and laser+low ceiling)

-Rainbow Cruise (Lasers+Low ceilings at some points.)

-Poke Floats (Same as above+No edges to grab, therefore Marth can't gimp you or edge-guard you.)

-Dreamland (You have alot of space to run, laser, and combo with platforms. Just don't let him grab you.)
 

SpaceFalcon

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Everything but FD.

I actually like Yoshis if you're good at getting the job done quick.
 

Milos

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When facing Marth, there are 3 different ways to go about CPing him. Pick levels that you can use to low-ceiling him, camp him, or gay him with stupid obstacles.

-Yoshi's Story (low ceiling)

-FoD (the platforms here screw Fox and his SHFFL game up, so only CP this if you're comfortable here.)

-Green Greens (SUPER low ceiling/Lasers on either side)

-Corneria (A huge big fin-thing to run and hide behind and laser+low ceiling)

-Rainbow Cruise (Lasers+Low ceilings at some points.)

-Poke Floats (Same as above+No edges to grab, therefore Marth can't gimp you or edge-guard you.)

-Dreamland (You have alot of space to run, laser, and combo with platforms. Just don't let him grab you.)
haha

10char
 

Goldkirby

Smash Ace
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I like RaynEX's choices.

My personal fav's are Green Green's, Rainbow Cruise, Dreamland 64, and Corneria..
 

Oskurito

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Marth's up b kills at mid % if it hits you when you're coming back to the stage on yoshi's story. It reminds me of skylord XP lol at him trying to look like m2k

On topic: Corneria is the gayest imo (and probably the best) I've never played on rainbow cruise or poke floats but those should work too

But basicaly, when cping marth you want a stage with low ceiling and/or somewhere where you can safely camp him
 

KirbyKaze

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corneria and pokefloats are so good they make people switch off their mains and use a character they probably don't play as much (or as well). that's such a bad counterpick.

but on a serious note if you're anti-gay stage for some weird reason (fox main? NOT counterpicking to green greens? what is this blasphemy!?) battlefield, dreamland, and pokemon stadium are all good picks against marth (according to p.c. chris).
 

RaynEX

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I disagree. Neutrals give Marth more of an even fighting ground. He can actually fight Fox and gimp him if necessary. If you CP neutrals you throw your vulpine into unnecessary gayness.
 

KirbyKaze

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I disagree. Neutrals give Marth more of an even fighting ground. He can actually fight Fox and gimp him if necessary. If you CP neutrals you throw your vulpine into unnecessary gayness.
with the exceptions of pokemon stadium and dreamland i would never counterpick marth to a neutral fyi.

i was just lurking the regional zones boards (all of them simultaneously i'm just that good) and saw pc mention something about battlefield, yoshi's, dreamland, and pokemon stadium being good vs marth with fox so i thought i'd share that. you're free to disagree, of course.
 

2.72

Smash Ace
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Oct 11, 2007
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502
My perspective as a Marth player:

You should never, ever counterpick Yoshi Story against Marth, unless you're also Marth. Well, maybe Bowser should but he's pretty much lost this match from the beginning, no matter the stage. YS is Marth's best stage against pretty much every character.

FoD is an odd choice, but not necessarily a bad one. The low platforms will probably mess you up more than him, but it provides a way to escape his CG without giving Marth a way to use his godly platform game.

Dreamland 64 is a terrible Marth stage. Not sure how well this stage works for Fox, but it is by far my least favourite neutral Marth stage.

Corneria: GOD I hate this stage. The sloped platforms mess up Marth's spacing badly (at least for me), and the KO boundaries are ridiculous. Marth's only real hope is to get several early kills. Fortunately his fsmash makes this feasible, if you can manage to space properly on that freaking floor. Plus, you can laser camp very easily.

Pokemon Stadium: this stage is too large for my taste using Marth, and you can abuse the transformations better than him. It's not that strong of a counterpick, but worth mentioning.

Green Greens: definitely a better stage for Fox than Marth.

FD: If you're really confident that you can avoid Marth's grabs, this stage is a very good bet. Actually, if you're really confident that you can avoid Marth's grabs, you're probably wrong and you'll get CG'ed to high heaven. But if you actually can not get grabbed, you're in good shape.

Pokefloats/Rainbow Cruise: Don't pick these unless you're comfortable on them. You do have an advantage, and a large one on Pokefloats, but it won't do you much good if you can't use it well.
 

RaynEX

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Luckily, Fox isn't really bad on any level.

I don't believe Yoshi's is that bad for Fox. He gets easy uair kills...and Marths miss the sweetspot because of the curved edge. You can CC shine and dsmash edge-guard really easily there.
 

RaynEX

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High ceilings don't prevent you from running around lasering and being fast and stuff. :laugh:

If you play the level right, Marth can't catch you.
 

KirbyKaze

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@ shuffla yes, but you see if you replace u-throw u-air with u-throw b-air at 90 it really doesn't make a difference whether the ceiling is high or not. btw you may have to edgeguard or follow di properly.

also... the extra 20% it takes to kill marth is worth the platforms ruining his combos, the safety of the top platform, the added maneuverability and, of course, the space to GET that extra 20% by lasers.
 

Da Shuffla

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Wow. Thanks. So we trade in easy vertical kills for protection from chaingrabs and better evasion options. Excellent.
 

RaynEX

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I think everyone has m2k vs. PC on their minds. Yoshis isn't THAT bad. Just go super aggro and make sure your edge-guarding is clean.

Yoshis doesn't allow Marth any breathing room, so you can rush in and deal damage very quickly. Marth's game is based around keeping you at an arm's length, but because of the way Yoshis is - it makes it harder for Marth to keep you out.
 

Havokbringer

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I think everyone has m2k vs. PC on their minds. Yoshis isn't THAT bad. Just go super aggro and make sure your edge-guarding is clean.

Yoshis doesn't allow Marth any breathing room, so you can rush in and deal damage very quickly. Marth's game is based around keeping you at an arm's length, but because of the way Yoshis is - it makes it harder for Marth to keep you out.
Thats exactly why I choose it.Also the fact that the cloud can sometimes save you.

Just do up throw to up airs all day.
 

noodles

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mind editing the stages listed in the first post? i can compile them with pros and cons if youd like
 

Stos

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Rainbow Cruise - run around with lasers. Also low top in the second part of the stage.
 

Brainjack

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yea I'm not sure about ys.....they both have advs there

And iono about dl64 either high ceiling
 

MikeHaggarTHAKJB

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mind editing the stages listed in the first post? i can compile them with pros and cons if youd like
?? I didn't list anything in the first post. You mean Raynex's post? (second post)
but we could do something like that if you want, it'd be cool

Everything but FD.

I actually like Yoshis if you're good at getting the job done quick.
Yhea the smallness of the stage makes pushing marth off the stage for shinespikes easier, also the low ceiling is great. But marth's platform game is to good on that stage, and if he gains control you can't really get away (due to the smallness of the stage). So it wouldn't be my CP.

As far as I'm concerned, Green greens and Corneria are prolly the only stages where you truly get an advantage. The rest of the CP's are more about taste.
Except FD which is just bad. If you're so much better then the marth that he won't be able to grab you you won't counterpicking in the first place lol. So yhea FD is terrible.

and maybe BF aswell btw, since only marth gets some kind of specific advantage there w/ the platforms. Although the edge's are prolly gayer for their recovery then it is for yours...

Oh and thanks for the responses btw everyone lol
 

ArcNatural

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My perspective as a Marth player:

You should never, ever counterpick Yoshi Story against Marth, unless you're also Marth. Well, maybe Bowser should but he's pretty much lost this match from the beginning, no matter the stage. YS is Marth's best stage against pretty much every character.
I just don't see this. Fox is very good in this stage as well. Even watching the Evo vids, PC Chris had the advantage both times and M2k basically came from behind each time. If your good at keeping the pressure up without a serious decline in your tech skill (ie PC Chris) it's a fairly even stage. Also, has anyone else noticed that KDJ has the best upthrow upair out of all the pros? He seems to hit it where others constantly mess up nowadays.
 

unknown522

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all non-neutrals are good vs marth.

poke-floats is the best by far (wide open space, random walls. Have to jump a lot. Combos get ruined)

rainbow cruise after that (big level. Can't really get CG'd. Gimpy terrain [low ceiling + close edges most of the time]. )

jungle japes (water is gay. Big level for camping [I do not promote this], shine -> claptrap, and illusion tricks)

corneria (LOW CEILING. slopes and obstacles can ruin marth's combos)

Kongo64 (no squeezing for both chars. Edgeguarding is bad for marth there. platforms ruin marth's combos.

brinstar (lava + obstacles that create huge lag for marth. you can rarely get spiked)

Green Greens (interference + blocks are gay and create lag for marth. Low ceiling, close edges, APPLES)

mute city (no edges gay you, but they gay him too. You can get CG'd in a lot of places)


in that order IMO

stadium is good as well.
most marths suck at FOD
Battlefield as well
dreamland is good

anything but FD really

most marths secondary fox though. Watch out for that
 

leafgreen386

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The constant mention of corneria in this thread is so odd to me. A marth I play with frequently uses this stage as his main cpick (or used, anyway, until everyone started banning it against him). Marth can camp the fin in this stage so well. It's really something you need to be weary of if you're cpicking it.
 

iMichael

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Dreamland 64

Never go Yoshi's when playing against a Marth especially as Fox. ****s basically called Marth's Story. Yeah the ceilings may be low, but think about the sides....one Fsmash from him and its basically a stock lol
 

RaynEX

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The constant mention of corneria in this thread is so odd to me. A marth I play with frequently uses this stage as his main cpick (or used, anyway, until everyone started banning it against him). Marth can camp the fin in this stage so well. It's really something you need to be weary of if you're cpicking it.
lol. You've got **** all twisted man. Its Fox who can camp. He has teh lasers.

Uthrow uair kills at ridiculously low percents on this stage as well. Near the top part of the fin...if Marth gets grabbed at like 50 and a bit under his stock is gone. Sooo gaay.

I cp Corneria vs. Jiggs alot.
 
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