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What are good counterpick stages against marth?

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Corneria is THE best counterpick vs. Marth. Uneven terrain compromises his range and exposes his floatiness. The stage is ENORMOUS horizontally which is always bad for marth and on top of it extremely small vertically which is always great for fox. The side barrier is really small but you gotta get fox away from the fin first. Hard.

Don't ever pick Yoshi's or FoD it's just not the best choice. If Marth gets momentum and ur on platforms ur basically dead or offstage for a gimp chance. Yoshi's is a little overrated for marth in general tho just bc he benefits from having more space to DD but he still destroys on this stage. FoD is just risky because platform snags are gonna get you fsmashed and it can be really tricky to move around safely (if possible) on that stage. Green Greens is really good to CP marth too but the middle of the stage is not bad for him with the low platforms and the extremely short barriers on the sides can give him legit tipper kills from the center of the stage. A good CP vs marth but not Corneria by any means.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
lol. You've got **** all twisted man. Its Fox who can camp. He has teh lasers.

Uthrow uair kills at ridiculously low percents on this stage as well. Near the top part of the fin...if Marth gets grabbed at like 50 and a bit under his stock is gone. Sooo gaay.

I cp Corneria vs. Jiggs alot.
The only vid I could find of that marth playing there is against a samus player, and is quite old, so it's not nearly as relevant as I would've liked it to be. The main issue is the upB sweetspot to the fin, followed by dropped aerials then back to sweetspotted upB creating a wall of disjointedness difficult to get around. Getting hit by any of it lets marth start comboing/tech chasing/edgeguarding you, and the short side makes for easy kills.

And jiggs I understand. Corneria is a great stage for fox. I used to think it was a great cpick against marth, too, but I guess that's only most marth.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
The only vid I could find of that marth playing there is against a samus player, and is quite old, so it's not nearly as relevant as I would've liked it to be. The main issue is the upB sweetspot to the fin, followed by dropped aerials then back to sweetspotted upB creating a wall of disjointedness difficult to get around. Getting hit by any of it lets marth start comboing/tech chasing/edgeguarding you, and the short side makes for easy kills.

And jiggs I understand. Corneria is a great stage for fox. I used to think it was a great cpick against marth, too, but I guess that's only most marth.
He can't start any combos off dropping from the fin and doing an aerial. Nair, bair, fair MAY lead to a grab...but he can't CG effectively on Corneria anyways. Fox can d.i. and tech against the wall and escape. The top part of the ship is crooked so Cging doesn't work well either. Trust me when I say that Corneria is like 70%
 
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