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Weekly Matchup Discussion - Snake

IcyLight

Smash Lord
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May 6, 2007
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seeing as how i have to fight really good snakes every tourney, like fatal or bizkit, i have a lot of experience in this matchup.

1) recovery -- i suggest you learn all the possible recovery techniques, especially for this matchup, if snake gets you off it's extremely difficult to get back on if they are patient and know the matchup.

2) don't rush in or be too offensive, if they pull out a nade the nade will stop anything you can do, and that damage against you is far worse than it is against him. so, try to stay right past his ftilt range if approaching.

3) camp as much as possible, don't camp too far or he can out camp you, make sure the nades he throws can go past you enough so they won't hit you.

4) The best way to keep advantage in this matchup is to get snake off the stage and look for an edge guard, or follow him if he up's into the sky and recovers from the top. Expect the b-sticked grenade (where they change their momentum in the opposite direction), follow it and grab as they land.

5) Grabs are win. But, spamming them is lose. If you spam grabs, he can probably ftilt you out of your grab which is pretty stupid. If he's ftilting you, hold out your shield until he does his second hit and shield grab him. If he's good, he will mix up with 1st hit into a grab.

6) Don't get grabbed. Being as a golden rule for everyone, this is game changing snake vs. oli. If the snake has a quick reaction, olimar's roll sucks so he can tech chase you or shield grab if you normal get up attack. It's good to try to get up a few times, and then just sit there a second and then do something the next time. But, if you aren't careful he can just dthrow--utilt you. I like to get up by tapping up and doing a utilt, but they eventually catch on, and that's when u just get up normal they will shield for the utilt and you grab lawlzzzz

7) Edge guarding, if he is dumb and approaches you at low %, grab bthrow off the stage and jump fair them as they waste their double jump (nearly EVERY SNAKE DJUMPS IF YOU BTHROW OFF AT LOW %), but be careful they might jump nair, in which you can just grab them as they land on ground with a nair or smash their legs. If you expect them to jump nair in this scenario, you can space your fair and hit his bottom leg as his other legs spin up top, and it will completely go through his nair. Aim for the foot.

8) Snakes Nair---if the small possibility if you getting hit, you will most likely want to smash di INTO his body and come out the other side. Or di away if he is floating backwards while nairing. If you try to whistle it, spam whistle as you di and you can whistle every single hit of his nair with separate whistles

9) F-Smash is your friend-- You can fsmash him if he tries to mortar slide, you can fsmash his ftilt if you space it away from him, you can pretty much stop most of his stuff with an fsmash if he's not aerial, just be extremely cautious as you can fsmash his grenades and do damage to yourself and lose your momentum

10) Dthrow follow ups include standard dthrow grabs, pseudo grabs, and at low-med % if they di above you, dthrow and charge a dsmash or a fsmash, me and blackwaltz do this that i know of and snakes always air dodge right into it and it's free decent damage. Also, if you fsmash in this scenario if he is low enough you can dash grab him before he moves, as shown in dabuz vs. ally wifi match, granted into wifi, it's still a very nice follow up

11) I forgot to mention in recovery, if you jump towards the edge some snakes randomly throw out a dtilt and it goes slightly below the stage and WILL hit you. Just be careful for anything.


FINAL NOTE:: Camp him as hard as you can, and punish all of his everything with spacing, and watch out for grenades and you are good.

oh, i forgot to mention, if you are one of the oli's who likes to uair through the edge of the stage hitting them underneath, if he drops a nade it WILL stage spike you, and that's an instant stock.


As far as counterpick stages, i love bringing him to any neutral but battlefield, i love yoshis for the quick dsmash kills and fd for the camping, lylat is really good if you can keep track of his nades and mine with the shadowing effects. Neutrals are your friend in most matchups, so keep that in mind
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
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Orlando, Florida
So, lets finish this matchup discussion.

I for one think that it's a slight advantage for Olimar. 55:45 if you want to talk ratios.

Some tips for emphasis:

1. Stay out of ftilt range

2. Juggle Snake in the air for as long as possible

3. Be careful with grenades.

Lets finish this discussion and move on. >.>
 

DtJ Hilt

Little Lizard
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Feb 28, 2008
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Also, it should be mentioned that snake isn't as good as some characters in landing without getting punished by olimar through fsmash/pivot grabs.

I think it's about 55:45 Olimar as well, if not completely even.
 

TheMike

Smash Lord
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Apr 24, 2009
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Brazil
Olimar has the advantage IMO, but it's just a small one: 55:45

His juggling game is amazing, Snake really can't do many things in the air. To take him there, i don't like using Usmash(I prefer using them for KOs), but Pivot Grab is just amazing, in most of times, Olimar will Dthrow. Then, Di **** to another aerial. For example, if Snake DI is up: Uair

If Olimar defends Snake's Ftilt well, we can punish it with Shield Grab, unless if it's the Purple Pikmin the next to come out. The worst trouble for Oli ir killing... Snake is heavy and Usmash is probably the only solution.

Oh well, EG Snake while he's recoverying(Cypher) is really important so as to rack up some damage quickly. If we miss if, just Fast Fall and try a Pivot Grab.

Oli is easy to be killed, especially with Snake and his Utilt's "normal hitbox" and that's a big problem because Snake rack up damage as fast as hell... Ftilt and its 21%s D:

Camping here is something nice =D lol but Snake can also camp Oli hard. So, just try to avoid the nades and remember: U HAVE SUPER ARMOR FRAMES!!


All in all, take Snake to the air, avoid nades/tilts and punish snake well.
 

TheMike

Smash Lord
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Apr 24, 2009
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He can in this MU.

<_<;
Yes, he can, but it isn't really necessary IMO. Even with Oli going off-stage he can get back from the stage with Up B only. However, Oli will probably take him off-stage again with pivot grab <3

But then u r facing a really good Snake and he can avoid the pivot grab on FD... D:
 

Noa.

Smash Master
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Llumys, no need to be so mean. Yes, people know how Snake recovers. What about it? Might as well post it anyway. And it was more of a side note in his post rather than like a main point or something.

It's not good to attack every new person who posts on these boards.
 

Llumys

Smash Champion
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Sep 9, 2007
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Silence! You have absolutely no idea what you are talking about! I will attack every single newcomer I please!

On a serious note, u mad.

Anyway, I don't think much more needs to be added.
 

Noa.

Smash Master
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Jan 2, 2008
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Of course I'm mad. :mad: :mad:

But yeah, just a basic generalization of our ratios.

Based on what Olis said on aim, the average for the ratio is 50:50. I haven't heard Rich's, Wer's or Dotcom's ratios so they may or may not affect the average.
 

TheMike

Smash Lord
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Apr 24, 2009
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I didn't feel like being "attacked" lol
Llumys seems to be a nice guy ^^


Now, let's do our job haha <3
 

IcyLight

Smash Lord
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Olimar has the advantage IMO, but it's just a small one: 55:45

a His juggling game is amazing, Snake really can't do many things in the air. To take him there, i don't like using Usmash(I prefer using them for KOs), but Pivot Grab is just amazing, in most of times, Olimar will Dthrow. Then, Di **** to another aerial. For example, if Snake DI is up: Uair

b If Olimar defends Snake's Ftilt well, we can punish it with Shield Grab, unless if it's the Purple Pikmin the next to come out. The worst trouble for Oli ir killing... Snake is heavy and Usmash is probably the only solution.

c All in all, take Snake to the air, avoid nades/tilts and punish snake well.
a ok, i need to respond to these statements. Snake can pull out a nade while in the air and stop your uair immediately, putting you in a worse position than him. If you uair him when he's above you, make sure you either a) space uair to the sides of him so it never hits his center hitbox, this way he can di out of it and you can fair him, or if he doesn't di you still get your uair b) make sure he does NOT have a nade. This also includes when he is on a platform not necessarily falling towards you

b i believe it was said if you perfect shield the first hit of his ftilt you can jab before the 2nd hit, if you do it really quick, other than that this is good. And as for killing, his dsmash ***** snake because of his horizontal momentum being a lot less than vertical, meaning nair--dsmash is a quick way to get him off in a nice spot for either a) a kill or b) edge guard
to mention other kill moves, be sneaky with your throws. if he is at 160% and you are on the left side of the stage, he will expect you to throw off. you can throw up or backwards ACROSS THE STAGE because they DI that way, and it might kill him because of a bad di, very effective on battlefield yoshis etc.

you can also grab release and either grab him with the next pikmin, charge a smash, or sh retreat a fair so he can't necessarily punish if he shields it. try to be sneaky :p

c "All in all, take Snake to the air, avoid nades/tilts and punish snake well" -- Like i said, be really careful if he is in the air. you can outcamp him like crazy as long as you avoid the nades, and never be in range of his tilts.
 

TheMike

Smash Lord
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Oh dude, i didn't know know about the Jab o.o'' Thanks or the information ^^

Well, as a personal opinion, i don't like campering Snake as IMO his camper game is better. So, in close range, grabs are the best and, at low %s, i think there's some guaranteed follow ups after the Dthrow. At high %s... you're right, Snake's Nades are really annoying >.>
 

IcyLight

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one last note on the matchup, didn't look through thread to see, but if he's holding a primed nade and you grab at medhigh%/high% then uthrow him, he will go up and then the nade will send him even further. quicker, lower kills. dabuz did that this weekend on bizkit and it was pretty pro, like the 4th time i've seen it actually kill. just watch for it it's pretty awesome
 

TheMike

Smash Lord
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Apr 24, 2009
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one last note on the matchup, didn't look through thread to see, but if he's holding a primed nade and you grab at medhigh%/high% then uthrow him, he will go up and then the nade will send him even further. quicker, lower kills. dabuz did that this weekend on bizkit and it was pretty pro, like the 4th time i've seen it actually kill. just watch for it it's pretty awesome
The Omnigay with Olimar?? Too good!
 

IcyLight

Smash Lord
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instant throws? as in no pummel just throw?

i mix that up at high %, or i pummel until i hear them start trying to smash out and then i throw. that way i know no di
 

Denti

Smash Master
Joined
Feb 4, 2009
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my snake match up experience is try not to fall into mortar slide loads that means for me to F smash and Grab a lot as like spacing and safty.

Grenades give me a hard time... dont get grenade ***** 0.o happens to often to me, i need a snake main frind to help me out with that.

I also know in the bowls of my mind thats up throw doesnt make a greade explode like down thrown does. because olimars know what its liek to finaly grab that heavy snake and feel acomplished ut then it turns out the snake pulled a grenade last second and it dropped at you guy's feet. :0

i also like mind gaming with snakes because their habbits of what to do to get back on the stage from the ledge are similiar and limited. they hop on with a dodge, or they hop up with a Dair or Nair. or they get on and mortar slide real quick. i try to learn what the snake does to get back on form the ledge. I generaly space with Fsmash then when i got them where i wnt them i like wreck them, i UP special all the time when they try to use that disk to fly on stage, so i dont onsider that an option from the ledge
 

DtJ Hilt

Little Lizard
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Only if he does both hits. A smart snake won't, all the time. I'm thinking about getting the snakes in here and finishing this discussion up.
 
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