Hai Im Fearless
Smash Lord
ive beaten our 3 best warios in mms and tourney
it's a lot of out-running-away
it's a lot of out-running-away
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i dunno why do you want to do toon link if nobody is having problems with him and dabuz is asking for help against wario lol
I think we should do the matchups we are going to play more in tourneys and olimar has problems against...
why thank you random MK main for telling us a summary of each and every post in this topicPivot grab ***** in this MU.
Olimar Boards have achieved "Pro Status"wow new news to me, thanks smasher01!
1st post
Long range: We win cause we can out camp him, forcing him to approach
Medium range: We still win with our grab range, F smash, spam
Short range: G&W wins, grab -> Dthrow -> Dsmash works if we don't tech. G&W Bair out prioritizes anything we have (not our upB) and eats our tiny sheild away. G&W can easily gimp us.
G&W advantages: G&W is overall faster, on the ground an in the air. We won't keep him away forever. His U air can work wonders against us.
Olimar advantages: Pivot grab all G&W's aerial approaches, his ground approaches aren't that amazing.
In the Air: G&W wins, Whistling doesn't work vs Bair, and he can Uair juggle us. Has superior air speed, and we have no momentum shift moves, therefore we can virtually not escape it.
I usually just SDI up and out of the turtle. I'll have to try DIing down (into a dsmash I suppose? Jab maybe?), Icylight.
Also, don't focus on punishing the turtle, guys. Focus on preventing it from hitting your shield in the first place. That means pivotgrabbing it if they space it incorrectly, or if you're REALLY confident in your ability to DI out of if, even jumping straight into it could work in your favor. Then you can immediately begin to DI up and out into a nair or something.
Dabuz, I haven't actually tried this yet, but against turtle->upb would jumping [back] out of shield-> upb be a good way to punish it? I suppose it really just depends on which way they upb. If they space the turtle really well and upb straight out and away from you, you may be able to jump at them and do it. *shrugs*
A way to punish G&W's bair to parachute is jumping OoS and into the draft that sends you upward. Of course, you have to space very well so that you don't get hit by the hitbox and still get drawn up by the draft. G&W has invincibility frames during upB, but at the peak and while he's taking out the parachute you can use an aerial on him, depending on spacing.
Punishing bair in general. Depends on the variation. You shouldn't try to shield it and should try pivot grabbing it or jumping into it and SDIing it to punish. If he full hops the bair, after it leaves your shield shorthop and uair.
When it comes to camping, if you shorhop camp, G&W might be able to dtilt the pikmin before the pikmin hit him due to spacing. Just make sure to aim a little higher and for his head if he's using dtilt. G&W can handle pikmin traveling to his head by using nair, but then his underside is vulnerable. G&W can handle pikmin, but switching your aiming often you'll be able to get some damage on him with it.
When you're in close range, G&W's fastest option is jab, which is 4 frames, the same as ours. Jab is you think he isn't going to shield.
Something I've been wondering. ZSS's jab is shield grabbable if they do the full jab, just like ours. But G&W can't shieldgrab their full grab, due to weight, size and etc. I'm wondering if G&W is also vulnerable to our full jab.
To tech the dthrow, shield right after the beep that G&W's produces when he slams you. Or when you're reaching the last frame where you're shrunken. The shield button has to be hit right before you hit the ground, but you should be able to predict it since it takes a while for G&W to actually throw. Practice it a little. I can tech G&W's dthrow with most characters since I'm so good at it. =p
I'll post some more later, but this is in Oli's favor imo. I've played this matchup on both sides, and G&W's approaches are extremely limited in this matchup.
i used to vs. OBM a lot in my region before he went inactive, and all i would do is not get hit by bair and tech his dthrow and i had no problems with anything G&W could do. spamming pivot grabs really destroys gnw, and try to bring him to yoshis it's my favorite stage to fight gnw on
can you utilt through his bair?
Fair and UpB are other edgeguarding options G&W has. If you see G&W positioning himself under you then just be wary of UpB. It's pretty telegraphed though. When G&W is approacing you horizontally or diagonally he'll probably use fair. Fair kills early offstage, but only when they sweetspot it, which is within the first few frames.
I played a G&W yesterday. Pivot grab just ***** G&W. Really badly. If he dairs, pivot grab. If he bairs pivot grab. Ground approaches are easy to deal with.
Use jab when he's near so that he can't use smashes. If you see him charging a smash, just wait for it to end, or just run in and shield.
So the gist of this match up is to Pivot grab literally everything he does. Whats he gonna do, throw bacon?![]()
Wow..Olimar match up discussions are so much more productive than the TL boards.
Pivot Grab is useful in this match up.
Noa/Fino covered mostly everything..
GnW's move-set is pretty telegraphed.
After a certain percent for toonlink, GnW cannot down smash toonlink after a down throw. Is this the same case with olimar? If so, then you might want to tech his down throw as icy stated earlier (I usually just get up and use U-tilt/Bair); you might even want to get ready to use your c stick if the GnW tech chases you. I usually press "A" to jab in order to prevent getting Up Smashed, but I think olimar's jab would get severely punished by GnW's Up Smash..
I think battlefield would be pretty even for both olimar and GnW in this match up seeing as how you can hit GnW easily when he is on the platform and GnW has his Nair combo's when you are standing on the platform.
I know some of you are comfortable with playing on RC, but I would recommend banning it against Olimar. Frigate isn't too bad of a stage to play GnW on..Stay on the left side of the beginning transformation and control the middle of the second transformation.
A big stage that would allow you to spam Side - B would be ideal in this match up ;o
<3 you all.
EDIT: GnW's Dair will out range olimar's up air (Im sure you all knew this), unless you hit him at a certain angle but that is still very hard.
i just spam pivot grab like it's the gnw mu, it's pretty much the same thing but replace gnw bair with wario dair. oh an you can grab him off his bike LAWLZ
toonlink; defines **** =Dwhats tldr?
I assume its some way of saying "summarize" but yeah what does it stand for?
Assuming that both the GnW main and the Olimar main knows the match up well, it should be roughly 55:45 Olimar or 50:50G&W vs Olimar is actually a pretty **** even matchup, though I do think it's ultimately in our favor by like 55:45 or something; fighting Olimar is generally annoying, but if you play it right G&W has a slight mechanical advantage. Smart use of your pivot grab is something you'll want to be doing often.
LLumys your the best! lololololololololololololololololololPerhaps if you used another opening sentence I would've read that.
Awww... That's discouraging. ><;I know Dan, Drac, and myself usually do. They just usually don't come >.>
GW taking us to Japes would beJungle japes