I'm not a Zero Suit Samus main or secondary, but I play with her enough to see that she can be pretty vicious in the right hands.
Here's what I gather about her attacks and her options:
Jabs, Tilts, and smashes: Her down smash is simply amazing because of all the combination fun it can set up for. 0-40+% if she hits with the attack is nothing to laugh at.
That being said, the rest of her attacks on the ground aren't better than average. Her jab is nice, but her tilts aren't that impressive. The forward smash is good to mix in but a poorer choice than most. Her upwards smash is actually pretty nifty as an anti-air move.
Aerials: Three of her killers are aerial attacks, but the other two aerials (neutral and downward aerial) aren't that impressive. She does have solid options in the air...but they seem more to chase, not to approach.
Specials: All of them actually aren't bad. The chargeable Paralyzer isn't as effective as the downwards smash, but it does have its uses (think Mewtwo's Disable, but infinitely more versatile).
Plasma Wire has potential, but it seems more situational than anything else. Plasma Whip is just amazing (if it hits inside, it seems to push OUT to the sweetspot at the tip) as a killer or as a spacer. Flip Jump is versatile as a surprise approach or as a killing option.
Recovery: best of the tether-reliant characters, thanks to Flip Jump affording a "third jump" of sorts.
Grabbing: ...no. Her grabbing is truly awful because of how bad her grab is. Her throws aren't bad, but the grab is.
Defensive options: more or less average. A poor grab doesn't help out of shield, and her tilts aren't that spectacular.
Other notes: automatically getting projectiles to start a match is never a bad thing, and it affords her a bit more range.
Analysis: Zero Suit Samus definitely is a character that seems better than she initially appears, and she is clearly better than her armored counterpart.
She does have a few problems here and there with getting kills, but no more than others do.
I can see her really going up in tournament placings if people start using her: she has a lot of potential, not unlike the Ice Climbers to a degree.
Here's what I gather about her attacks and her options:
Jabs, Tilts, and smashes: Her down smash is simply amazing because of all the combination fun it can set up for. 0-40+% if she hits with the attack is nothing to laugh at.
That being said, the rest of her attacks on the ground aren't better than average. Her jab is nice, but her tilts aren't that impressive. The forward smash is good to mix in but a poorer choice than most. Her upwards smash is actually pretty nifty as an anti-air move.
Aerials: Three of her killers are aerial attacks, but the other two aerials (neutral and downward aerial) aren't that impressive. She does have solid options in the air...but they seem more to chase, not to approach.
Specials: All of them actually aren't bad. The chargeable Paralyzer isn't as effective as the downwards smash, but it does have its uses (think Mewtwo's Disable, but infinitely more versatile).
Plasma Wire has potential, but it seems more situational than anything else. Plasma Whip is just amazing (if it hits inside, it seems to push OUT to the sweetspot at the tip) as a killer or as a spacer. Flip Jump is versatile as a surprise approach or as a killing option.
Recovery: best of the tether-reliant characters, thanks to Flip Jump affording a "third jump" of sorts.
Grabbing: ...no. Her grabbing is truly awful because of how bad her grab is. Her throws aren't bad, but the grab is.
Defensive options: more or less average. A poor grab doesn't help out of shield, and her tilts aren't that spectacular.
Other notes: automatically getting projectiles to start a match is never a bad thing, and it affords her a bit more range.
Analysis: Zero Suit Samus definitely is a character that seems better than she initially appears, and she is clearly better than her armored counterpart.
She does have a few problems here and there with getting kills, but no more than others do.
I can see her really going up in tournament placings if people start using her: she has a lot of potential, not unlike the Ice Climbers to a degree.