Wrong, actually. Sure, it doesn't work against Snake (because he gets the cypher back after using the cape), but even if your opponent is 'good at recovering', Mario just has to drop down to where the opponent is going to recover and use his side-b. The timing takes about thirty minutes of practice to get down, which isn't that much.
A Mario main who has trouble timing the cape is a failure anyway.
Like I said, MK definately has the best edgeguarding. Mario, however, has the better gimping.
Hmm. I guess for many characters, gimping may be as simple as that, but many characters have more versatile recoveries and won't be gimped by simple tactics like that, such as a Lucario who can go to the ledge, the stage, or a wall, or a Pit who can just fly around you, while MK is certainly able to gimp anyone in the roster.
MK has better gimping and edgeguarding. I know that Mario's gimping ability is very good, but Meta Knight's gimping abilities are still better than Mario's.
Mario's D-smash sends people at a fairly low angle. It comes out the exact same speed as MK's D-smash too. Just saying.
Really? I've been able to DI it almost completely upwards at about a 70-80 degree angle. Strange. I guess it must've been because of Lucario's DI, not the move itself. Sorry, then.
Yah, his Fair is extremely slow but it is an option since he can set it up. Also, his Uair can be combined with his cape glide to quickly land it even against characters with good disjointed atks.
I'm sorry. I know this, but I was just trying to be funny, although I guess it failed. As I stated, Mario's gimp game is great, but I'm just saying Meta Knight's is better.
I find it hilarious that a non-Mario main is arguing about what Mario can or cannot do.
I've never talked about anything Mario can't do. I agree with you that Mario's gimp game is excellent against most characters, but I still firmly believe that Meta Knight's gimp game is better, for the reasons Matador stated, and for the simple fact that Meta Knight will be getting more kills at lower percents than Mario does, as well as the fact that Meta Knight's gimping abilities are universal, and should be able to gimp anyone theoretically, possibly even other Meta Knights.
Matador said:
Actually, though, I've always defined edgeguarding as simply preventing your opponent's return to the stage in an effort to rack up as much damage as possible, and/or gimp. I've always believed ledgepressure (preventing return from the ledge to the stage), off-stage edgeguarding, and on-stage edgeguarding fall into this category. For example, Lucario will almost always return to the stage due to his nice DI as well as overall floatiness, but for some characters, such as Marth or ROB, they can rack up quite a bit of damage by attempting to keep him off for as long as possible with their disjointed aerials (usually Fair), even if he'll still eventually recover. From what I've seen and fought, Mario does not excel at taking advantage of this when compared to characters such as GnW, Marth, or ROB.
To me, gimping is simply the outright prevention of returning to the stage, such as leaping offstage with Toon Link's Nair or Marth's Fair to knock them even farther away or into the blast zone, or using Mario's FLUDD and Cape to force them to come up short of the ledge, forcing them to lose a stock off the bottom blast zone. Mario is great at this if he can get his opponents offstage.
Mario's almost definitely near the top when it comes to outright gimping, but not so much with edgeguarding, meaning that he'll probably have to wait for his gimps until he's able to toss them offstage, which will probably be like what? Right after his combos end?
If only he had some move like Fox's Dsmash to get certain characters with good DI offstage earlier and easier...