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We are destined to meet in battle! - Wolf+

Palpi

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Wolf+



What's The Matter...Scared?
A Guide to Using Wolf in Brawl+

Table of Contents

  • Updates/Version
  • Videos
  • What's Changed
  • Moves
  • Tips and Strategies
  • Matchups

Updates/Version

Update 1: Initial Version May 3rd, 2009
Update 2: Current Codeset June 7th, 2009

Videos



What's Changed?

In original Brawl Wolf was made fun of for being another Star Fox clone, but once people played around with him and experimented with his moveset, people realized he was more then just a clone. New players quickly fell in love with Wolf and his relatively spammy smash attacks and blaster, but these were far from viable at a high level of play. Wolf was destined to middle tier, a sad fate for the Ace Pilot and Star Fox rival.

In Brawl+ Wolf gained a lot from the physics changes that were implemented. His auto-canceled F-air is still a great asset to his game, it is far from as important as it was in vBrawl, thanks to ALR. Hitstun has also provided him with some amazing juggle combos with F-air and U-air. Momentum blaster shots are also nothing to sneeze at. And lets not forget his new reflector. Overall, Wolf is a solid character in Brawl+. He isn't one of the best, but he can certainly dish out the pain and show why he earned his spot.

Here are the list of things Wolf is good and bad at in Brawl+

PROS:

  • A great juggle character
  • Above average weight
  • The B-air, nuff said
  • A spammable projectlie
  • The reflector is a powerful combo breaker

CONS:

  • Wolf suffers A LOT of hitstun
  • A poor recovery (distance wise)
  • Slow on his feet

Wolf is the worst space animal as of now because of his less than par recovery and his ability to get combo'd into to possible gimps. Wolf still can juggle like a maniac and do very good strings/combos. He has the ability to force approaches with his blaster and with good spacing, can have fairly reliable approach options, when timly placed.

Moves



Jab: Wolf's jab is actually one of his better ground moves. It is a good, GTFO move because of its fairly decent speed and hitstun on the 3rd hit. Depending on DI and tech rolls, it can start some great combos. After a full jab combo, if your opponent DI's away, depending on how fast the character falls, he will have to tech roll or wolf can hit him with an up-smash which leads into great juggling combos. It can be DI'd up though. The third hit should still connect, but it will give your opponent more time to react and he will probably jump and air-dodge. Your best option if your opponent chooses this path is to try to buffer a jump and up-air or try to bait your opponent air dodge while they are falling and punish with a smash,tilt, or blaster.

D-tilt: With no more auto-snap ledges in Brawl+, Wolf's d-tilt is a decent edge poke that is pretty helpful at keeping people off the stage. I have had luck using 1 or 2 d-tilts then chasing off the stage with a RAR'd b-air or a d-air spike. Overall, the D-tilt is not useful against every character for edgeguarding, but don't forget it. The other use for D-tilt is after a single jab. Jab -> D-tilt is a great setup still thanks to lower hitlag.

U-tilt: The U-tilt is a decent combo starter. It is kind of slow, but if you time it right it can set up for either an U-air, B-air, or F-air (depending on how they DI). Overall, this move isn't suddenly super useful, but is decent for mixing things up to keep your opponents on their toes.

F-tilt
: F-tilt still has the great range it did in vBrawl. Another move that isn't radically different. Because of shield stun, your opponent cannot shield grab your ftilt anymore, thus probably making it Wolf's safest poke.

F-air: The F-air is a good retreating defense move, a good combo starter, and is good at continuing combos. You can still auto cancel it from a full hop, but the timing is SLIGHTLY stricter due to a higher gravity, but that is nothing a little practice can't solve. The F-air also has 60% less landing lag (when it isn't auto-canceled) then it did in vBrawl. Don't spam it, it isn't that safe of an approach, but it is a very solid move.

U-air: The U-air is Wolf's best juggling move. It doesn't knock people very far away and Wolf's fast fall speed allows it to be SHFFL'd with some pretty extreme speed. Use this and the F-air to continue Wolf's incredible juggle game.

D-air: Wolf's dair is very hard to pull off when not out of a tech chase or a punishing move, but when landed, at low - mid percents, it can be a absurd combo starter (Juggling). It has hit-stun comparable to better, stronger spikes in the game. Also at low percents you can dair and charge a smash, specifically a down-smash to get them off stage for a possible gimp. Amazingly move, but don't overuse it. Your opponents will catch on and punish you.

F-smash: In Brawl+ you can dash cancel by pressing down to crouch at any time during a run. This gives Wolf more variety in his approach options. But when combined with the F-smash it is also a powerful tech chasing tool used to get opponents off the stage and set up for a b-air edgeguard. You can also cancel your dash at the maximum range of a f-smash to stay right outside of the opponents range and punish their missed attacks.

B-air: Bair is one of Wolf's best moves, as it was in vBrawl. Like in vBrawl it was wolf's best "combo" starter and best spacing move. It has kill potential, great speed, range and it can lead into strings like f-smash. Without proper spacing on this move, you can get punished if you connect with a shield. Other than falling bair -> f-smash, you should use it for spacing (free damage!!!) and while your opponent is recovering since it has some kill potential.

N-air: Nair has definitely gained some use from vBrawl. In vBrawl there was always a better OoS option for you, but in brawl+ it can be a good way to mix things up and lead into some jab/tilt combos. It hits multiples times so OoS DI'd towards them can work and even shield poke. Low-mid percents is where it can go into a jab combo or jab, d-tilt, or even a fsmash if they miss a tech or as a tech chase.

Specials

Side-B: Advanced Wolf players will remember 'stage scarring' in vBrawl and it is back in Brawl+ but much more prevalent thanks to the no auto-snap ledges. There are way too many locations and spots Wolf can appear in really any location. I can't list them all, I'm not that dedicated. I can only say you need to practice with Wolf's recovery on every stage. Recovering from one distance on Smashville can yield a totally different recovery from that same distance on Final Destination.

The Reflector: The reflector got a lot of new potential in Brawl+. (Covering this at a later time)

Throws

F-throw: Wolf's hit his opponent forward between a 30-50 degree angle depending on character and percents. This throw has not proven that useful for combos as of yet, but you can sneak in a blaster depending on your opponent DI and %.

B-throw: This has been my most successful throw when it comes to stringing moves together. After this throw you can buffer a turn around then bair if the character is a fairly fast faller. You can do it with a fair, but bair's range is much better. Once again, this is also dependent on DI.

U-throw: This can start combos if you are playing a really fast faller, but I don't know the percents at which it works. Sometimes on Fox and Sheik I have been able to get some full-hopped upairs, but most of my opponents air dodge or jump to safety.

D-throw: D-throw was wolf's best throw in vBrawl. If wolf had better ground speed it could be used as a tech chase, but luckily his blaster can be timed so if they roll away or stand up from it, the blaster can connect.

Basically, from my knowledge, his throws don't really, lead into anything that spectacular that can't be avoided with DI. If you do get a grab, do your best to bait an air dodge as they descend or try to use your projectile if you send them away/off the stage.

Tips and Strategies

Force the approach. Wolf's blaster is still spammable to a certain extent. Wolf has spacing/zoning option with his blaster and bair so use them accordingly. Wolf's combo's may seem hard to start, but if you keep your spacing at its potential, then your opponent will make a mistake for you to punish. Wolf is a punisher, don't get too ancy for the kill or combo, it all come's naturally.

Wolf's reflector is not only a good combo-breaker as previously stated, but it can be fairly good at gimping recoveries, like the other space animals. It can be very risky, since it gets you offstage and wolf's recovery is...scary bad.

Be patient. You can't be over aggressive. Since Wolf is a punisher, that also means that he is easily punished. Try to be patient

Match-ups!

Sheik : Sheik is a very formidable opponent. Sheik can combo Wolf a lot from throws, and from those throws, she has the power to gimp you. Other than gimping, sheik won't kill you any way else unless you messed your DI from a throw (getting hit by an up-air will kill you at fairly high %'s. 120-140)

Sheik does have a fast, long-ranged projectile that forces some characters to approach, but Wolf's blaster , though shorter range, can and will force Sheik to approach. Shielding against Sheik is something you can't abuse. She will grab you, and you will take a lot of damage so don't try to shield every time Sheik dashes at you. I have found myself using bair for spacing a lot. Though it doesn't really lead into anything unless they are in the air, it will keep the sheik at bay since it cuts her options thin. If you are on the ground, jab has been proven successful aswell.

Wolf being wolf, and sheik being sheik, you have to decide which attack (fair or uair) from Sheik's throws you want to get hit with. DI up for u-air, away for fair. Uair probably is the better of the choices since wolf's recovery is under par. Try not to get a clean connect from Sheiks up-air at high percents since it can kill, so even if it does hit you, DI to the corner blast zone.

Edgeguarding sheik can be difficult if done inccorrectly, but when done right you can and will have an easy time punishing. Sheiks chain is a very quick way to tether to a ledge safely without the possibility of getting gimped. If your opponent likes to abuse the chain, you can try to speed hug the ledge right before you think the Sheik player will use the chain. The sheik player will likely fall to their demise. Sheik up-b is an average recovery, the explosion is something to watch out for. If you can hog the edge while sheik is recovering, make sure the explosion doesn't hit you by doing a ledge attack or anything that grant invincibility frames from ledge.



(This is pretty much all I have in my think tank right now. I will try to analyze the match up more during this week's brawlage. Please input anything or everything you know about this match up. Thanks!)

-this is a concerted effort by the community! Goodoldganon's put a lot of work on this thread too!-
 

Desire

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Holy ****.

Wolf's juggle game is AMAZING.
His combos are ****.

He should be in top tier, but his recovery...ahh.

Edit: Great guide so far.
 

Palpi

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Starting his combos is the problem, but once you land a usmash,auto-cancelled fair or dair while they are on stage it is the ****. He does take a lot of combos hard, but honestly, i would say he is probably between the 12th - 16th best character. That may look bad in a vBrawl perspective, but brawl+ is a lot more balance and will get even more balanced as it progresses, so really it isn't a bad thing, there is just a lot of good characters that can combo and kill.

My most familiar match-up is definitely sheik so I will be writing that one tonight or tomorrow, so if you guys have any input on the match ups (i.e. tips, strategy, etc.) just post it up! Thank you.
 

Palpi

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Sheik match up discussion has begun.

So far it seems like who can make less mistakes and punish the most. (LOL REALLY?!) Seriously..
 

_Yes!_

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So ya... What do people think of wolf? I don't think he's that great without the shine he used to have. His killing power is meh, get's gimped so easily, and his recovery is trash... :(
 

Revven

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Wolf is solid, much better than what he had going for him in vBrawl.

Anyway, Sheik... Sheik... Sheik... well Wolf outranges her some with Bair. However, her Ftilt may be able to hit him before he lands the Bair anyway. Best approach is probably blaster yourself in, DACUS, and probably something else maybe DC Dtilt? I haven't played any good Sheiks in + but, Sheik will have a hard time killing Wolf while Wolf can kill her pretty decently with Dsmash. Uair juggling is probably prominent here due to Sheik's weight... Uthrow > Uair may work on her... not sure though.

It's a pretty close match-up, I think, definitely.
 

_Yes!_

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Wolf is solid, much better than what he had going for him in vBrawl.

Anyway, Sheik... Sheik... Sheik... well Wolf outranges her some with Bair. However, her Ftilt may be able to hit him before he lands the Bair anyway. Best approach is probably blaster yourself in, DACUS, and probably something else maybe DC Dtilt? I haven't played any good Sheiks in + but, Sheik will have a hard time killing Wolf while Wolf can kill her pretty decently with Dsmash. Uair juggling is probably prominent here due to Sheik's weight... Uthrow > Uair may work on her... not sure though.

It's a pretty close match-up, I think, definitely.
Sheik ***** wolf. She can needle camp him, gimp him, and outrange him. If wolf lazers and misses, he'll be wide open for a rushdown. Wolf has to do alot more work than sheik does to stand a chance.
 

Palpi

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Hostility. I don't wanna try to seem mean, but I think that is a bad representation of the match-up. I know that wasn't completely what it was intented to be, but I have seen those before...If you don't DI or tech against wolf you will get destroyed and that's what happened. Not to mention Lucien was the far better player.

edit; yes is correct! Curse my online tactfulness. (Is that a word?)
 

_Yes!_

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What is posting a video of a sheik getting ***** supposed to prove? That sheik clearly has no clue what to do. I myself don't main/use sheik so I don't know, but that's not how the matchup goes.

A matchup is defined by both players of equal skill abusing their most powerful strategies at the highest level of play, and whichever is more effective wins, and how much more effective it is determines the ratio of the matchup.

That wolf player was using wolf to wolf's full potential, but that sheik player definitely didn't know what he was doing with sheik.
 

Hostility

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Lol you guys are idiots, the sheik player wasn't bad, and the upair combos if done right can't be DIed out of at some percents. And wtf, he did tech, lucien just read the techs.
 

Palpi

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He teched, but didn't tech roll. Though I disagree with what you claim, you don't have to call us idiots. We are entitled to our own opinions. That Sheik players missed like 15 dash grabs, and looked like he was playing vbrawl sheik.

I am sure he is a decent player, but when you mess up so many approaches against a wolf player that is obviously very good, that will happen to you. Getting 3 or 4 stocked. Wolf's recovery should have been punished much more aswell rather than get hit. :)
 
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That Sheik really had no idea how to DI wolf's hits or break his strings. He killed himself twice in the first match alone as well.

He either was having an off day, didn't know the match up, or was simply a bad Sheik.
 

_Yes!_

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That Sheik really had no idea how to DI wolf's hits or break his strings. He killed himself twice in the first match alone as well.

He either was having an off day, didn't know the match up, or was simply a bad Sheik.
Nope, you're wrong. We're CLEARLY idiots :laugh:.
 

Melomaniacal

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Er... well, the Sheik certainly didn't know how to follow up with... almost anything. He did more stupid things than I can count.
I can give him the benefit of doubt and say he was having a bad day, but you can't say that that video was demonstrating what the match up will look like. Clearly the Sheik was playing... bad.
 

Rudra

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I must admit, even if the Wolf player was better than his opponents, he did make Wolf look pretty **** fun to use. I'm definately going to consider playing him again (havent since vBrawl)

Also, one of the cons state that Wolf suffers from a lot of hitstun. Is it because of his physics? (Like CF and his hitstun issues)
 

ZodiakLucien

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chaosreign is a lot better then shown in the video. We played a lot of casuals afterwards and he was doing a lot better. He actually said he was intimidated to play me cause he was watching me play casuals. I havent seen anything that gives sheik the advantage. The grabbing isnt an issue, as wolf if you are getting grabbed a lot you arent using wolf correctly. He is very hard to grab. Needles are really easy to get inside of and edgeguarding sheik isnt hard. You just grab the ledge wait for them to up B on stage then punish.
 

Revven

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Also, one of the cons state that Wolf suffers from a lot of hitstun. Is it because of his physics? (Like CF and his hitstun issues)
Yes, it's because of his gravity. Except, he isn't an FF'er per se, he's kind of in between a floaty and a FF'er. He has weird gravity in other words but, leans more towards a spacie than he does a floaty character or midweight.
 

Palpi

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Getting grabbed isn't the problem, but sheik will grab you and when and if you do get grabbed you will take a lot of damage. I agree with you that edgeguarding isn't actually hard. Harder than space animals and captain falcon / ganondorf, but not hard. Thanks for the input.

The only reason I sheik's advantage is that, sheik can combo wolf fairly well, though wolf can do the same, sheiks gimps well, and wolf gets gimped well so. That is how I see it.
 

_Yes!_

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Wow Lucien your wolf is really good. I'd love to play you sometime...if you ever show up in New Jersey let me know...lmao
 

Palpi

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Yo Yes! I wanna play you in some brawl+ whenever there is a tourney in south jersey / philly I can go to. I need to get out and play more!! :(
 

_Yes!_

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I'll be back in the tourney scene in the fall. I'll definitely be around philly when chibo hosts b+ tournies.
 

GuruKid

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I second Wolf in B+. Yayyyy.

Combo breaking and edgeguarding with his shine is sooo fulfilling, it's amazing.

I'd comment on the Shiek matchup if I had any Sheik experience, but sadly no one in NY really uses her. Sad face.
 

_Yes!_

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I second Wolf in B+. Yayyyy.

Combo breaking and edgeguarding with his shine is sooo fulfilling, it's amazing.

I'd comment on the Shiek matchup if I had any Sheik experience, but sadly no one in NY really uses her. Sad face.
Spam uses sheik...come to NJ!
 

goodoldganon

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On Wolf's hitstun thing...

Wolf has a low hitstun DIVISION constant. Long story short, each character has their own division constant and Wolf's is low. Basically, it means he suffers extra hitstun after gravity is taken into account.
 

_Yes!_

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On Wolf's hitstun thing...

Wolf has a low hitstun DIVISION constant. Long story short, each character has their own division constant and Wolf's is low. Basically, it means he suffers extra hitstun after gravity is taken into account.
Yo, dawg, that ganon be mad blingin', yo....

Lucien made me wanna use wolf more. Hooray...too bad fox is too amazing tho 8D
 
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