The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hey all, maybe this should go to the character specific topic but I think this was probably a mistake (and if it wasn't, I think Ness players need some sort of explanation). As many of you know, in Melee if Ness absorbed a projectile successfully, he would be put into a stun state where he wouldn't be able to drop the magnet (and would be punishable). One of the Brawl/PM features of Psi magnet is that, upon absorb you can instant roll/dodge/jump by just hitting the analog stick in a direction. This made absorbing projectiles and not getting punished actually possible. However, in 2.5b you still could not absorb projectiles in the air and instant jump out (you had "absorption stun" like in Melee).
In earlier versions of 2.6, it was reported that 2.6 allowed Ness to cancel aerial absorption stun into a jump just like he could on the ground. However, what I'm hearing from the Ness board (I have admittedly not tested it myself), this change has been repealed. But on top of that, the psi magnet has been nerfed back to Melee levels (you can no longer interrupt a successful absorption into an instant roll/jump/spot dodge). Why did the PMBR a. do away with the aerial psimagnet buff, and b. nerf the magnet from Brawl levels back to Melee levels?
In earlier versions of 2.6, it was reported that 2.6 allowed Ness to cancel aerial absorption stun into a jump just like he could on the ground. However, what I'm hearing from the Ness board (I have admittedly not tested it myself), this change has been repealed. But on top of that, the psi magnet has been nerfed back to Melee levels (you can no longer interrupt a successful absorption into an instant roll/jump/spot dodge). Why did the PMBR a. do away with the aerial psimagnet buff, and b. nerf the magnet from Brawl levels back to Melee levels?