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^If Wolf has to be grabbed as he lands why can't we tech it? Can Wario hit with a mostly/fully charged fart to finish the CG? That could mean an easy guaranteed KO for Wario if he grabbed with enough gas brewing.You cannot turn around regrab Falco or Wolf, the CG works because you are grabbing them as they "land" and their body is closer to Wario before they settle on the ground. So if he snags them with the grab, it 100% has to be a buffered one, or you're wasting time turning around and walking forward and that's obvious/not the CG lol.
^If Wolf has to be grabbed as he lands why can't we tech it? Can Wario hit with a mostly/fully charged fart to finish the CG? That could mean an easy guaranteed KO for Wario if he grabbed with enough gas brewing.
Falco and Wolf are put in an "I am off balance" animation that is untechable. As far as I am aware, the only thing that Wario can finish the chaingrab with is a grab -> throw. The only moves fast enough to match or beat the speed of a buffered grab are Dash Attack (useless here) D-Tilt (suboptimal), and mostly-charged Waft (doesn't reach, as far as I know).
Chaingrabs are just another type of combo. There's no reason they should be limited, unless you feel that combos in general should be limited.
not to change the topic or anything but does this theory include 's small step/ regular chaingrab? yes/no?Chaingrabs are just another type of combo. There's no reason they should be limited, unless you feel that combos in general should be limited.
Yeah, all of that. I don't think it's good game design to make matchups revolve around a small number of tactics, but, that's a lot of what this game is, chaingrab or not. Dedede's small step and infinite chaingrabs only affect a small portion of the cast, and it's not like it makes the matchups literally unplayable.not to change the topic or anything but does this theory include 's small step/ regular chaingrab? yes/no?
^You just described CGs. Brawl is so grab-based that there's nothing 'selfish' about saying a small % of the cast should have been designed to tech chase or not have as long a CG so 1 grab doesn't = 50%+ damage or an entire stock loss (not just by ICs) to several characters. Several MUs are +2 better for the character who can CG for that reason alone.Limiting tactics like that is the same thing as saying, "Let's arbitrarily buff a small percentage of the cast for selfish reasons." I've always been of the mind that it should only be considered if it benefits the entire game by a VERY significant amount.
We're on the same page with these.Quit johning about cg's...they should definitely NOT be limited, but that doesn't make em less stupid lmao.
I didn't bring it up. Being called selfish and having my words twisted just p***es me off.Brawl is so grab-based that there's nothing 'selfish' about saying a small % of the cast should have been designed to tech chase or not have as long a CG so 1 grab doesn't = 50%+ damage or an entire stock loss (not just by ICs) to several characters.
I said "neutral" you dolt but agreed that Delfino would be pretty good for Wolf, although better than Lylat/BF/Yoshis etc idk.Delfino.
That's a really great idea (the latter one)! =) Cannot you do it for me, please? =DI suggest we move on to GW now.
xzx I have a suggestion for making the thread easier to go through. How about we put the pages we discussed a certain MU in the OP (E.g. MK was discussed from pages 4-9)I went through the thread to get the page numbers for the MUs we've discussed already so they'll be in spoilers if you want to use this idea.
Meta knight MU: 4-9 Diddy MU: 10-14 Snake MU: 14-16 Olimar MU: 16-20 ICs MU: 21-26 Falco MU: 26-32 Marth MU: 32-34 Pika MU: 34-37 ZSS MU: 37-39 Lucario MU: 39-42 D3 MU: 42-45 Toon Link: 45-46 Wolf: 47-50
EDIT: I'll put that idea in this post too I guess. xzx can choose any method he wants but this thread needs an easier way to find the MU discussions :/
MK: post #60 Diddy: post #136 Snake: post #201 Olimar: post #237 ICs: post #301 Falco: post #386 Marth: post #467 Pika: post #508 ZSS: post #550 Lucario: post #577 D3: post #623 Toon Link: post #662 Wolf: post #690
Well since I did say 0.DMG: 0/-1
xzx: -1
MEOW1337KITTEH: -1
ShadowAzure: 0
Triforce of Chozo: 0
But Wario doesn't have just dair. G&W's nair shuts down Wario in the air, that's fair enough to wreck Wario, since he's an aerial character. Then he has other attacks that outranges Wario as well. There isn't a solid approach game for Wario, more than punishing (lol) and some fairs and nairs (and maybe grab too). And G&W can kill early like all the time - Wario has to wait about 1,5min to kill early. Damaging G&W isn't easy for us either, since he has that parachute up b and some quick ground moves. I can definetily not see this in +1 in Wario's favour. And someone better explain to me why this MU is even and not in G&W's favour.